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HQ Card generator 8.x

by Nate and Snacko

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Re: HQ Card generator 8.x

Postby dorko » 27 Aug 2008, 15:47

Hi again !!!! And thank for update and fix :) !!! But i modify more .js script for my preference planeswalker render :) !!! Your tool is beautifull card generator, and this is my good result :) "Planeswalker_ITA.jpg" !!!!
And more .zip is my card created with your tool :)) !!! Only 1 help for me... where i find flavor text italian language.... ??
Bye !!!

http://www.mediafire.com/?sharekey=51ae ... b9a8902bda
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Re: HQ Card generator 8.x

Postby Snacko » 27 Aug 2008, 19:56

added a bunch of languages see first post
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Re: HQ Card generator 8.x

Postby dorko » 27 Aug 2008, 21:56

WoW I love you :) !!!! But how i load the .csv italian files on HQ crad Generator ??? For italian database directly ??? And is possible use this for translate database of MWS ??? Last question... When update EVG rarity symbol ???? Thank !!!!
Bye !!!
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Re: HQ Card generator 8.x

Postby heavensblade23 » 28 Aug 2008, 01:57

Does MatrixBSmallCaps have a different name? All the hits I found on Google just lead to this thread. I found all the others.
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Re: HQ Card generator 8.x

Postby Huggybaby » 28 Aug 2008, 02:15

Please let me know if they're in here: http://www.mediafire.com/?3gm1xyzvhsz
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Re: HQ Card generator 8.x

Postby Snacko » 28 Aug 2008, 05:57

heavensblade23 wrote:Does MatrixBSmallCaps have a different name? All the hits I found on Google just lead to this thread. I found all the others.
The full name is MatrixBoldSmallCaps
But how i load the .csv italian files on HQ crad Generator
Change the language in config.txt
Code: Select all
output.language =  italian;
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Re: HQ Card generator 8.x

Postby dorko » 28 Aug 2008, 15:35

Hi !!! I try change config.txt with output.language = italian; but dont work... :) , forever output in english... HQ card generator use .mwBase for the text render... all config.txt dont work on HQ card generator... Please try you change and see... Only .js work.... For example if i change render.planeswalker = 1 to render.planeswalker = 0, forever HQ card generator render planeswalker !!!!!! Please try, thank !!!
Bye !!
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Re: HQ Card generator 8.x

Postby heavensblade23 » 29 Aug 2008, 15:39

Huggybaby wrote:Please let me know if they're in here: http://www.mediafire.com/?3gm1xyzvhsz
No. Doesn't look like most of them are. They were easy to find online though, with the exception of MatrixBSmallCaps, which I ultimately found in Magic Set Editor's installation.
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Re: HQ Card generator 8.x

Postby Huggybaby » 29 Aug 2008, 17:22

There is a matrixbsc.ttf in the MTG Editor 1.4 Fonts Pack folder in that file, is that not the proper one?
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Re: HQ Card generator 8.x

Postby heavensblade23 » 29 Aug 2008, 20:47

Huggybaby wrote:There is a matrixbsc.ttf in the MTG Editor 1.4 Fonts Pack folder in that file, is that not the proper one?
Maybe there is, I only poked it through it for a minute or two and didn't see it.
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Re: HQ Card generator 8.x

Postby heavensblade23 » 29 Aug 2008, 21:01

Also, I have a couple questions about Planeswalkers. Is that Chandra Nalaar just an example or something? All of the ones I see online is the fiery one and not the meditating one.

Also, how exactly does art work? It's not exactly clear what the program expects. Do they all go in one big directory? Subdirectories according to set abbreviation? How does it handle a card that has several different pieces of artwork according to edition (Or does that not happen)?

Is there an easy way I can generate cards set by set, like just alpha, or just beta? I want to do one at a time so I can make sure there aren't any errors.
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Re: HQ Card generator 8.x

Postby Snacko » 29 Aug 2008, 21:24

Also, I have a couple questions about Planeswalkers. Is that Chandra Nalaar just an example or something? All of the ones I see online is the fiery one and not the meditating one.
Yes, that was an example as it was the only multilayer image I had ready to use. The person is Karona, False God.

Also, how exactly does art work? It's not exactly clear what the program expects. Do they all go in one big directory? Subdirectories according to set abbreviation? How does it handle a card that has several different pieces of artwork according to edition (Or does that not happen)?
It assumes the same directory structure as MWS and naming is pretty much compatible also(exception is Split as it needs 2 artworks).
This means artwork should be placed in subdirectories according to set abbreviation.
If the card has more than 1 artwork then:
a) if you didn't specify the one you want it will choose one at random in single card generation or will try to make the same amount of each card version in pages output
b) you can specify the version you want like "Forest (1)" then it will use Forest1.jpg or something like that. (Can remember out top of my head but it should also accept Forest 1.jpg and Forest (1).jpg)

Code: Select all
Is there an easy way I can generate cards set by set, like just alpha, or just beta? I want to do one at a time so I can make sure there aren't any errors.
Use the DeckBuilder. You can easily filter a set and make a CSV file you can feed to card generator(remember to uncheck unique as it would zap all the multi artwork cards leavling you with a random version of the card)
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Re: HQ Card generator 8.x

Postby heavensblade23 » 30 Aug 2008, 01:27

Snacko wrote:It assumes the same directory structure as MWS and naming is pretty much compatible also(exception is Split as it needs 2 artworks).
This means artwork should be placed in subdirectories according to set abbreviation.
Okay, so what subdirectory do Planeswalkers overlays go into, if any, since they're not used in MWS?

Also, how do splits work? If I have a single card image, do I need to separate it into say, Spite.jpg and Malice.jpg? How should the images being oriented? Rotated 90 deg to the left, I'm assuming?

Is there any way to generate old cards exactly as they were originally printed? Looking at some Alpha renders there's text there that wasn't on the original card.

By the way, great program, even if image handling is confusing. I wasn't able to find anything for making proxies that works nearly as well.
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Re: HQ Card generator 8.x

Postby heavensblade23 » 30 Aug 2008, 01:46

Oh, and by the way, I haven't been able to drag and drop ANYTHING onto the cmd.exe window in Vista64. It just doesn't work, even if you run the batch file as administrator.

I had to install the context menu item and do it that way.
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Re: HQ Card generator 8.x

Postby Snacko » 30 Aug 2008, 08:50

Oh, and by the way, I haven't been able to drag and drop ANYTHING onto the cmd.exe window in Vista64. It just doesn't work, even if you run the batch file as administrator.
It's a known feature of Vista shell that you cannot drag and drop anything into it. You could try using Powershell which might enable drag and drop support (haven't tested it).

Okay, so what subdirectory do Planeswalkers overlays go into, if any, since they're not used in MWS?
Same directory as your normal Planeswalker picture.

Also, how do splits work? If I have a single card image, do I need to separate it into say, Spite.jpg and Malice.jpg? How should the images being oriented? Rotated 90 deg to the left, I'm assuming?
Yes you need to have them split into two ex. Spite.jpg and Malice.jpg and they need to have normal orientation like every other card, so they need to be rotated 90 deg to the left after being cut. (I'm going to ask extreme to cut those from raws)

Is there any way to generate old cards exactly as they were originally printed? Looking at some Alpha renders there's text there that wasn't on the original card.
All the cards have Oracle wording and it's the official one if the card would be reprinted. The old text is obsolete and has no legal meaning that's why I see no reason supporting it.

By the way, great program, even if image handling is confusing. I wasn't able to find anything for making proxies that works nearly as well.
It works in 99% of time out of the box with the crops supplied MWS HQ so it shouldn't be so bad.
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