It is currently 30 Aug 2025, 17:54
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby friarsol » 05 Mar 2011, 03:34

Zirbert wrote:Bad news - I've tested Abyssal Nightstalker, Crypt Cobra, Guiltfeeder, Keeper of Tresserhorn, Merchant Ship, Necrite, Suq'Ata Assassin, and Swamp Mosquito - none of them trigger when unblocked either. I think I'll hold off on scripting any more "trigger when unblocked" cards for the moment. (I have Farrel's Zealot done, but not posted until it works - as always, I try to give the fans the cards they've been clamoring for!)
I just checked in a fix for this. Hopefully, we can get some more thorough testing for it, and it should be all ready to go for the next beta.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby timmermac » 05 Mar 2011, 16:59

March 4th Beta: In the bazaar, it is now possible to buy additional life up to at least 90. :shock:

Edit: I got it up to at least 1000 life before I decided to start the quest over. Can there be a limit put on how much life can be purchased from the bazaar?
Last edited by timmermac on 05 Mar 2011, 20:38, edited 1 time in total.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Current Known Bugs list

Postby Zirbert » 05 Mar 2011, 17:50

3-04 beta -

I destroyed the AI's Faceless Butcher (which had removed my Plaguebearer) with a Go for the Throat, and this happened. My Plaguebearer remained exiled:

Code: Select all
null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Linux Version: 2.6.31-9-rt Architecture: amd64

Java Version: 1.6.0_20 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.AbilityFactory_ChangeZone.changeKnownPreferredTarget(AbilityFactory_ChangeZone.java:800)
   at forge.AbilityFactory_ChangeZone.changeKnownOriginTrigger(AbilityFactory_ChangeZone.java:934)
   at forge.AbilityFactory_ChangeZone.changeZoneTriggerAI(AbilityFactory_ChangeZone.java:150)
   at forge.AbilityFactory_ChangeZone.access$3(AbilityFactory_ChangeZone.java:142)
   at forge.AbilityFactory_ChangeZone$1.doTrigger(AbilityFactory_ChangeZone.java:35)
   at forge.TriggerHandler$2.doTrigger(TriggerHandler.java:376)
   at forge.TriggerHandler.runSingleTrigger(TriggerHandler.java:882)
   at forge.TriggerHandler.runTrigger(TriggerHandler.java:218)
   at forge.GameAction.moveTo(GameAction.java:84)
   at forge.GameAction.moveToGraveyard(GameAction.java:176)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2045)
   at forge.GameAction.destroy(GameAction.java:2151)
   at forge.AbilityFactory_Destroy.destroyResolve(AbilityFactory_Destroy.java:355)
   at forge.AbilityFactory_Destroy$2.resolve(AbilityFactory_Destroy.java:60)
   at forge.MagicStack.resolveStack(MagicStack.java:669)
   at forge.Phase.passPriority(Phase.java:528)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:286)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:241)
   at forge.InputControl.updateInput(InputControl.java:145)
   at forge.GuiInput.update(GuiInput.java:19)
   at java.util.Observable.notifyObservers(Observable.java:159)
   at java.util.Observable.notifyObservers(Observable.java:115)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.InputControl.resetInput(InputControl.java:52)
   at forge.Phase.passPriority(Phase.java:519)
   at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
   at forge.GuiInput.selectButtonOK(GuiInput.java:35)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:948)
   at forge.GuiDisplay4.access$3(GuiDisplay4.java:947)
   at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:735)
   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2012)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2335)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:404)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:253)
   at java.awt.Component.processMouseEvent(Component.java:6175)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
   at java.awt.Component.processEvent(Component.java:5940)
   at java.awt.Container.processEvent(Container.java:2105)
   at java.awt.Component.dispatchEventImpl(Component.java:4536)
   at java.awt.Container.dispatchEventImpl(Container.java:2163)
   at java.awt.Component.dispatchEvent(Component.java:4362)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4461)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4125)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4055)
   at java.awt.Container.dispatchEventImpl(Container.java:2149)
   at java.awt.Window.dispatchEventImpl(Window.java:2478)
   at java.awt.Component.dispatchEvent(Component.java:4362)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:604)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
Followup: the same crash happens if I sac a Faceless Butcher to Diamond Valley.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Current Known Bugs list

Postby Zirbert » 05 Mar 2011, 20:56

3-04 Beta -

New Elixir of Immortality problem: now when I fire off my Elixir, it shuffles both graveyards back into their owners' libraries, not just mine.
Last edited by Zirbert on 05 Mar 2011, 21:51, edited 2 times in total.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Current Known Bugs list

Postby timmermac » 05 Mar 2011, 21:03

March 4th Beta:

Unmask is supposed to have a casting cost of 3B. In the game it has a casting cost of BB.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Current Known Bugs list

Postby Zirbert » 05 Mar 2011, 22:14

3-04 Beta -

I stole a Mesa Enchantress and Verduran Enchantress from my opponent's graveyard with Geth, Lord of the Vault, and I got to draw a card for each whenever the AI played an enchantment. They should only trigger when I play an enchantment, not when the AI does.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Current Known Bugs list

Postby slapshot5 » 05 Mar 2011, 22:25

timmermac wrote:March 4th Beta:

Unmask is supposed to have a casting cost of 3B. In the game it has a casting cost of BB.
Now fixed in SVN. Thanks!
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Current Known Bugs list

Postby timmermac » 06 Mar 2011, 00:26

March 4th Beta: There may be an issue with Cranial Extraction. After Cascading into it from a Bituminous Blast, I drew it the next turn and was able to play it for free and it has remained in my hand.

