[Fixed] Bug Archive
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Re: [confirmed] Blightsteel Collosus x2
by Gargaroz » 21 Feb 2011, 14:09
The second bug is fixed, the first... I'll try.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [Confirmed] Ichorclaw Myr
by Gargaroz » 21 Feb 2011, 14:21
Fixed
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [Confirmed] Dauthi Slayer
by Gargaroz » 21 Feb 2011, 14:48
Fixed, wrong Reserved Infos.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] Ichorclaw Myr
by Gargaroz » 21 Feb 2011, 14:51
Yep, the responsible for the bug was really Ichorclaw Myre, as I forgot to make it an artifact creature in magic.exe. Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Nissa Revane
by Gargaroz » 21 Feb 2011, 15:29
Fixed, and in the meantime fixed a number of minor issues.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed] Blade of the Bloodchief
by Gargaroz » 21 Feb 2011, 15:50
Fixed. This was one of the most obnoxious cards to code ever, but finally seems to work properly and without bugs.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] Blade of the Bloodchief
by Aswan jaguar » 21 Feb 2011, 15:55
Really happy to tag it as fixed.I hope it doesn't crash the game ,too.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [fixed by Gargaroz] Blade of the Bloodchief
by Gargaroz » 21 Feb 2011, 16:01
I tested it a bit with a Vampire deck and no issue emerged.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] Phylactery Lich
by Gargaroz » 21 Feb 2011, 16:12
Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Shriekmaw
by Aswan jaguar » 21 Feb 2011, 16:20
I will also confirm that the exact same thing happens when AI plays Flametongue Kavu,Skinrender, not Necrataal though.
I hope that it helps that we confirm other cards in the same topic and developers can see this and fix them too.
I hope that it helps that we confirm other cards in the same topic and developers can see this and fix them too.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [fixed by Gargaroz] Blade of the Bloodchief
by Aswan jaguar » 21 Feb 2011, 16:22
If it helps you the majority of the crashes happened when AI tried to equip mostly,and play the card.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Shriekmaw
by Cognis » 21 Feb 2011, 16:23
Nekrataal is different since it can't target itself since it's black so it can enter while the board is empty and survive.
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Re: [confirmed] Hand of Praetors
by Gargaroz » 21 Feb 2011, 16:26
Fixed
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Shriekmaw
by Aswan jaguar » 21 Feb 2011, 16:27
Yes,but so is Shriekmaw it can't target itself but AI won't even kill other legal targets in his side when you don't have anything in battlefield to target.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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