AI Work/Combat Prediction
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Re: AI Work/Combat Prediction
 by Sloth » 28 Feb 2011, 16:55
by Sloth » 28 Feb 2011, 16:55 
I had to change some of your code Masher, because it caused the untap triggers to trigger, when the AI was planning the attack. 
Regarding the canCauseDamage variable: I tested (and improved) the filter for creatures that won't deal damage and it works fine.
			
		Regarding the canCauseDamage variable: I tested (and improved) the filter for creatures that won't deal damage and it works fine.
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Re: AI Work/Combat Prediction
 by friarsol » 28 Feb 2011, 18:14
by friarsol » 28 Feb 2011, 18:14 
Combat prediction is looking better and better. Keep up the good work.
I just noticed a weird attack today. AI has a 2/2 and I was at 2 life. I have a 2/1 First Striker. But AI attacks anyway.
Edit: Next turn he attacks with a 1/1 in the same situation. They must not be considering the first strike in this case.
			
		I just noticed a weird attack today. AI has a 2/2 and I was at 2 life. I have a 2/1 First Striker. But AI attacks anyway.
- Code: Select all
- 3 = ai aggression
 Normal attack
Edit: Next turn he attacks with a 1/1 in the same situation. They must not be considering the first strike in this case.
- Code: Select all
- 2 = ai aggression
 Normal attack
 0
 Adding 2 damage to Goblin Matron
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Re: AI Work/Combat Prediction
 by ZzzzSleep » 28 Feb 2011, 23:24
by ZzzzSleep » 28 Feb 2011, 23:24 
With these changes, is the AI taking vigilance into account? In the Feb 19 release, the AI was low on life, but declined to attack with a vigilant flying creature that I was unable to block.
			
		Re: AI Work/Combat Prediction
 by Sloth » 01 Mar 2011, 20:25
by Sloth » 01 Mar 2011, 20:25 
I was unable to reproduce this. I used AI Savannah Lions against my Coiled Tinviper and even at low life (me), the AI didn't attack into them. How many creatures did the AI have?friarsol wrote:Combat prediction is looking better and better. Keep up the good work.
I just noticed a weird attack today. AI has a 2/2 and I was at 2 life. I have a 2/1 First Striker. But AI attacks anyway.Not sure if he thought he was going to trade, or what the plan was. But it didn't work.
- Code: Select all
3 = ai aggression
Normal attack
Edit: Next turn he attacks with a 1/1 in the same situation. They must not be considering the first strike in this case.
- Code: Select all
2 = ai aggression
Normal attack
0
Adding 2 damage to Goblin Matron
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 Sloth
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Re: AI Work/Combat Prediction
 by friarsol » 02 Mar 2011, 03:09
by friarsol » 02 Mar 2011, 03:09 
That was the only one. AI was at a bunch of life (like 16) and I had a Vampire Hexmage and something that was tapped that I was attacking with (don't remember what it was).Sloth wrote:I was unable to reproduce this. I used AI Savannah Lions against my Coiled Tinviper and even at low life (me), the AI didn't attack into them. How many creatures did the AI have?
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Re: AI Work/Combat Prediction
 by jeffwadsworth » 02 Mar 2011, 05:48
by jeffwadsworth » 02 Mar 2011, 05:48 
Haha. I was wondering what the heck was going on while testing Mesmeric Orb...Sloth wrote:I had to change some of your code Masher, because it caused the untap triggers to trigger, when the AI was planning the attack.
Regarding the canCauseDamage variable: I tested (and improved) the filter for creatures that won't deal damage and it works fine.
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Re: AI Work/Combat Prediction
 by Masher8 » 02 Mar 2011, 16:42
by Masher8 » 02 Mar 2011, 16:42 
No problem. Real life is preventing me doing anything on this at the moment.Sloth wrote:I had to change some of your code Masher, because it caused the untap triggers to trigger, when the AI was planning the attack.
Regarding the canCauseDamage variable: I tested (and improved) the filter for creatures that won't deal damage and it works fine.
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