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Forge 02/14/2011 (unofficial BETA) version

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Re: Forge 02/14/2011 (unofficial BETA) version

Postby weirdingway » 17 Feb 2011, 10:07

I cannot stress enough how much I appreciate the love you people put into this developing this game.
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby Accountancy » 17 Feb 2011, 11:36

The computer just tapped its sea's claim enchanting my swamp for B and now the card's text also says T: add B to your mana pool... weird
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby slapshot5 » 17 Feb 2011, 14:14

Typical Idiot wrote:I'm having fun with all the new cards! Thanks to all you contributors.

Here's a fun bug, I can Use Tezzeret, Agent of Bolas multiple times per turn.
This is now fixed. Thanks for the report.

-slapshot5
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby timmermac » 18 Feb 2011, 15:54

Chris H. wrote:I am sorry to see that LovelyDwarf had a problem with the Mac version of the launcher. I can extract the archive and use the launcher myself on my Mac. 8) I put together an updated version of forge using r6469. I first TAR'ed it and then I BZIP2'ed the archive. I can extract this archive and I can run forge r6469 using the included Mac launcher.

This may work. LovelyDwarf, can you try this version out and see if the launcher in this archive works for you? If it does not, then the file permissions refered to by Fnoed may be unique to each Mac somehow. I am not sure how this will work out but it is worth testing. :)

The link to:

forge-r6469.bz2


The included readme file states:

This test version of forge is based on rev 6469 which can be found on the SVN. This version is a minor update to the forge 02-14-2011 beta release. There are several new cards and some bug fixes.

The main purpose of this test version is to see if all three OS' (Windows, Mac OS X and *nix) have functional launchers at this time. We have changed the archiving format to .tar.bz2 since this may help to store the file permissions for the Mac OS X launcher.

The Windows launcher in this version does not require you to rename the forge JAR file to work properly. Please keep the forge JAR file name set to "run-forge.jar".

The dev team would appreciate it if the user base could test the three launchers for us and then let us know if it worked for you or not. Thank you for your assistance. Oh, as a reward, enjoy the new cards and bug fixes that come with this test version. :)
The file contained in the archive has no extension associated with it, so my computer has no idea what to do with it.
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby friarsol » 18 Feb 2011, 16:05

timmermac wrote:The file contained in the archive has no extension associated with it, so my computer has no idea what to do with it.
.tar.bz2 are basically a double archive. One for compression and one for packaging. Usually the first one renames it to a blah.tar. But it looks like that's not the case with this file for some reason. Just try opening the software you use to unarchive files (7Zip, WinZip, WinRar) and open the file with no extension. I was able to get it working.
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby timmermac » 18 Feb 2011, 16:19

Everything extracted... thanks.
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby Chris H. » 18 Feb 2011, 16:29

It was suggested several months ago that I should investigate using a Mac program named Keka which would allow me to compress the archives using 7ZIP. Smaller archives is a good thing.

It turns out that Keka also gives me the ability to TAR and BZIP2 as a two step process. Unfortunately, when I BZIP2 the TAR archive, Keka replaces the .tar extension with the .bz2 extension.

I failed to realize this until after I had started my upload to MedisFire. I assume that I can rename the extension to ".tar.bz2" in the future and everything will just work. :) Fingers crossed.
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby friarsol » 18 Feb 2011, 16:48

Chris H. wrote:I failed to realize this until after I had started my upload to MedisFire. I assume that I can rename the extension to ".tar.bz2" in the future and everything will just work. :) Fingers crossed.
Might as well do some testing with a simple archive to see if that'll work. It's weird that the extension disappears for the inner archive. Usually tarring things up leaves that in place.
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby Chris H. » 18 Feb 2011, 17:12

friarsol wrote:
Chris H. wrote:I failed to realize this until after I had started my upload to MedisFire. I assume that I can rename the extension to ".tar.bz2" in the future and everything will just work. :) Fingers crossed.
Might as well do some testing with a simple archive to see if that'll work. It's weird that the extension disappears for the inner archive. Usually tarring things up leaves that in place.
`
You know what they say:

"That freeware be buggy"

And we have bugs in our forge project. :lol:

OK, I took the cardsfolder from r6527 and TARed it, then BZIP2ed the .tar file. I renamed the archive to cardsfolder.tar.bz2. I can double click on this archive and it will auto decompress corectly on my Mac. If a few windows users could test this out and report back to me that would be great.