Edit: This only happens after a cascade. I just got it regularly in my hand, and it worked as expected.
Last edited by timmermac on 06 Mar 2011, 04:34, edited 1 time in total.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Current Known Bugs list

Postby Zirbert » 06 Mar 2011, 02:35

Odd, intermittent issue (making it one of the hardest to diagnose / fix) - sometimes Reflecting Pool and Fellwar Stone don't let me have any mana. When I click on them, they tap and prompt me for what color, but when I pick one, they untap, and I get no mana, as though I'd clicked "cancel". This isn't new in the 3-04 beta - I've noticed it for a while - but is still happening in this version. I have no idea why it happens sometimes. It can start happening as a game goes on, to a Pool / Stone that had worked fine up until then, and sometimes if I have more than one Pool / Stone in play, some work fine and some exhibit this behaviour.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Current Known Bugs list

Postby Xitax » 06 Mar 2011, 03:09

I finally got enough scratch to get the last Plant Wall upgrade with the life gain. However, it doesn't seem to work as an instant. I can't activate it during the computer's end step, for example.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Current Known Bugs list

Postby friarsol » 06 Mar 2011, 03:14

Xitax wrote:I finally got enough scratch to get the last Plant Wall upgrade with the life gain. However, it only works as a sorcery. :cry: Is that planned?
I think we decided to change it to a sorcery since it was way too unbalanced otherwise. This way you have to choose to leave your wall around to block, or gain life. The AIs attacking is already too conservative, and even moreso when the player has a deathtouch blocker.

The description probably needs to be updated if it didn't state that otherwise.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby phar » 06 Mar 2011, 03:52

2 gatekeeper of malakir problems:
plague beetle does not trigger when gatekeeper of malikir forces opponent to sac
long error message when gatekeeper forces haunted angel sacrifice
phar
 
Posts: 2
Joined: 06 Mar 2011, 03:47
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby friarsol » 06 Mar 2011, 04:03

You might have the wrong card Plague Beetle is a 1/1 Swampwalk without triggers. Please post the error for the Gatekeeper + Haunted Angel situation so we can properly debug it.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby phar » 06 Mar 2011, 04:15

Oops, that's Mortician Beetle.

Gatekeeper on Haunted Angel gives

[code]
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows Server 2008 R2 Version: 6.1 Architecture: x86

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.AbilityFactory_ChangeZone.changeKnownPreferredTarget(AbilityFactory_ChangeZone.java:800)
at forge.AbilityFactory_ChangeZone.changeKnownOriginTrigger(AbilityFactory_ChangeZone.java:934)
at forge.AbilityFactory_ChangeZone.changeZoneTriggerAI(AbilityFactory_ChangeZone.java:150)
at forge.AbilityFactory_ChangeZone.access$3(AbilityFactory_ChangeZone.java:142)
at forge.AbilityFactory_ChangeZone$1.doTrigger(AbilityFactory_ChangeZone.java:35)
at forge.TriggerHandler$2.doTrigger(TriggerHandler.java:376)
at forge.TriggerHandler.runSingleTrigger(TriggerHandler.java:882)
at forge.TriggerHandler.runTrigger(TriggerHandler.java:218)
at forge.GameAction.moveTo(GameAction.java:84)
at forge.GameAction.moveToGraveyard(GameAction.java:176)
at forge.GameAction.sacrificeDestroy(GameAction.java:2045)
at forge.AIPlayer.sacrificePermanent(AIPlayer.java:228)
at forge.Player.sacrificeCreature(Player.java:858)
at forge.CardFactory_Creatures$184.resolve(CardFactory_Creatures.java:5300)
at forge.MagicStack.resolveStack(MagicStack.java:669)
at forge.Phase.passPriority(Phase.java:528)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:286)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:241)
at forge.InputControl.updateInput(InputControl.java:145)
at forge.GuiInput.update(GuiInput.java:19)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.InputControl.resetInput(InputControl.java:52)
at forge.Phase.passPriority(Phase.java:519)
at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
at forge.GuiInput.selectButtonOK(GuiInput.java:35)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:948)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:947)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:735)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
phar
 
Posts: 2
Joined: 06 Mar 2011, 03:47
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby timmermac » 06 Mar 2011, 05:21

March 4th beta...

Exporting a deck from the main deck editor is including the set info as part of the card name in the .deck file, which is making for invalid cards when importing the deck back into Forge for quest mode.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 77 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 77 users online :: 0 registered, 0 hidden and 77 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 77 guests

Login Form