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Card Requests

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Re: Card Requests

Postby friarsol » 03 May 2011, 13:42

Kersed wrote:What's the outlook on implementing Phyrexian mana from New Phyrexia?
There are already cards (possibly all of them, I'm sure Hellfish will chime in with the number) in the SVN with exactly that.
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Re: Card Requests

Postby Hellfish » 03 May 2011, 18:40

Yessir, Mr.Sol :mrgreen:

All Phyrexian mana cards are implemented except for:
Code: Select all
Apostle's Blessing
Cathedral Membrane
Norn's Annex (Can more than likely be adapted from an existing card.)
Phyrexian Metamorph (See Norn's Annex)
Surgical Extraction
Birthing Pod
Noxious Revival
Hex Parasite
Spellskite
By my count 25 out of 34 are done. Might've miscounted though.

EDIT:Gitaxian Probe has since been added.
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Re: Card Requests

Postby slapshot5 » 08 May 2011, 15:52

Since Spellstutter Sprite is oft-requested, just thought I'd post a heads up. It is in SVN now, and will be available in the next beta (which should be available shortly after New Phyrexia is officially released).

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Last edited by slapshot5 on 10 May 2011, 00:24, edited 1 time in total.
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Re: Card Requests

Postby jmartus » 09 May 2011, 10:40

I want to see Phyrexian Obliterator
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Re: Card Requests

Postby slapshot5 » 09 May 2011, 11:38

jmartus wrote:I want to see Phyrexian Obliterator
Should be there when the next beta is released.
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Re: Card Requests

Postby Corwin72 » 09 May 2011, 15:20

I would like to see:
Sword of War and Peace

Edit: Thanks Dennis!
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Re: Card Requests

Postby slapshot5 » 10 May 2011, 00:26

Another oft-requested card is Profane Command. This is in SVN now, and should be in the next beta when it is released.

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Re: Card Requests

Postby akromatic » 11 May 2011, 14:12

Hi, could you add Elvish Soultiller and chrome mox to the list
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Re: Card Requests

Postby Corwin72 » 13 May 2011, 17:33

I would like to see
Cyclops Gladiator
That ability would allow Tahngarth, Talruum Hero and Contested Cliffs.
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Re: Card Requests

Postby friarsol » 13 May 2011, 18:35

Corwin72 wrote:I would like to see
Cyclops Gladiator
That ability would allow Tahngarth, Talruum Hero and Contested Cliffs.
The two targeted Arena abilities are a different beast. The ones that only have a single target I think can be scripted at this time.
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Re: Card Requests

Postby Rob Cashwalker » 13 May 2011, 19:19

I was thinking, Just add an optional parameter to DealDamage - like "DamageBack:#". (Where # could actually be an "X" value, calculated from the target's stats)
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Re: Card Requests

Postby Hellfish » 13 May 2011, 19:29

The "~ deals damage equal to it's power to target creature. That creature deals damage equal to it's power to ~" a'la Tahngarth should already be doable using a DealDamage with another DealDamage subability that uses the DamageSource parameter. Contested cliffs are another matter entirely.
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Re: Card Requests

Postby ZzzzSleep » 14 May 2011, 00:55

Hellfish wrote:The "~ deals damage equal to it's power to target creature. That creature deals damage equal to it's power to ~" a'la Tahngarth should already be doable using a DealDamage with another DealDamage subability that uses the DamageSource parameter. Contested cliffs are another matter entirely.
But would it work if the creature has deathtouch, wither or infect? How does Tahngarth and wither interact? Does the opposing creature get shrunk, then deal its damage or is the damage "locked in" first?
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Re: Card Requests

Postby Hellfish » 14 May 2011, 07:55

http://forums.mtgsalvation.com/showthread.php?t=280656

As far as I understand wither/infect *would* shrink the opposing creature before it deals damage back but it wouldn't die from deathtouch/zero toughness/lethal damage until the next time state effects are checked, i.e. after ability finishes resolving.

EDIT: Also, pseudoarchived /tg/ discussion here:
http://lowflyinghellfish.net76.net/4cha ... 0Games.htm
just skip to the end for the one person to actually cite rules.
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Re: Card Requests

Postby friarsol » 14 May 2011, 13:03

Hellfish wrote:http://forums.mtgsalvation.com/showthread.php?t=280656

As far as I understand wither/infect *would* shrink the opposing creature before it deals damage back but it wouldn't die from deathtouch/zero toughness/lethal damage until the next time state effects are checked, i.e. after ability finishes resolving.

EDIT: Also, pseudoarchived /tg/ discussion here:
http://lowflyinghellfish.net76.net/4cha ... 0Games.htm
just skip to the end for the one person to actually cite rules.
It looks like Tahngarth is different enough wording to function differently than the original Arena.

With Arena the wording is: "Each of those creatures deals damage equal to its power to the other." which is a simultaneous effect.

Tahngarth states at as two different sentences, so it's sequential. So the first damage happens, then the second damage happens (as stated in the articles).
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