Arrg, CCGH does not accept this extention, will have to upload to MediaFire. OK, try this:

cardsfolder.tar.bz2
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby Lord Kilgore » 18 Feb 2011, 19:56

Haven't tried it out yet (will this weekend) but just from the number of new cards and the list of fixes/improvements I already like it.

Great work, as always.
Lord Kilgore was last seen entering the Lost Caverns some years ago...
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby friarsol » 18 Feb 2011, 20:18

Chris H. wrote:OK, I took the cardsfolder from r6527 and TARed it, then BZIP2ed the .tar file. I renamed the archive to cardsfolder.tar.bz2. I can double click on this archive and it will auto decompress corectly on my Mac. If a few windows users could test this out and report back to me that would be great.
It extracted for me as a .tar, which then turned into the cardsfolder. Hopefully it won't be too confusing for the less tech savvy users out there.
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby Chris H. » 18 Feb 2011, 20:49

friarsol wrote:
Chris H. wrote:It extracted for me as a .tar, which then turned into the cardsfolder. Hopefully it won't be too confusing for the less tech savvy users out there.
`
I agree. All we can do is listen to the user base and try to fix things when they bring up an issue. I spent a little time today on google looking for a jar launcher for Mac and could not find one. There may be one out there and I just did not stumble across it. :D
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby cyclope » 19 Feb 2011, 12:44

Hello , i can't run this version of forge on my Macbook and I've got this message :
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


Java heap space


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Mac OS X Version: 10.4.11 Architecture: i386

Java Version: 1.5.0_19 Vendor: Apple Computer, Inc.

Detailed error trace:
java.lang.OutOfMemoryError: Java heap space
   at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:99)
   at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:393)
   at java.lang.StringBuilder.append(StringBuilder.java:120)
   at forge.Ability_Cost.spellToString(Ability_Cost.java:311)
   at forge.Ability_Cost.toString(Ability_Cost.java:298)
   at forge.AbilityFactory.getAbility(AbilityFactory.java:550)
   at forge.AbilityFactory.getAbility(AbilityFactory.java:88)
   at forge.CardFactory.getCard2(CardFactory.java:4904)
   at forge.CardFactory.getCard(CardFactory.java:314)
   at forge.CardFactory.<init>(CardFactory.java:74)
   at forge.AllZone.<clinit>(AllZone.java:29)
   at forge.Gui_NewGame$2.run(Gui_NewGame.java:142)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:461)
   at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:110
Can anybody tell me what to do ?
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Re: Forge 02/14/2011 (unofficial BETA) version

Postby Chris H. » 19 Feb 2011, 13:36

cyclope wrote:Hello , i can't run this version of forge on my Macbook and I've got this message :
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


Java heap space


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Mac OS X Version: 10.4.11 Architecture: i386

Java Version: 1.5.0_19 Vendor: Apple Computer, Inc.

Detailed error trace:
java.lang.OutOfMemoryError: Java heap space
   at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:99)
   at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:393)
   at java.lang.StringBuilder.append(StringBuilder.java:120)
   at forge.Ability_Cost.spellToString(Ability_Cost.java:311)
   at forge.Ability_Cost.toString(Ability_Cost.java:298)
   at forge.AbilityFactory.getAbility(AbilityFactory.java:550)
   at forge.AbilityFactory.getAbility(AbilityFactory.java:88)
   at forge.CardFactory.getCard2(CardFactory.java:4904)
   at forge.CardFactory.getCard(CardFactory.java:314)
   at forge.CardFactory.<init>(CardFactory.java:74)
   at forge.AllZone.<clinit>(AllZone.java:29)
   at forge.Gui_NewGame$2.run(Gui_NewGame.java:142)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:461)
   at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:110
Can anybody tell me what to do ?
`
You can no longer run forge by double clicking on the run-forge.jar file. Instead, double click the forge.command file.

The forge.command file increases the Java heap space and then launches the run-forge.jar file for you. Try it, it should work. :D
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