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Re: SVN Bug Reports

Postby Jaedayr » 04 Apr 2011, 20:54

r7967

Kabira Vindicator at level 5 does not give +2/+2 to all creatures, it only gives +1/+1. I made it level 6 and still only got +1/+1.

It looks like the either the first or second stPumpAll will be used but not both at the same time. At level 5 should both pumps be in effect or just the second with +2/+2?

Code: Select all
Name:Kabira Vindicator
ManaCost:3 W
Types:Creature Human Knight
Text:no text
PT:2/4
K:stSetPT:2:4:LevelGE2:3:6:LevelGE5:4:8:LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
K:stPumpAll:Creature.YouCtrl+Other:1/1:isPresent Creature.countersGE2LEVEL+countersLT5LEVEL+Self:no text.
K:stPumpAll:Creature.YouCtrl+Other:1/1:isPresent Creature.countersGE5LEVEL+Self:no text.
K:Level up:2 W
K:maxLevel:5
Also just a question, what does maxLevel:5 do? I was able to make it level 6 in game.
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Re: SVN Bug Reports

Postby Hellfish » 04 Apr 2011, 21:16

Whoop, that's my fault. Will fix ASAP.
Also, maxLevel let's the AI know when it's basically pointless to keep leveling up.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: SVN Bug Reports

Postby Replika » 05 Apr 2011, 17:12

r7982

The AI can cast Spectral Procession for WWW even if I have a Lodestone Golem, a Glowrider and two Sphere of Resistance out.
I didn't test whether or not I am able to do that too.
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Re: SVN Bug Reports

Postby UnderFlow » 06 Apr 2011, 00:01

Pestilence Rats appears to count itself.
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Re: SVN Bug Reports

Postby Chris H. » 06 Apr 2011, 01:50

UnderFlow wrote:Pestilence Rats appears to count itself.
`
Thank you, the fix was just merged into the SVN.
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Re: SVN Bug Reports

Postby Corwin72 » 06 Apr 2011, 14:55

r7999
I have been having a problem with cascade cards not being able to be cast on the second game. They can not be discarded or played at any time. Deny Reality and Bloodbraid Elf. This happens only if the exact card number was used in the first game.
Can anyone duplicate?

Edit:
Game 1 of a new match I could not play Deny Reality.
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Re: SVN Bug Reports

Postby UnderFlow » 06 Apr 2011, 17:39

Corwin72 wrote:r7999
I have been having a problem with cascade cards not being able to be cast on the second game. They can not be discarded or played at any time. Deny Reality and Bloodbraid Elf. This happens only if the exact card number was used in the first game.
Can anyone duplicate?

Edit:
Game 1 of a new match I could not play Deny Reality.
I don't know if this is related, but I also had problems with cards that could not be played (i.e. nothing happens when you click on them). It has happens two or three times so far and I was not able to reproduce it. The only similarity appears to be that the first card in hand was affected. Specific cards affected that I remember were Elspeth, Knight-Errant (some time ago) and Recycle (in an more recent revision).
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Re: SVN Bug Reports

Postby Replika » 06 Apr 2011, 19:12

UnderFlow wrote:
Corwin72 wrote:r7999
I have been having a problem with cascade cards not being able to be cast on the second game. They can not be discarded or played at any time. Deny Reality and Bloodbraid Elf. This happens only if the exact card number was used in the first game.
Can anyone duplicate?

Edit:
Game 1 of a new match I could not play Deny Reality.
I don't know if this is related, but I also had problems with cards that could not be played (i.e. nothing happens when you click on them). It has happens two or three times so far and I was not able to reproduce it. The only similarity appears to be that the first card in hand was affected. Specific cards affected that I remember were Elspeth, Knight-Errant (some time ago) and Recycle (in an more recent revision).
I know this problem from both my cascade decks which sometimes does not let me cast my spells as well as from my storm deck which sometimes blocked Tendrils of Agony - a pretty bad thing for a storm deck.

Another thing:
Hero of Oxid Ridge, added as of r8000, won't work correctly with that code. From the MBS FAQ:
"Creatures with power 1 or less can't block even if they weren't on the battlefield when the last ability resolved."
This is pretty clearly not the case the way Hero was coded.
Aside from that the Hero should fire two triggers. At the moment, it triggers just once but does both things in that trigger, which leads to incorrect results when using Stifle.
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Re: SVN Bug Reports

Postby friarsol » 08 Apr 2011, 20:29

I think I've finally repo'd the bug that was reported a few times regarding Quest pricing. It seems that when a New Quest is started during the same "Session" that an old quest was open, the new Quests "cache" isn't reset to the new pricing scheme.

So I just started a new quest, and went to the bazaar and it all of the prices are the same as if I still had my old quest. I haven't looked through this part of the code, but I'd think some type of reset would need to be called when a new quest is started.
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Re: SVN Bug Reports

Postby Jaedayr » 08 Apr 2011, 23:03

Minor issue - the target prompt for Screeching Sliver says: Select target planeswalker or player.
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Re: SVN Bug Reports

Postby Chris H. » 09 Apr 2011, 01:26

Jaedayr wrote:Minor issue - the target prompt for Screeching Sliver says: Select target planeswalker or player.
`
Thank you Jaedayr, it is now fixed.
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Re: SVN Bug Reports

Postby Replika » 09 Apr 2011, 19:01

r8040

Yet another game freeze bug: Searing Meditation froze the game when I tried to select a metalcrafted Etched Champion as a target. The "Cannot target this" text appeared, but both the cancel and the OK button were grey.

The AI never uses the return ability of Firemane Angel, even if it has no cards in hand and the Angel's ability is the only thing it could do.
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Re: SVN Bug Reports

Postby Jaedayr » 12 Apr 2011, 20:03

r8057

I attacked with five slivers, including one Spined Sliver. AI blocked three of them, with one blocker each. Instead of my three blocked attackers receiving +1/+1, one of my attackers received +3/+3 and the other two received nothing.
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Re: SVN Bug Reports

Postby Corwin72 » 15 Apr 2011, 21:11

If anyone has any time to test this weekend I put together some new decks to add to Forge.

The information can be found in the decks area of the Forge forum.
In the thread Decks for Quest mode is a .zip file that can be extracted into your Forge folder that will put all required files in the correct areas of forge and overwrite the existing quest lists with just my new quests.

I would love any feedback that is offered.

I would like to keep that conversation in the decks forum if at all possible.
Have a great weekend.
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Re: SVN Bug Reports

Postby Jaedayr » 16 Apr 2011, 17:22

r8088

The Landfall ability of Stone-Seeder Hierophant is showing up on the stack while it is still in my library.
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