Card Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card Requests
by Agetian » 17 Mar 2011, 13:17
Hello,
I'm curious if it's possible to implement the "double" cards from the Apocalypse set, such as "Night/Day" - I realize that it requires a possibility to code an alternative mana cost (B for the Night part versus 2W for the Day part), yet I'm not sure if it's possible...
I'm curious if it's possible to implement the "double" cards from the Apocalypse set, such as "Night/Day" - I realize that it requires a possibility to code an alternative mana cost (B for the Night part versus 2W for the Day part), yet I'm not sure if it's possible...
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Re: Card Requests
by friarsol » 17 Mar 2011, 21:29
Hi Agetian,
Split cards aren't yet possible due to the primary Casting Cost. We can put both spell parts on a single card without a problem, but there still needs to be more work before they are doable.
Split cards aren't yet possible due to the primary Casting Cost. We can put both spell parts on a single card without a problem, but there still needs to be more work before they are doable.
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Re: Card Requests
by Replika » 17 Mar 2011, 21:44
I saw that there is a new TapsForMana trigger and that Mirari's Wake is already done (although hardcoded). Is there any hope for Mana Flare and Heartbeat of Spring?
Re: Card Requests
by slappysquirrel » 19 Mar 2011, 07:38
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Re: Card Requests
by friarsol » 19 Mar 2011, 14:04
Isn't Jester's Cap in the game? I'm 100% positive I wrote that up.
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Re: Card Requests
by slapshot5 » 19 Mar 2011, 14:35
It's in one of my main decks. I know it's there.friarsol wrote:Isn't Jester's Cap in the game? I'm 100% positive I wrote that up.
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Re: Card Requests
by timmermac » 23 Mar 2011, 03:55
There's a Weird Al song that describes you perfectly. Jester's Cap is in the game. I have it in my collection.jannypan wrote:Not exactly. I'm using the code that comes with the download.Rift Platinum
WoW Gold Cheap
Runescape Gold
Buy Maplestory Mesos
A couple of requests:
Rhox
Thorn Elemental
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Card Requests
by ZzzzSleep » 23 Mar 2011, 21:09
If you're going to reply to spammers, please don't quote their links. Otherwise you're just helping them with their job.timmermac wrote:There's a Weird Al song that describes you perfectly. Jester's Cap is in the game. I have it in my collection.jannypan wrote:Not exactly. I'm using the code that comes with the download.
SNIPPAGE
A couple of requests:
Rhox
Thorn Elemental
Re: Card Requests
by CardKeyOh » 28 Mar 2011, 16:03
Hey guys, - great work! - the new search function is wicked sick!
ok, I would like to see some of these cards implemented:
Diligent Farmhand
Tooth and Nail
Gaea's Touch
Veteran Explorer
New Frontiers
Elvish Guidance <-- already implemented
Wirewood Channeler <-- already implemented
Natural Affinity
Mana Reflection
Charisma
Paradox Haze
Heart of Bogardan
Magmatic Core
invigorate
I would really love to see invigorate implemented!!
Which is apprently not even in this data base included^^
http://magiccards.info/mm/en/254.html
Thanks in advance to everyone who will help implementing those cards
and thanks to those who helped forge on the way before that
and cheers to everyone!
ok, I would like to see some of these cards implemented:
Diligent Farmhand
Tooth and Nail
Gaea's Touch
Veteran Explorer
New Frontiers
Elvish Guidance <-- already implemented
Wirewood Channeler <-- already implemented
Natural Affinity
Mana Reflection
Charisma
Paradox Haze
Heart of Bogardan
Magmatic Core
invigorate
I would really love to see invigorate implemented!!
Which is apprently not even in this data base included^^
http://magiccards.info/mm/en/254.html
Thanks in advance to everyone who will help implementing those cards
and thanks to those who helped forge on the way before that
and cheers to everyone!
Last edited by CardKeyOh on 29 Mar 2011, 15:44, edited 6 times in total.
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Re: Card Requests
by Bundy » 28 Mar 2011, 16:51
Would it be possible to add Browse to the cards?
Then i can make a Browse/Digger deck again with Soldevi Digger
Then i can make a Browse/Digger deck again with Soldevi Digger

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Re: Card Requests
by eidolon » 28 Mar 2011, 19:47
Could someone add Dark Tutelage so that one can play the T2 BR Vampire deck?
It shouldn't be too much work, since Dark Confidant is already implemented, which uses the same ability.
It shouldn't be too much work, since Dark Confidant is already implemented, which uses the same ability.
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Re: Card Requests
by rjp14 » 31 Mar 2011, 17:36
Would love to see Summoning Trap, Both Jace Planeswalkers (Jace Beleren & Jace, the Mind Sculptor) and Into the Roil added. And Tezzeret, Agent of Bolas please.
Thanks in advance for all the great work you guys do.
Thanks in advance for all the great work you guys do.
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Re: Card Requests
by eidolon » 31 Mar 2011, 19:28
The 3 walkers are already available in the beta version, which can be downloaded here.
Since it would be cool to be able to use my cube with this program, here the cards that haven't been implemented, yet:
Flickerwisp (Venser, the Sojourner / Flicker)
Faith's Fetters (Lone Missionary + Arrest)
Gideon Jura (Alluring Siren +Royal Assassin + Cho-Manno, Revolutionary)
Shelldock Isle (Isleback Spawn+?)
