Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by timmermac » 20 Feb 2011, 01:52
Do I do it like this?slapshot5 wrote:It wouldn't surprise me at all if that were the case. Try adding:timmermac wrote:Can Timetwister be checked to see if the entire library is being shuffled after it is being used? I have a feeling that the graveyard is being shuffled and then placed on top of the library.to the following line in timetwister.txt:
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Shuffle$ True
See if that feels better.
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SVar:DBChangeAll:DB$ChangeZoneAll | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | SubAbility$ SVar=DBDraw
-slapshot5
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SVar:DBChangeAll:DB$ChangeZoneAll | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | SubAbility$ SVar=DBDraw Shuffle$ True
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Re: Current Known Bugs list
by slapshot5 » 20 Feb 2011, 01:56
You need a pipe "|" to divide it:
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SVar:DBChangeAll:DB$ChangeZoneAll | ChangeType$ Card | Origin$ Graveyard | Destination$ Library | SubAbility$ SVar=DBDraw | Shuffle$ True
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Re: Current Known Bugs list
by slapshot5 » 20 Feb 2011, 02:45
I could not reproduce this error, but it seems Fault Line is missing this line:cc-drake wrote:- At the bedinning of a new game, I got this error:AI has Fault Line on it's hand.
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An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
There is an error in the card code for Fault Line:
Version:
Forge -- official beta: $Date: 2011-01-06 17:34:48 +0100 (to, 06 jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NumberFormatException: For input string: "X"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at forge.AbilityFactory.calculateAmount(Unknown Source)
at forge.ComputerUtil.canPayCost(Unknown Source)
at forge.ComputerAI_General.getPlayable(Unknown Source)
at forge.ComputerAI_General.getOtherPhases(Unknown Source)
at forge.ComputerAI_General.stackResponse(Unknown Source)
at forge.ComputerAI_General.stack_not_empty(Unknown Source)
at forge.ComputerAI_Input.think(Unknown Source)
at forge.ComputerAI_Input.showMessage(Unknown Source)
at forge.GuiInput.setInput(Unknown Source)
at forge.GuiInput.update(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(Unknown Source)
at forge.Phase.nextPhase(Unknown Source)
at forge.Input.stop(Unknown Source)
at forge.Input_Mulligan.end(Unknown Source)
at forge.Input_Mulligan.selectButtonOK(Unknown Source)
at forge.GuiInput.selectButtonOK(Unknown Source)
at forge.GuiDisplay4.okButtonActionPerformed(Unknown Source)
at forge.GuiDisplay4.access$3(Unknown Source)
at forge.GuiDisplay4$25.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- Code: Select all
SVar:X:Count$xPaid
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Re: Current Known Bugs list
by Zirbert » 20 Feb 2011, 02:55
2-19 beta (man, that feels good to say/type), not fixed as of r6598 -
Brion Stoutarm isn't charging a red mana for his fling ability. He's missing a letter in the cost.
Brion Stoutarm isn't charging a red mana for his fling ability. He's missing a letter in the cost.
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Cost$ T Sac<1/Creature.Other>
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Cost$ R T Sac<1/Creature.Other>
Re: Current Known Bugs list
by slapshot5 » 20 Feb 2011, 02:58
fixed in SVN. Thanks!Zirbert wrote:2-19 beta (man, that feels good to say/type), not fixed as of r6598 -
Brion Stoutarm isn't charging a red mana for his fling ability. He's missing a letter in the cost.should be
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Cost$ T Sac<1/Creature.Other>
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Cost$ R T Sac<1/Creature.Other>
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Re: Current Known Bugs list
by friarsol » 20 Feb 2011, 03:38
Yep. It's definitely missing that line. It shouldn't work without it.slapshot5 wrote:I could not reproduce this error, but it seems Fault Line is missing this line:Can any devs confirm?
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SVar:X:Count$xPaid
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Re: Current Known Bugs list
by Professor » 20 Feb 2011, 20:28
2/19 beta:
Activating Psychatog displays "Select a card card to discard".
Drafted OK but trying to open the draft deck in the editor got me this error:
Activating Psychatog displays "Select a card card to discard".
Drafted OK but trying to open the draft deck in the editor got me this error:
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An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
Index: 0, Size: 0
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.Deck.getMain(Unknown Source)
at forge.Gui_DeckEditor_Menu.showDraftDeck(Unknown Source)
at forge.Gui_DeckEditor_Menu.openDraft(Unknown Source)
at forge.Gui_DeckEditor_Menu.access$10(Unknown Source)
at forge.Gui_DeckEditor_Menu$23$1.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
-------------------------------------
PostCount=PostCount+1
PostCount=PostCount+1
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Re: Current Known Bugs list
by Zirbert » 21 Feb 2011, 02:22
2-19 Beta -
Lord of the Undead doesn't give a +1/+1 bonus to my Shapeshifter token, courtesy of the AI's Crib Swap. The token has Changeling, which makes it a zombie, so it should get the bonus.
