[Fixed] Bug Archive
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Re: Priest of Titania
by aww1979 » 26 Feb 2011, 17:36
It's quite possible. I know that when I played an elf deck in the Dude challenge for the tutorial that it lagged so badly I ended up trying a different strategy, but I never did figure out why. Priest of Titan was in that deck, so it might be worth testing further.
Re: Priest of Titania
by Gargaroz » 27 Feb 2011, 02:00
I probably know what's the problem. I'll see what I can do.
Edit : Code slightly improved, probably fixed now. In the same way, probably fixed Elvish Archdruid too.
Edit : Code slightly improved, probably fixed now. In the same way, probably fixed Elvish Archdruid too.
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
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[fixed by Gargaroz] Anathemancer
by aww1979 » 27 Feb 2011, 23:44
Describe the Bug:
AI attacked with Nekrataal, and when the display window for planeswalker attack showed up, it listed 'attack opponent' and 'attack nicol bolas' as normal, but it also included 'attack anathemancer' in the list for some reason. (I did have an anathemancer and a nicol bolas, planeswalker in play)
Which card did behave improperly ?
Anathemancer (I think, though the issue might be something else. Someone with code knowledge will have to confirm whether it is specifically Anathemancer, or whether it is perhaps something in planeswalker code that just happened to pick that one card's name with a bad pointer or whatever, maybe because it was alphabetically first out of those in play)
Which Version did you use ? (Constructed, Limited)
Constructed (feb 8 daughter's slaughter)
What exactly should be the correct behavior/interaction ?
Anathemancer isn't a planeswalker :p Therefore, it should not be in the planeswalker attack list.
Are any other cards possibly affected by this bug ?
No idea; this is one of the strangest bugs I have ever seen.
As a side note, the AI deck was randomly picked from my gauntlet and it picked a limited deck for a constructed format, and so there are a whole bunch of Scion of Oona, as that was the card replaced by the Handicap: 7 cards tournament card. So if someone is looking at the savegame, it isn't a bug that there's a whole bunch of Scion of Oona in the deck, it's just that I hadn't gotten rid of those limited tournament decks with the handicap cards yet and it picked one for me to play against.
AI attacked with Nekrataal, and when the display window for planeswalker attack showed up, it listed 'attack opponent' and 'attack nicol bolas' as normal, but it also included 'attack anathemancer' in the list for some reason. (I did have an anathemancer and a nicol bolas, planeswalker in play)
Which card did behave improperly ?
Anathemancer (I think, though the issue might be something else. Someone with code knowledge will have to confirm whether it is specifically Anathemancer, or whether it is perhaps something in planeswalker code that just happened to pick that one card's name with a bad pointer or whatever, maybe because it was alphabetically first out of those in play)
Which Version did you use ? (Constructed, Limited)
Constructed (feb 8 daughter's slaughter)
What exactly should be the correct behavior/interaction ?
Anathemancer isn't a planeswalker :p Therefore, it should not be in the planeswalker attack list.
Are any other cards possibly affected by this bug ?
No idea; this is one of the strangest bugs I have ever seen.
As a side note, the AI deck was randomly picked from my gauntlet and it picked a limited deck for a constructed format, and so there are a whole bunch of Scion of Oona, as that was the card replaced by the Handicap: 7 cards tournament card. So if someone is looking at the savegame, it isn't a bug that there's a whole bunch of Scion of Oona in the deck, it's just that I hadn't gotten rid of those limited tournament decks with the handicap cards yet and it picked one for me to play against.
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Last edited by Salbei on 03 Mar 2011, 14:39, edited 3 times in total.
Reason: fixed by Gargaroz
Reason: fixed by Gargaroz
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[fixed by Gargaroz]Bribery
by stassy » 28 Feb 2011, 04:52
Describe the Bug:
When casting Bribery and searching for a creature with "enters the battlefield" ability in the AI library, the AI will use the ability instead of the player.
Which card did behave improperly ?
Bribery
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
The player should have full control of the bribed creature instead of the AI.
From Gatherers rule about Bribery :
You put the creature onto the battlefield, so you control it and any "enters the battlefield" abilities it has.
In the save : cast Bribery on a creature with "comes into play" and the AI will trigger the effect against the player instead of the player choice.
When casting Bribery and searching for a creature with "enters the battlefield" ability in the AI library, the AI will use the ability instead of the player.
Which card did behave improperly ?
Bribery
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
The player should have full control of the bribed creature instead of the AI.
From Gatherers rule about Bribery :
You put the creature onto the battlefield, so you control it and any "enters the battlefield" abilities it has.
In the save : cast Bribery on a creature with "comes into play" and the AI will trigger the effect against the player instead of the player choice.
Last edited by Aswan jaguar on 01 Apr 2011, 12:55, edited 2 times in total.
Reason: fixed bug.
Reason: fixed bug.
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Re: Bribery
by Aswan jaguar » 28 Feb 2011, 05:14
I want to put some more details as Gargaroz probably searched about this bug.
2 weeks ago in the bug report we had this was mentioned:
Re: Compiled Bug List
Ah, the bug of Captain of the Watch is probably caused by my new code frop Bribery. I can solve that, but it would generate a new error, that probably was already there with the original code : if you get a creature with Bribery and then the creature dies, it will go in your graveyard and not in its owner's graveyard.
I really don't know how to solve this, but I will fix the code so you'll get the creature AND the tokens.by Gargaroz
13 Feb 2011, 15:46
Forum: ManaLink 2.0
Topic: Compiled Bug List
Replies: 1078
Views: 25508 Jump to post
Re: Compiled Bug List
A bug with Captain of the Watch and Bribery.
