[Fixed] Bug Archive
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[fixed by Gargaroz]Genesis Wave
by Wronskian » 17 Mar 2011, 15:37
Describe the Bug:
If Coiling Oracle is casted with Genesis Wave, it is copied 2 times and and 1 other copy comes in my hand. (I have only 3 Coiling Oracle in my whole deck)
Which card did behave improperly ?
Coiling Oracle I think
Which Version did you use ?
Constructed, Gauntlet ( March , no mod)
What exactly should be the correct behavior/interaction ?
Only 1 copy of Coiling oracle must come into play
Are any other cards possibly affected by this bug ?
Other cards with come into play abilities
Notes :
I don't know exactly what behaves improperly because casting Genesis Wave into 10 with multiple "come into play abilities" is a big mess. I actually think that some of the copy of Coiling Oracle are counted in the 10 casted permanents. Not sure.
If Coiling Oracle is casted with Genesis Wave, it is copied 2 times and and 1 other copy comes in my hand. (I have only 3 Coiling Oracle in my whole deck)
Which card did behave improperly ?
Coiling Oracle I think
Which Version did you use ?
Constructed, Gauntlet ( March , no mod)
What exactly should be the correct behavior/interaction ?
Only 1 copy of Coiling oracle must come into play
Are any other cards possibly affected by this bug ?
Other cards with come into play abilities
Notes :
I don't know exactly what behaves improperly because casting Genesis Wave into 10 with multiple "come into play abilities" is a big mess. I actually think that some of the copy of Coiling Oracle are counted in the 10 casted permanents. Not sure.
- Attachments
-
coiling oracle.zip
- (2.59 KiB) Downloaded 293 times
Last edited by Aswan jaguar on 20 Mar 2011, 15:53, edited 1 time in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Oracle of Mul Daya
by Gargaroz » 18 Mar 2011, 13:39
I recently reworked the code of Oracle of Mul Daya, Exploratio and Explore in order to code Summer Bloom and I checked the Oracle in game and works fine, so it's Fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Ninja of the Deep Hours
by Gargaroz » 18 Mar 2011, 13:43
The code of Ninja of the Deep Hours is fine and the bug of Vendilion Clique is fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Disrupt
by Gargaroz » 18 Mar 2011, 13:55
Yep, the bug is linked to Flash, and it require some recoding. I'll see what I can do.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Coiling Oracle and Genesis Wave
by Gargaroz » 18 Mar 2011, 14:23
There was a bug in Genesis Wave code similar to the one in Nissa Revane's ultimate, and this is fixed.
But the CIP ability of Coiling Oracle mixed with Genesis Wave could surely produce strange results, and this is unfortunately not fixable (aka : no "all CIP abilities triggers together when the spell is resolved" as paper Magic).
But the CIP ability of Coiling Oracle mixed with Genesis Wave could surely produce strange results, and this is unfortunately not fixable (aka : no "all CIP abilities triggers together when the spell is resolved" as paper Magic).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Coiling Oracle and Genesis Wave
by Aswan jaguar » 18 Mar 2011, 14:33
Genesis Wave fix code will be available in next patch or you already put it in 7march update?I am asking because maybe the interaction between this 2 is fixed,too.I am just trying to tag properly fixed,...
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Trying to squash some bugs and playtesting.
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[fixed GargarozValakut, the Molten Pinnacle,Prismatic Omen
by Wronskian » 19 Mar 2011, 11:53
Describe the Bug:
Prismatic Omen, Valakut, the Molten Pinnacle, and five other lands are in play.
When an other Valakut, the Molten Pinnacle comes into play, it comes into play untapped
Which card did behave improperly ?
Valakut, the Molten Pinnacle
Which Version did you use ? (Constructed, Limited)
Constructed ( March , no mod)
What exactly should be the correct behavior/interaction ?
Valakut should trigger ability and come not play tapped
Prismatic Omen, Valakut, the Molten Pinnacle, and five other lands are in play.
When an other Valakut, the Molten Pinnacle comes into play, it comes into play untapped
Which card did behave improperly ?
Valakut, the Molten Pinnacle
Which Version did you use ? (Constructed, Limited)
Constructed ( March , no mod)
What exactly should be the correct behavior/interaction ?
Valakut should trigger ability and come not play tapped
- Attachments
-
valakut tapped.zip
- (3.19 KiB) Downloaded 287 times
Last edited by Aswan jaguar on 25 May 2011, 15:40, edited 2 times in total.
