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Current Known Bugs list

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Re: Current Known Bugs list

Postby Sloth » 03 Apr 2011, 09:04

timmermac wrote:April 1st beta: Treva's Ruins still does not have you return a non-Lair land to your hand when you put it out.
Fixed! Thanks timmermac.
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Re: Current Known Bugs list

Postby eidolon » 03 Apr 2011, 09:35

I can't open my decks (Deck Editor -> Deck Actions ->Open Deck - Draft) after a draft and get the following error instead:

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.Deck.getMain(Deck.java:91)
at forge.Gui_DeckEditor_Menu.showDraftDeck(Gui_DeckEditor_Menu.java:942)
at forge.Gui_DeckEditor_Menu.openDraft(Gui_DeckEditor_Menu.java:934)
at forge.Gui_DeckEditor_Menu.access$10(Gui_DeckEditor_Menu.java:922)
at forge.Gui_DeckEditor_Menu$23$1.run(Gui_DeckEditor_Menu.java:1373)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

(As a side note: Shouldn't it be "occurred" instead of "occured" ?)
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Re: Current Known Bugs list

Postby Magic Pancake » 03 Apr 2011, 12:23

Tendrils of Agony is working weirdly, if you happen to cast a copy that wins one game, in subsequent games the card doesn't seem to work right. You can't discard it or put it back into your library, and you can't cast it. It requires that you restart forge to make it work.
Also, the storm effect of Mind's Desire is broken.
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Re: Current Known Bugs list

Postby gos » 03 Apr 2011, 13:51

1) When the AI has an Evil Eye of Urborg in play, I can't attack.

2) When the AI has a Faceless Butcher in play that didn't exile any creature when it entered the battlefield, and I cast a Damnation, I get this error:
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
    http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
    mtgerror@yahoo.com


Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_13 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
    at java.util.ArrayList.RangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at forge.CardList.getCard(CardList.java:114)
    at forge.CardList.get(CardList.java:118)
    at forge.AbilityFactory_ChangeZone.changeKnownOriginCanPlayAI(AbilityFactory_ChangeZone.java:722)
    at forge.AbilityFactory_ChangeZone.changeZoneCanPlayAI(AbilityFactory_ChangeZone.java:124)
    at forge.AbilityFactory_ChangeZone.access$0(AbilityFactory_ChangeZone.java:116)
    at forge.AbilityFactory_ChangeZone$1.doTrigger(AbilityFactory_ChangeZone.java:35)
    at forge.TriggerHandler$1.doTrigger(TriggerHandler.java:332)
    at forge.TriggerHandler.runSingleTrigger(TriggerHandler.java:813)
    at forge.TriggerHandler.runTrigger(TriggerHandler.java:201)
    at forge.GameAction.moveTo(GameAction.java:77)
    at forge.GameAction.moveToGraveyard(GameAction.java:169)
    at forge.GameAction.sacrificeDestroy(GameAction.java:2072)
    at forge.GameAction.destroyNoRegeneration(GameAction.java:678)
    at forge.AbilityFactory_Destroy.destroyAllResolve(AbilityFactory_Destroy.java:585)
    at forge.AbilityFactory_Destroy$7.resolve(AbilityFactory_Destroy.java:430)
    at forge.MagicStack.resolveStack(MagicStack.java:666)
    at forge.Phase.passPriority(Phase.java:526)
    at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:286)
    at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:241)
    at forge.InputControl.updateInput(InputControl.java:145)
    at forge.GuiInput.update(GuiInput.java:19)
    at java.util.Observable.notifyObservers(Unknown Source)
    at java.util.Observable.notifyObservers(Unknown Source)
    at forge.MyObservable.updateObservers(MyObservable.java:9)
    at forge.InputControl.resetInput(InputControl.java:52)
    at forge.Phase.passPriority(Phase.java:517)
    at forge.Input_PassPriority.selectButtonOK(Input_PassPriority.java:35)
    at forge.GuiInput.selectButtonOK(GuiInput.java:35)
    at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:948)
    at forge.GuiDisplay4.access$3(GuiDisplay4.java:947)
    at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:735)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
...and none of the creatures to the right of the Faceless Butcher are not destroyed.
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Re: Current Known Bugs list

