Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Sloth » 23 Mar 2011, 09:11
Did the AI have Slivers on the battlefield or just you?timmermac wrote::!: Basal Sliver is causing NPE's and errors in card code when it is in play.
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Re: Current Known Bugs list
by Sloth » 23 Mar 2011, 11:42
This is no longer the case. Do you have the newest version Bundy?Bundy wrote:Just noticed that Elixir of Immortality does not shuffle the graveyard back into the library, only Elixir of Immortality gets shuffled back.
Peacekeeper works alright for me. Maybe there was something on the battlefield causing this Xitax?Xitax wrote:Anyway, after paying the upkeep cost of a Peacekeeper, nothing happened, and I had no choice to click "ok". Instead I was forced to click "cancel" to continue, and the card was sacced and my 2 lands remained tapped. This happened the second time I paid upkeep for the card, so it's probably something other than card programming.
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Re: Current Known Bugs list
by friarsol » 23 Mar 2011, 12:42
It's possible that he started paying for the upkeep cost while it was still on the stack. So the mana would be in the mana pool instead of paying for the cost.Sloth wrote:Peacekeeper works alright for me. Maybe there was something on the battlefield causing this Xitax?Xitax wrote:Anyway, after paying the upkeep cost of a Peacekeeper, nothing happened, and I had no choice to click "ok". Instead I was forced to click "cancel" to continue, and the card was sacced and my 2 lands remained tapped. This happened the second time I paid upkeep for the card, so it's probably something other than card programming.
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Re: Current Known Bugs list
by cc-drake » 24 Mar 2011, 10:59
- Golem Artisan has
- AI enchants his own Canyon Minotaur with Contaminated Bond
Should be artifact creature.2: Target artifact gains flying until end of turn.
- AI enchants his own Canyon Minotaur with Contaminated Bond
Re: Current Known Bugs list
by Sloth » 24 Mar 2011, 12:53
Both fixed. Thanks cc-drake.cc-drake wrote:- Golem Artisan hasShould be artifact creature.2: Target artifact gains flying until end of turn.
- AI enchants his own Canyon Minotaur with Contaminated Bond
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Re: Current Known Bugs list
by Bundy » 24 Mar 2011, 13:22
Just downloaded the last version from http://mtgrares.blogspot.com/ again to be sure, but only the Elixir of Immortality gets shuffled back.Sloth wrote:
This is no longer the case. Do you have the newest version Bundy?
Also noticed that when i have 2 Fungus Sliver in play, the effect triggers twice. I might be wrong here, but i thought it would only trigger once. Because all slivers get this ability, it's not the Fungus Sliver that gives the +1/+1 counters, so the number of Fungus Slivers should not matter in this case?

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Re: Current Known Bugs list
by Chris H. » 24 Mar 2011, 13:38
`Bundy wrote:Just downloaded the last version from http://mtgrares.blogspot.com/ again to be sure, but only the Elixir of Immortality gets shuffled back.
The version that Rares places on his google web page tends to be out of date. You will allways be able to get a more recent update here at CCGH. The most recent update can be found at this topic. The first message has links to the archives:
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Re: Current Known Bugs list
by Niv-Mizzet » 24 Mar 2011, 15:41
I believe it's correct as is. Since it's a triggered ability rather than a static ability you can have multiple instances of the same effect stack up. (You can identify triggers based on the language like "whenever... [something happens] [do this] or at the beginning of... [some part of the turn] [this happens].") The first Fungus Sliver gives itself and other slivers a trigger, and each additional Fungus Sliver gives another of the same trigger. It's just like how a creature can have Flanking more than once. You used to be able to have Lifelink and Deathtouch more than once until they changed those to static abilities.Bundy wrote:Also noticed that when i have 2 Fungus Sliver in play, the effect triggers twice. I might be wrong here, but i thought it would only trigger once. Because all slivers get this ability, it's not the Fungus Sliver that gives the +1/+1 counters, so the number of Fungus Slivers should not matter in this case?
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Re: Current Known Bugs list
by Bundy » 24 Mar 2011, 16:21
Ok, that makes sense. I thought the Fungus Sliver would only trigger once because having 2 or more Essence Sliver in play only gives 1 lifelink.Niv-Mizzet wrote:I believe it's correct as is. Since it's a triggered ability rather than a static ability you can have multiple instances of the same effect stack up. (You can identify triggers based on the language like "whenever... [something happens] [do this] or at the beginning of... [some part of the turn] [this happens].") The first Fungus Sliver gives itself and other slivers a trigger, and each additional Fungus Sliver gives another of the same trigger. It's just like how a creature can have Flanking more than once. You used to be able to have Lifelink and Deathtouch more than once until they changed those to static abilities.
Thanks for making that clear!
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Re: Current Known Bugs list
by Sloth » 24 Mar 2011, 16:33
Essence Sliver doesn't grant lifelink, not in forge and not on paper. It's the same as Fungus Sliver.Bundy wrote:Ok, that makes sense. I thought the Fungus Sliver would only trigger once because having 2 or more Essence Sliver in play only gives 1 lifelink.
Thanks for making that clear!
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Re: Current Known Bugs list
by Bundy » 24 Mar 2011, 16:45
Guess i never really watched my life total when dealing damage with more Essence Slivers in play.Sloth wrote:Essence Sliver doesn't grant lifelink, not in forge and not on paper. It's the same as Fungus Sliver.
Anyway, just noticed something else:
the computer played Gaea's Cradle as first card, then uses it to draw mana. But since there were no creatures in play, Gaea's Cradle should not give any mana.
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Re: Current Known Bugs list
by friarsol » 24 Mar 2011, 17:52
The AI shouldn't have Gaea's Cradle in his deck. He doesn't know how to use it properly.
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Re: Current Known Bugs list
by timmermac » 24 Mar 2011, 18:27
I think in both of the cases where I've noticed this, both the computer and I have been playing with Sliver decks of one form or another.Sloth wrote:Did the AI have Slivers on the battlefield or just you?timmermac wrote::!: Basal Sliver is causing NPE's and errors in card code when it is in play.
Last edited by timmermac on 24 Mar 2011, 21:55, edited 1 time in total.
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