Lord of the Undead doesn't give a +1/+1 bonus to my Shapeshifter token, courtesy of the AI's Crib Swap. The token has Changeling, which makes it a zombie, so it should get the bonus.
Re: Current Known Bugs list
by slowe » 21 Feb 2011, 19:05
I've been busy for a while and haven't had much time to use Forge, so sorry if any of these are old and known. All of these are with the latest beta, Feb 19. You guys have gotten a lot of stuff done - I keep seeing cards I'd always wished were in Forge.
Anyway, here goes:
- I bounce compy's (only) Painter's Servant, but his Mind Harness doesn't fall off the blue creature he stole from me.
- I attack with an Inferno Titan equipped with Sword of Feast and Famine. I target the computer with all the Arc Lightning damage, and it's treated as combat damage, so compy has to discard four cards total when the titan is unblocked. Apart from not being combat damage, the damage should be counted as one instance of getting 3 damage, but that's less important than the other brokenness.
- Pithing Needle on Spikeshot Elder doesn't work. It doesn't matter who controls the elder.
- Weird stuff happens when the AI has a Glen Elandra Archmage. It seems to try to activate it despite not having mana to pay the ability cost, and it tries through Pithing Needle.
- I can't open decks I've drafted because I get an IndexOutOfBounds error in the Deck.getMain() method. If I want to play with decks I've drafted, I have to close forge and manually edit the .dck files, which is rather inconvenient. The same problem occurs no matter how many cards I've put in the deck, but I have no problem opening constructed decks. While sealed decks work when you're making them, reopening doesn't work for them.

Anyway, here goes:
- I bounce compy's (only) Painter's Servant, but his Mind Harness doesn't fall off the blue creature he stole from me.
- I attack with an Inferno Titan equipped with Sword of Feast and Famine. I target the computer with all the Arc Lightning damage, and it's treated as combat damage, so compy has to discard four cards total when the titan is unblocked. Apart from not being combat damage, the damage should be counted as one instance of getting 3 damage, but that's less important than the other brokenness.
- Pithing Needle on Spikeshot Elder doesn't work. It doesn't matter who controls the elder.
- Weird stuff happens when the AI has a Glen Elandra Archmage. It seems to try to activate it despite not having mana to pay the ability cost, and it tries through Pithing Needle.
- I can't open decks I've drafted because I get an IndexOutOfBounds error in the Deck.getMain() method. If I want to play with decks I've drafted, I have to close forge and manually edit the .dck files, which is rather inconvenient. The same problem occurs no matter how many cards I've put in the deck, but I have no problem opening constructed decks. While sealed decks work when you're making them, reopening doesn't work for them.
Re: Current Known Bugs list
by timmermac » 21 Feb 2011, 20:42

"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by slapshot5 » 21 Feb 2011, 20:54
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Re: Current Known Bugs list
by Hellfish » 23 Feb 2011, 11:52
Partly fixed this. Non-combat damage dealt during combat phases no longer sets off combat damage triggers. Thanks for the report!slowe wrote:- I attack with an Inferno Titan equipped with Sword of Feast and Famine. I target the computer with all the Arc Lightning damage, and it's treated as combat damage, so compy has to discard four cards total when the titan is unblocked. Apart from not being combat damage, the damage should be counted as one instance of getting 3 damage, but that's less important than the other brokenness.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list
by Zirbert » 24 Feb 2011, 04:37
2-19 Beta, not fixed as of r6777 -
The Zombie Giant token that Quest for the Gravelord makes doesn't count as a zombie (no bonuses from Undead Warchief and friends, can't be tapped for Gravespawn Sovereign, etc.). Looks like a comma is missing from the A:AB$Token line - "TokenTypes$ Creature,Zombie Giant" should be "TokenTypes$ Creature,Zombie,Giant".
The Zombie Giant token that Quest for the Gravelord makes doesn't count as a zombie (no bonuses from Undead Warchief and friends, can't be tapped for Gravespawn Sovereign, etc.). Looks like a comma is missing from the A:AB$Token line - "TokenTypes$ Creature,Zombie Giant" should be "TokenTypes$ Creature,Zombie,Giant".
Re: Current Known Bugs list
by slapshot5 » 24 Feb 2011, 04:57
Fixed. Thanks!Zirbert wrote:2-19 Beta, not fixed as of r6777 -
The Zombie Giant token that Quest for the Gravelord makes doesn't count as a zombie (no bonuses from Undead Warchief and friends, can't be tapped for Gravespawn Sovereign, etc.). Looks like a comma is missing from the A:AB$Token line - "TokenTypes$ Creature,Zombie Giant" should be "TokenTypes$ Creature,Zombie,Giant".
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