Postby Chris H. » 03 Apr 2011, 14:07

eidolon wrote:I can't open my decks (Deck Editor -> Deck Actions ->Open Deck - Draft) after a draft and get the following error instead:
`
There is an on-going project which is adding set information to all of the cards. You may have noticed some info being displayed in the deck editor. Once this project is finished, the draft mode portion of the game should take a giant step forward. It will take awhile and we need to give the dev the time that he needs to finish this portion of forge.

eidolon wrote:(As a side note: Shouldn't it be "occurred" instead of "occured" ?)
`
Ah, thank you. This bug was fairly easy to find and to fix. 8)
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Re: Current Known Bugs list

Postby timmermac » 03 Apr 2011, 23:59

Is Darksteel Juggernaut supposed to be targetable by a Swords to Plowshares? The computer just did it to me...
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Current Known Bugs list

Postby eidolon » 04 Apr 2011, 00:13

timmermac wrote:Is Darksteel Juggernaut supposed to be targetable by a Swords to Plowshares? The computer just did it to me...
Yes. Indestructible only means that damage and destroy effects don't kill it. Exiling, sacrificing or lowering their toughness to 0 or less still kills them.
They are also still legal targets for regular removal spells (like Terminate), even if those won't do anything.
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Re: Current Known Bugs list

Postby freestorageaccount » 04 Apr 2011, 02:45

  1. Cast Chaos Charm.
  2. Chose to ping and targeted a creature.
  3. Cast Reverberate in response.
  4. Targeted Chaos Charm.
  5. Reverberate resolves and...
  6. "Choose target Wall"? (At least the prompt can be cancelled.)
I would have been a little less surprised were I asked to reselect one of the three modes (which you can't since choice of mode is included in the copy -- Reverberate specifically allows you to choose a new set of targets, though).

Also, a game in quest mode that I drew with Earthquake produced a "you lost" message, and I think it counted as one win and one loss, causing me to win the match. This seems reasonable, but just somewhat unusual -- is it intentional?
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list

Postby Xitax » 04 Apr 2011, 04:50

Paupers' Cage is causing AI to lose 3 life with no cards in hand.
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Re: Current Known Bugs list

Postby Sloth » 04 Apr 2011, 09:23

Xitax wrote:Paupers' Cage is causing AI to lose 3 life with no cards in hand.
Can you double check that, Xitax? I can't find a reason for this.
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Re: Current Known Bugs list

Postby cc-drake » 04 Apr 2011, 20:14

- AI doesn't activate Jace Beleren
- Altar of Dementia doesn't consider equipments like Sword of Kaldra
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Re: Current Known Bugs list

Postby friarsol » 04 Apr 2011, 23:37

cc-drake wrote:- AI doesn't activate Jace Beleren
- Altar of Dementia doesn't consider equipments like Sword of Kaldra
I've seen the AI activate jace plenty of times.
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Re: Current Known Bugs list

Postby timmermac » 05 Apr 2011, 00:34

friarsol wrote:
cc-drake wrote:- AI doesn't activate Jace Beleren
- Altar of Dementia doesn't consider equipments like Sword of Kaldra
I've seen the AI activate jace plenty of times.
He might be referring to the ultimate ability, which I've never seen the AI use. I've also never seen the AI use Jace 2.0's ultimate either.
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Re: Current Known Bugs list

Postby friarsol » 05 Apr 2011, 01:18

timmermac wrote:He might be referring to the ultimate ability, which I've never seen the AI use. I've also never seen the AI use Jace 2.0's ultimate either.
That might be the case. I was considering recently how to have the AI handle Planeswalker abilities better. Try to add more cases where in Main2 it would activate any + or 0 abilities if it hasn't used one by then. But that won't happen for a bit.
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Re: Current Known Bugs list

Postby timmermac » 05 Apr 2011, 01:22

friarsol wrote:
timmermac wrote:He might be referring to the ultimate ability, which I've never seen the AI use. I've also never seen the AI use Jace 2.0's ultimate either.
That might be the case. I was considering recently how to have the AI handle Planeswalker abilities better. Try to add more cases where in Main2 it would activate any + or 0 abilities if it hasn't used one by then. But that won't happen for a bit.
The Jace's are the only two planeswalkers I can think of right off the top of my head that the AI can't/won't use their ultimate ability. I've seen the AI use Garruk's, Elspeth's, Ajani's, Chandra's and Liliana's ultimates multiple times.
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