Reason: fixed bug
Reason: fixed bug
Re: [confirmed]Valakut, the Molten Pinnacle and Prismatic Om
by Aswan jaguar » 19 Mar 2011, 12:20
I tested and if Prismatic Omen is in play then Valakut, the Molten Pinnacle comes into play untapped,I destroyed Prismatic Omen and then Valakut came into play tapped as it should.I played Prismatic Omen again and the bug happened again.
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Valakut, the Molten Pinnacle and Prismatic Om
by Wronskian » 19 Mar 2011, 12:36
It is because with Prismatic Omen in play, the second Valakut triggers the first (the second is also a moutain). Actually, in this case Valakut has two "come into play ability" : "come into play tapped" and " come into play triggers damages". Only one can trigger.
Prismatic Omen has nothing to do with the bug, I think.
Prismatic Omen has nothing to do with the bug, I think.
Hand of Praetors[already fixed]
by Megres » 19 Mar 2011, 22:16
Describe the Bug:
The Hand of Praetors results as a 2/2 creature. It should be 3/2.
Which card did behave improperly ?
Hand of Praetors.
Which Version did you use ? (Constructed, Limited)
Constructed (using the most recent update)
What exactly should be the correct behavior/interaction ?
The Hand of Praetors should be a 3/2 creature.
Are any other cards possibly affected by this bug ?
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The Hand of Praetors results as a 2/2 creature. It should be 3/2.
Which card did behave improperly ?
Hand of Praetors.
Which Version did you use ? (Constructed, Limited)
Constructed (using the most recent update)
What exactly should be the correct behavior/interaction ?
The Hand of Praetors should be a 3/2 creature.
Are any other cards possibly affected by this bug ?
---
[fixed by Gargaroz]Timber Protector
by Megres » 19 Mar 2011, 22:24
Describe the Bug:
Timber Protector doesn't make forests you control indestructible.
My opponent played an Armageddon while my Timber Protector was in play, and all of my forests got wiped away.
Which card did behave improperly ?
Timber Protector.
Which Version did you use ? (Constructed, Limited)
Constructed (using the most recent update)
What exactly should be the correct behavior/interaction ?
With the Timber Protector in play, the Armageddon should resolve leaving my forests untouched.
Are any other cards possibly affected by this bug?
Anything that can destroy your forests.
Timber Protector doesn't make forests you control indestructible.
My opponent played an Armageddon while my Timber Protector was in play, and all of my forests got wiped away.
Which card did behave improperly ?
Timber Protector.
Which Version did you use ? (Constructed, Limited)
Constructed (using the most recent update)
What exactly should be the correct behavior/interaction ?
With the Timber Protector in play, the Armageddon should resolve leaving my forests untouched.
Are any other cards possibly affected by this bug?
Anything that can destroy your forests.
Last edited by Aswan jaguar on 20 Mar 2011, 15:38, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
Re: Hand of Praetors
by Salbei » 20 Mar 2011, 07:09
This has already been fixed with the latest version (March 07). Your Version is not the latest one. ->
viewtopic.php?f=85&t=4184
viewtopic.php?f=85&t=4184
Retired a long time ago. I will not reply.
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[fixed bt Gargaroz]Viridian Corrupter
by Megres » 20 Mar 2011, 10:37
Describe the Bug:
Viridian Corrupter casting cost should be GG1, not G2.
Which card did behave improperly ?
Viridian Corrupter.
Which Version did you use ? (Constructed, Limited)
Constructed.
What exactly should be the correct behavior/interaction ?
Viridian Corrupter casting cost should be GG1.
Are any other cards possibly affected by this bug ?
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Viridian Corrupter casting cost should be GG1, not G2.
Which card did behave improperly ?
Viridian Corrupter.
Which Version did you use ? (Constructed, Limited)
Constructed.
What exactly should be the correct behavior/interaction ?
Viridian Corrupter casting cost should be GG1.
Are any other cards possibly affected by this bug ?
---
Last edited by Aswan jaguar on 20 Mar 2011, 15:40, edited 3 times in total.
Reason: bug fixed
Reason: bug fixed
Re: Timber Protector
by Aswan jaguar » 20 Mar 2011, 11:57
Please attach save game to be able to recreate the bug next time.
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Viridian Corrupter
by Gargaroz » 20 Mar 2011, 14:29
Data enty error. Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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