When I take the Captain in the library of my opponent, the token come into play under my opponent's control.
Same with each other creature with a come into play ability : it is played for the AI, not for me.by Wronskian
12 Feb 2011, 23:02
Forum: ManaLink 2.0
Topic: Compiled Bug List
Replies: 1078
Views: 25508
2 weeks ago in the bug report we had this was mentioned:
Re: Compiled Bug List
Ah, the bug of Captain of the Watch is probably caused by my new code frop Bribery. I can solve that, but it would generate a new error, that probably was already there with the original code : if you get a creature with Bribery and then the creature dies, it will go in your graveyard and not in its owner's graveyard.
I really don't know how to solve this, but I will fix the code so you'll get the creature AND the tokens.by Gargaroz
13 Feb 2011, 15:46
Forum: ManaLink 2.0
Topic: Compiled Bug List
Replies: 1078
Views: 25508 Jump to post
Re: Compiled Bug List
A bug with Captain of the Watch and Bribery.
When I take the Captain in the library of my opponent, the token come into play under my opponent's control.
Same with each other creature with a come into play ability : it is played for the AI, not for me.by Wronskian
12 Feb 2011, 23:02
Forum: ManaLink 2.0
Topic: Compiled Bug List
Replies: 1078
Views: 25508
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed already by Jatill] Exalted Angel
by Aswan jaguar » 28 Feb 2011, 14:12
Possible bug.
Describe the Bug:
I played All is Dust and had Exalted Angel in play it got killed as other colored permanents but I got for free a 2/2 face down creature.This should not happen right?
Which card did behave improperly ?
Exalted Angel?All is Dust?
Which Version did you use ? (Constructed, Limited)
constructed
What exactly should be the correct behavior/interaction ?
I shouldn't get the face down creature when Exalted Angel gets destroyed.
Are any other cards possibly affected by this bug ?
Other cards with morph cost.
Please look closely in the save game in case I overlooked or misunderstood smt.
Describe the Bug:
I played All is Dust and had Exalted Angel in play it got killed as other colored permanents but I got for free a 2/2 face down creature.This should not happen right?
Which card did behave improperly ?
Exalted Angel?All is Dust?
Which Version did you use ? (Constructed, Limited)
constructed
What exactly should be the correct behavior/interaction ?
I shouldn't get the face down creature when Exalted Angel gets destroyed.
Are any other cards possibly affected by this bug ?
Other cards with morph cost.
Please look closely in the save game in case I overlooked or misunderstood smt.
Last edited by Aswan jaguar on 20 Jun 2011, 21:41, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Bribery
by Gargaroz » 28 Feb 2011, 14:15
The CIP bug is already solved, but I'm searching a way to avoid introducing the other bug (BTW, as much as I know, the other bug was already there in the old code, could someone test it and let me know ?).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [Confirmed] Anathemancer
by Gargaroz » 28 Feb 2011, 15:04
This is probably one of the oldest bug since we have Planeswalkers available, strange that it came out only now. Simply, the CC[3] in Magic.exe set to 9, that is checked for determining if a card is a 'Walker or not, is used by cards with Unearth too. Try putting on AI side an Hell's Thunder and attack : you'll find the same bug as Anathemancer.
BTW, fixed.
BTW, fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Exalted Angel
by aww1979 » 28 Feb 2011, 16:21
Just tried it and I got a 2/2 morph face-down creature with original type = empty. Just for fun, I attacked with it the same turn since it had no summoning sickness, and it disappeared. I'm not entirely sure what significance that might have.
I know in the past I have had games where a 2/2 morph creature gets stuck in play like that, and even with debug mode I couldn't get rid of it, because it would come right back into play.
For what it's worth, I also would absolutely not have cast All is Dust in that scenario, but that's just me :p
I know in the past I have had games where a 2/2 morph creature gets stuck in play like that, and even with debug mode I couldn't get rid of it, because it would come right back into play.
For what it's worth, I also would absolutely not have cast All is Dust in that scenario, but that's just me :p
Re: Exalted Angel
by aww1979 » 28 Feb 2011, 16:22
Oh yeah, might also want to look at Illusionary Mask as well as other morph creatures, since it behaves similarly.
Re: Exalted Angel
by Cognis » 28 Feb 2011, 21:50
It is a bug that happens with morphed creatures like Akroma, Angel of Fury, if the creature dies before it's unmorphed strange things happen, sometimes it also happens when a creature with morph goes to the graveyard even if it wasn't morphed in the first place.
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Re: [confirmed]Bribery
by Aswan jaguar » 28 Feb 2011, 22:00
If I understood correctly you mean where a creature stolen by bribery goes when it dies right?I tested with iso version and the creature always goes to the graveyard of the original owner not to the one who stole it with Bribery so the bug was already in the old code.
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Re: [fixed by Gargaroz] Anathemancer
by Salbei » 01 Mar 2011, 06:51
This Bug occurred at the "February 08 2011" update and got fixed.
This Topic will be moved into the "Bug Reports Archive" once the next Patch is available.
This Topic is locked now.
This Topic will be moved into the "Bug Reports Archive" once the next Patch is available.
This Topic is locked now.
Retired a long time ago. I will not reply.
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Re: [fixed by Gargaroz probably]Priest of Titania
by Salbei » 01 Mar 2011, 06:53
This Bug occurred at the "February 08 2011" update and got fixed.
This Topic will be moved into the "Bug Reports Archive" once the next Patch is available.
This Topic is locked now.
This Topic will be moved into the "Bug Reports Archive" once the next Patch is available.
This Topic is locked now.
Retired a long time ago. I will not reply.
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