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Magic: The Gathering - Duels of the Planeswalkers
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2010




[2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by MerzZz » 23 Feb 2011, 21:36
Kev, is it possible to implement a random deck function?
So we could just put it and a random deck would be chosen from the list of implemented ones each battle?
So we could just put it and a random deck would be chosen from the list of implemented ones each battle?
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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by Huggybaby » 23 Feb 2011, 23:24
Hey Kev, I made a torrent, it's includes everything plus all the tools I could find.
Everyone please have a look and let me know what could be added.
Everyone please have a look and let me know what could be added.
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MTG DOTP Custom DLC.torrent
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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by kevlahnota » 24 Feb 2011, 01:59
Hmm, I think it may be implemented if there will be an Expansion 4 release ( http://community.wizards.com/go/thread/ ... Deck_Duels )MerzZz wrote:Kev, is it possible to implement a random deck function?
So we could just put it and a random deck would be chosen from the list of implemented ones each battle?
Thanks Huggybaby for the torrent!Huggybaby wrote:Hey Kev, I made a torrent, it's includes everything plus all the tools I could find.
Everyone please have a look and let me know what could be added.
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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by ProphetSword » 14 Mar 2011, 15:47
Is it possible to use custom decks with the Custom DLC Mod? I made some decks previously, but there doesn't seem to be a way to make them work with this mod.
Sorry if I sound like an idiot. This works differently than the way things were working back in October...and I feel a little lost. I just don't want all the decks I built to go to waste.
Sorry if I sound like an idiot. This works differently than the way things were working back in October...and I feel a little lost. I just don't want all the decks I built to go to waste.
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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by MerzZz » 22 Mar 2011, 19:43
Kev's gone for the holiday?
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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by karn1911 » 26 Mar 2011, 07:19
I'm having some issues after installing the mod and all its patches.
I'm using the SKiDROW version and the problem is definitely not my PC.
These are the issues:
1. Frequent crashes - program inevitably crashes after 5-15 minutes. Crashes occur at random times during a match; often when a card is being triggered.
2. Computer AI becomes slower and slower as the match continues - if they have a lot of non standard lands they will often take 30 seconds to tap each land. Each AI turn after turn 5 takes longer and longer. Drawing the game out to a point where the inevitable crash occurs and game is ruined.
3. Computer AI is stupid - especially on the standard decks; where they will not play lands and still take a long time doing nothing. Compared to prior installation of the mod the AI on standard decks has dramatically worsened. Non-standard decks are better but they still do silly things like tapping all their lands or casting mana boons and doing nothing with the mana.
Has anyone else had these issues or knows the fixes to them?
It's really frustrating to play a game without taking forever and/or crashing.
I'm using the SKiDROW version and the problem is definitely not my PC.
These are the issues:
1. Frequent crashes - program inevitably crashes after 5-15 minutes. Crashes occur at random times during a match; often when a card is being triggered.
2. Computer AI becomes slower and slower as the match continues - if they have a lot of non standard lands they will often take 30 seconds to tap each land. Each AI turn after turn 5 takes longer and longer. Drawing the game out to a point where the inevitable crash occurs and game is ruined.
3. Computer AI is stupid - especially on the standard decks; where they will not play lands and still take a long time doing nothing. Compared to prior installation of the mod the AI on standard decks has dramatically worsened. Non-standard decks are better but they still do silly things like tapping all their lands or casting mana boons and doing nothing with the mana.
Has anyone else had these issues or knows the fixes to them?
It's really frustrating to play a game without taking forever and/or crashing.
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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by Huggybaby » 26 Mar 2011, 08:06
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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by andrew77jw » 26 May 2011, 17:49
Will anyone be making more patches? My wife and I love playing and using all the new decks, and we really appreciate all work done so far. I'm a little sad that I haven't seen any new posts in quite a while. 

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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by Huggybaby » 26 May 2011, 22:07
Kev is waiting for DOTP 2012 to be released. In the meantime Shatterhouse has been doing lots of coding, but nothing has been accumulated into a patch yet.
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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by MerzZz » 12 Jun 2011, 17:59
Bought DOTP 2012, wating for kev to move to the new game, this mod is brilliant!
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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by kevlahnota » 13 Jun 2011, 11:39
MerzZz wrote:Bought DOTP 2012, wating for kev to move to the new game, this mod is brilliant!

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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by MerzZz » 14 Jun 2011, 19:20
Yeah, i preordered it on steam, didn't say i played it.
I said your mod is brilliant and i'm waiting for you to continue developing when the new game unlocks
I said your mod is brilliant and i'm waiting for you to continue developing when the new game unlocks

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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by Vavali » 19 Jun 2011, 20:05
Now that DotP 2012 is out, and having beaten almost the whole thing (on Xbox 360), I can honestly say this game definitely needs Kev's mods. Gonna get it for PC whenever a mod is made available. Gonna be interesting to see if the custom decks will work with Archenemy and the other modes and challenges as well.
Can't wait!
Can't wait!

Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by kevlahnota » 19 Jun 2011, 20:38
I already got the DOTP 2012 and the wad structure is almost the same but whenever you repack the wad files, it will be checked by the game executable
to prevent modification however, if there will be some loader of some sort for the game exe to bypass checks, I think it will work. So, far we can unpack the wad files with the old tools.

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Re: [2/23/2011] DOTP Custom DLC MOD 2 - Patch 3 RELEASED!!!
by spiwy » 19 Jun 2011, 21:21
Have you been able to open the function files kev? they're in .lol extension, they're fucking making fun of us ._."
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