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Forge 01/28/2011 (unofficial BETA) version

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Re: Forge 01/28/2011 (unofficial BETA) version

Postby friarsol » 13 Feb 2011, 15:50

Ulthwithian,
Fixed issues 1 and 2. It's not a general issue with tokens, it's just whoever scripts up that specific card is either not including all the types as appropriate, or with Hoofprints there was a typo that is now fixed.

Someone else will have to look at #3. I'm way too busy with other things to deal with that.
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Re: Forge 01/28/2011 (unofficial BETA) version

Postby Ulthwithian » 13 Feb 2011, 17:05

Sol, this is more on the order of 'things to note' than 'fix now'. I certainly didn't mean to imply that I expected movement on these.
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Re: Forge 01/28/2011 (unofficial BETA) version

Postby friarsol » 13 Feb 2011, 18:45

Ulthwithian wrote:Sol, this is more on the order of 'things to note' than 'fix now'. I certainly didn't mean to imply that I expected movement on these.
Yep.

Specific Card issues take only a few seconds to fix, so are pretty easy to get resolved.
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Re: Forge 01/28/2011 (unofficial BETA) version

Postby Kersed » 13 Feb 2011, 18:46

I'm getting Java Heap Space errors pretty regularly when trying to play the quest mode. It usually happens when I open the deck editor. I've tried it with the new GUI as well as the old and I'm still getting the same error.

My desktop is pretty crappy (256Mb of RAM) so I wouldn't be surprised if that had something to do with it.
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Re: Forge 01/28/2011 (unofficial BETA) version

Postby Hellfish » 13 Feb 2011, 20:55

Ulthwithian's point #3 should be fixed.

Kersed,hopefully the next beta will help you, there have been much work done to reduce Heap Space errors.
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Re: Forge 01/28/2011 (unofficial BETA) version

Postby Chris H. » 13 Feb 2011, 21:06

Kersed wrote:I'm getting Java Heap Space errors pretty regularly when trying to play the quest mode. It usually happens when I open the deck editor. I've tried it with the new GUI as well as the old and I'm still getting the same error.

My desktop is pretty crappy (256Mb of RAM) so I wouldn't be surprised if that had something to do with it.
`
Yeah, 256 Mb of RAM is likely to not be enough RAM for future versions of forge. Sorry about that.

I noticed in the last couple of weeks that the version of forge on the SVN needs to have the java heap space increased to at least 512 to be able to prevent heap space errors. It is the price of progress. :mrgreen:
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Re: Forge 01/28/2011 (unofficial BETA) version

Postby Rob Cashwalker » 14 Feb 2011, 15:39

Virtual memory may still allow forge to run with the heap space changes made in the new launcher.
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Re: Forge 01/28/2011 (unofficial BETA) version

Postby Chris H. » 14 Feb 2011, 16:01

Rob Cashwalker wrote:Virtual memory may still allow forge to run with the heap space changes made in the new launcher.
`
I would be interested in hearing people's experiences when using low end machines with the new 02-14-2011 beta release. I have 4 Gigs of RAM on my machine and this enough for me to run forge at a good clip. I am curious about how things will work for the lower end machines. Fingers crossed.
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Re: Forge 01/28/2011 (unofficial BETA) version

Postby Xitax » 19 Feb 2011, 05:51

Ok, I have to ask for a ruling on this one: I have a Mirror Entity on the board and I pump all creatures for 6 making them 6/6 until the end of turn. I attack with all including Entity. He takes 2 damage in battle. During the end step he dies when he reverts to 1/1 - Is this how it's supposed to work? I thought that damage would come off at the same time.

Thanks!

EDIT: Argh! I just realized the opponent creatures had wither... Dang. That explains it.
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