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Feature Requests Thread

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Re: Feature Requests Thread

Postby Sloth » 19 Apr 2011, 09:51

DennisBergkamp wrote:In the Shandalar clone, I've implemented a few things regarding boosters, and I've just been playing around with these additions:

1. When beating an opponent, you get a random booster (at early levels, you get mostly crappy boosters, Homelands, Fallen Empires, etc., then later on, you can work your way up to the good stuff, like Alpha and Beta boosters). It's also possible to win a "Forge" booster, which is a pack comprised of 11 commons, 3 uncommons and 1 rare from all sets.

2. Certain quests reward one or multiple boosters of a certain set.

3. Shops selling and buying booster packs (not implemented yet).

4. Whenever cards are obtained (either through opening a booster pack or other means), their respective set info is saved.

I'm pleased with these changes, not sure what it is, but it's just pretty damn addictive opening up these packs. Even in the virtual sense :)
This is just plain awesome dennis. I really can't wait to test an alpha version. I guess Portal boosters should be one of the first to get. And Urza Block boosters pretty late.

If you need anything to fill your world: decks, themes, lists, tables (maybe not fictional texts since I'm not a native speaker), I would gladly help.
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Re: Feature Requests Thread

Postby Chris H. » 19 Apr 2011, 19:22

Sloth wrote:This is just plain awesome dennis. I really can't wait to test an alpha version. I guess Portal boosters should be one of the first to get. And Urza Block boosters pretty late.

If you need anything to fill your world: decks, themes, lists, tables (maybe not fictional texts since I'm not a native speaker), I would gladly help.
`
I'm with Sloth on the good news from Dennis. :D

I wonder if there may be something here that might be useful in the draft work that Rob is working on.
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Re: Feature Requests Thread

Postby juzamjedi » 19 Apr 2011, 19:53

This has probably been requested already. But I really miss drafting with Forge and I would like to be able to do it again. Right now the deck editing function seems to be broken.
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Re: Feature Requests Thread

Postby timmermac » 22 Apr 2011, 20:36

juzamjedi wrote:This has probably been requested already. But I really miss drafting with Forge and I would like to be able to do it again. Right now the deck editing function seems to be broken.
Seconding, as I'd like to be able to import decks in quest mode successfully again.
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Re: Feature Requests Thread

Postby eidolon » 22 Apr 2011, 21:05

Is there a way to indicate whether or not an ability that can be used once a turn has been activated? A simple "(used)" behind the ability would be enough.

This really helps when there is a lot going on during your turn, like when you are playing RUG or Elves!
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Re: Feature Requests Thread

Postby rafl » 04 May 2011, 02:31

I haven't been able to find a Standard/T2 card pool for Sealed Deck or Booster Draft. Does that option exist? If not, I'm requesting that feature. Limiting the entire Quest mode to T2 (not just the starting pool) would be a nice feature too.
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Re: Feature Requests Thread

Postby furufu » 04 May 2011, 07:50

eidolon wrote:If you like to play various formats at the same time, it helps a lot if you could select different deck folders instead of one bog list with all decks.
I'm bumping this one... with the increasing amount of decks available, I believe it's a good idea.
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Re: Feature Requests Thread

Postby phm » 07 May 2011, 19:31

First of all: thanks to all Forge developers! Great program!

Then I have had some thoughts on the difficulty progression of quest mode:
When I build my deck at first, I usually lose a lot of games until I get some more cards. Then, after that phase, many opponents aren't a challenge anymore, as you have a good deck and outplay the AI. The difficulty curve starts out very high, and falls continously. I don't think this is a good thing, because once your deck is running, you want a challenge. From a players point of view I think it would be better if it started at low to medium difficulty and rise with each duel.

So how about giving the AI decks generated from weaker cards at first, as you progress their cardpool gets stronger aswell, and finally they get strong constructed decks. Then it would also make sense to punish the player for losing a game, maybe let the player place a wager, if he wins, he'll get cards of that value, if he loses, he has to chose cards of this value to be removed from his collection.

PS: I just noticed, what I just wrote corresponds somehow to how Shandalar works. ;) You start out weak, but have a real chance vs your opponents, once you get stronger so do they.
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Re: Feature Requests Thread

Postby Hellfish » 07 May 2011, 19:37

phm: That's exactly how we're trying to do it; Opponents with decks built from weaker cards at the beginning, ramping up to solid decks that the AI puts to good use and combo decks. Unfortunately,reality differs from ideals :| There's an ongoing topic in the Forge Decks forum about redesigning,adding and removing quest decks which might interest you. :)
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Re: Feature Requests Thread

Postby phm » 07 May 2011, 20:08

Thanks for the quick answer, I seem to have missed the subforum. ;) I will take a look there.
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Re: Feature Requests Thread

Postby Chris H. » 07 May 2011, 20:30

It is nice to have a new member join our forum. :)

As Hellfish states, that is our aim. Unfortunately, creating and play balancing AI decks can be difficult due to a number of factors. We try but sometimes fall short of our goals.
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Re: Feature Requests Thread

Postby phm » 09 May 2011, 09:48

So, now I tried fantasy quest mode and I really like it. It plays much smoother due to the plant/pet. But now that you need more money something else is bothering me, which is the card shop. The functionality is limited, so I have had some thoughts on collection management:
- Arrange the list of owned cards/cards for sale in columns, so you wouldn't need to scroll that much. (This might aswell go in the "prettier GUI" thread)
- Make selling/buying by doubleclick possible.
- Buy/sell multiple cards by ctrl/shift selection from the list.
- After a duel, you get a preview of the new cards. Select the cards you want to keep, the others are sold automatically.
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Dark Ritual-like cards

Postby eljinete7 » 09 May 2011, 22:38

I think the main useful cards that AI can't support yet are Dark Ritual like cards as itself and Priest of Titania and so.

It would be so lovely that Forge cast a first turn Dark Ritual - Hypnotic Specter against me... :)
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Re: Feature Requests Thread

Postby timmermac » 10 May 2011, 04:22

I'd like to see some tracking regarding performance against individual decks in quest mode like how Shandalar kept track track of your record against the various monsters that were encountered. For instance, I'd like to be able to look at how well I've done against Frodo.
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Re: Dark Ritual-like cards

Postby AndyTron » 11 May 2011, 17:48

eljinete7 wrote:I think the main useful cards that AI can't support yet are Dark Ritual like cards as itself and Priest of Titania and so.

It would be so lovely that Forge cast a first turn Dark Ritual - Hypnotic Specter against me... :)
I second this, and I would also like to see the AI be able to use Wasteland and Qasali Pridemage.
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