Magus of the Scroll (Cursed Scroll)
Phyrexian Revoker (Pithing Needle)
Nostalgic Dreams (Vengeful Dreams)
Molten-Tail Masticore + Razormane Masticore (Masticore)
Crystal Shard + Erratic Portal
Wild Dogs (Donate + Land Tax)
Gilded Drake (Control Magic+ Sleeper Agent)
Prophetic Bolt(Impulse + Lightning Blast)
Memory Jar (Parallax Wave + Wheel of Fortune)
Myr Battlesphere
Oona's Prowler
Staggershock + Consuming Vapors
Banefire
Venser, Shaper Savant
Engineered Explosives
Chain Lightning
Words of War
Rout
Nezumi Graverobber
Fire // Ice
Desertion
Oblivion Stone
Profane Command (Cryptic Command)
Necromancy (Animate Dead + Brilliant Halo)
Hero of Bladehold
unrealistic
Tombstalker
Gifts Ungiven
Final Fortune
Mimic Vat
Yawgmoth's Will
Greater Gargadon
Plague Sliver
should be easy
Sundering Titan
Terastodon
Since it would be cool to be able to use my cube with this program, here the cards that haven't been implemented, yet:
Flickerwisp (Venser, the Sojourner / Flicker)
Faith's Fetters (Lone Missionary + Arrest)
Gideon Jura (Alluring Siren +Royal Assassin + Cho-Manno, Revolutionary)
Shelldock Isle (Isleback Spawn+?)
Magus of the Scroll (Cursed Scroll)
Phyrexian Revoker (Pithing Needle)
Nostalgic Dreams (Vengeful Dreams)
Molten-Tail Masticore + Razormane Masticore (Masticore)
Crystal Shard + Erratic Portal
Wild Dogs (Donate + Land Tax)
Gilded Drake (Control Magic+ Sleeper Agent)
Prophetic Bolt(Impulse + Lightning Blast)
Memory Jar (Parallax Wave + Wheel of Fortune)
Myr Battlesphere
Oona's Prowler
Staggershock + Consuming Vapors
Banefire
Venser, Shaper Savant
Engineered Explosives
Chain Lightning
Words of War
Rout
Nezumi Graverobber
Fire // Ice
Desertion
Oblivion Stone
Profane Command (Cryptic Command)
Necromancy (Animate Dead + Brilliant Halo)
Hero of Bladehold
unrealistic
Tombstalker
Gifts Ungiven
Final Fortune
Mimic Vat
Yawgmoth's Will
Greater Gargadon
Plague Sliver
should be easy
Sundering Titan
Terastodon
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Re: Card Requests
by Replika » 04 Apr 2011, 19:42
Faith's Fetters and Arrest are different.
Gideon Jura is not really the same as Alluring Siren.
Crystal Shard - "Unless$ 1" only works for soft counters as far as I know and not for abilities in general.
The problem with Wild Dogs is that the player with the highest life total might change between the triggering and the resolving of the trigger, I think.
Impulse -like cards with "look at/reveal the top X cards" have to be hardcoded so far.
There is no "sacrifice me unless you do something"-mechanic implemented yet, which is why cards like Gilded Drake and Glint Hawk aren't scripted so far.
Myr Battlesphere is not doable with triggers (at least for me). I tried to script it in quite a few ways, but none worked.
Rebound is pretty hard to implement, like "copy a spell" effect in general.
Banefire is probably doable, although as sort of a workaround. I'll try it.
Chain Lightning needs a way of making choices when the spell resolves, and it copies spells.
Flip cards and split cards won't be implemented during the near future I guess.
Profane Command - X-spells with the X influencing what can be targeted are pretty tough. "up to X" is even tougher, and a card with two of those and two other abilities that use the same X is probably impossible at the moment.
Hero of Bladehold is implemented. Hero of Oxid Ridge isn't, because the can't-block-effect has to be independent of its source and the creatures it affects, which isn't possible so far (with some exceptions like simple fog effects).
Unrealistic is unrealistic.
Sundering Titan makes you choose more than one card and then destroy all of them. You have to able to choose the same land twice or more, and that makes most easy ways of scripting the Titan incorrect.
Terastodon can destroy up to three noncreatures, that works. But checking whether or not those are put into a graveyard as a result is not possible.
Gideon Jura is not really the same as Alluring Siren.
Crystal Shard - "Unless$ 1" only works for soft counters as far as I know and not for abilities in general.
The problem with Wild Dogs is that the player with the highest life total might change between the triggering and the resolving of the trigger, I think.
Impulse -like cards with "look at/reveal the top X cards" have to be hardcoded so far.
There is no "sacrifice me unless you do something"-mechanic implemented yet, which is why cards like Gilded Drake and Glint Hawk aren't scripted so far.
Myr Battlesphere is not doable with triggers (at least for me). I tried to script it in quite a few ways, but none worked.
Rebound is pretty hard to implement, like "copy a spell" effect in general.
Banefire is probably doable, although as sort of a workaround. I'll try it.
Chain Lightning needs a way of making choices when the spell resolves, and it copies spells.
Flip cards and split cards won't be implemented during the near future I guess.
Profane Command - X-spells with the X influencing what can be targeted are pretty tough. "up to X" is even tougher, and a card with two of those and two other abilities that use the same X is probably impossible at the moment.
Hero of Bladehold is implemented. Hero of Oxid Ridge isn't, because the can't-block-effect has to be independent of its source and the creatures it affects, which isn't possible so far (with some exceptions like simple fog effects).
Unrealistic is unrealistic.
Sundering Titan makes you choose more than one card and then destroy all of them. You have to able to choose the same land twice or more, and that makes most easy ways of scripting the Titan incorrect.
Terastodon can destroy up to three noncreatures, that works. But checking whether or not those are put into a graveyard as a result is not possible.
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