Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by phm » 12 May 2011, 21:00
I tried to reproduce it with constructed decks, but then it worked as intended. It only happened in fantasy quest mode so far, I will post agian with details should it happen agian.friarsol wrote:Any specific instants and sorceries? Are you sure you aren't just spacing too quickly through the prompts? I can test with all phases turned off.
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Re: Current Known Bugs list
by cc-drake » 12 May 2011, 21:06
- AI controls Hatchet Bully and several */1 creatures, I have only a 4/4 wall:
- Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
There is an error in the card code for Hatchet Bully:
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.abilityFactory.AbilityFactory.playReusable(AbilityFactory.java:717)
at forge.card.abilityFactory.AbilityFactory_DealDamage.damageChoosingTargets(AbilityFactory_DealDamage.java:379)
at forge.card.abilityFactory.AbilityFactory_DealDamage.damageTargetAI(AbilityFactory_DealDamage.java:350)
at forge.card.abilityFactory.AbilityFactory_DealDamage.damageDrawback(AbilityFactory_DealDamage.java:186)
at forge.card.abilityFactory.AbilityFactory_DealDamage.access$5(AbilityFactory_DealDamage.java:176)
at forge.card.abilityFactory.AbilityFactory_DealDamage$3.chkAI_Drawback(AbilityFactory_DealDamage.java:106)
at forge.card.abilityFactory.AbilityFactory_Counters.putCanPlayAI(AbilityFactory_Counters.java:288)
at forge.card.abilityFactory.AbilityFactory_Counters$1.canPlayAI(AbilityFactory_Counters.java:50)
at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:181)
at forge.ComputerAI_General.getOtherPhases(ComputerAI_General.java:168)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:251)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:244)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:70)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:33)
at forge.GuiInput.setInput(GuiInput.java:29)
at forge.GuiInput.update(GuiInput.java:23)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:375)
at forge.Phase.nextPhase(Phase.java:378)
at forge.gui.input.Input_Cleanup.showMessage(Input_Cleanup.java:35)
at forge.GuiInput.setInput(GuiInput.java:29)
at forge.GuiInput.update(GuiInput.java:23)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:375)
at forge.Phase.nextPhase(Phase.java:378)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:746)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by slapshot5 » 12 May 2011, 21:07
White Sun's Zenith is now fixed. Kemba looks like it was already fixed.Ulthwithian wrote:A couple of bugs.
On the note of tokens, the tokens created by White Sun's Zenith and Kemba, Kha Regent are not considered White.
Cradle of Vitality activates from the library.
Last I checked, Teysa, Orzhov Scion was listed as a 2/2, when she is actually a 2/3.
A _lot_ of effects don't seem to duplicate well. For example, when an effect that puts multiple permanents somewhere triggers abilities, every ability but the first seems to resolve to no effect.
This was noted on Necroskitter and It That Betrays. If two creatures with -1/-1 counters hit the opponent's graveyard at the same time with Necroskitter on the battlefield, I should get both. I only get the creature associated with the ability that resolves first. The same thing happens with It That Betrays and Annihilator.
Another -1/-1 counter issue is with Flourishing Defenses. According to rulings, I should get a token for each -1/-1 counter placed. Currently, I get a token for each creature that receives one or more -1/-1 counters.
(Yes, I have a deck with Black Sun's Zenith, Necroskitter, and Flourishing Defenses.)
Cradle of Vitality looks like it was already fixed.
Teysa is now fixed.
The Flourishing Defenses bug you mention looks like it was already fixed.
Please check these issues in the next beta. It will probably be released in a few days.
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Re: Current Known Bugs list
by Ulthwithian » 12 May 2011, 21:27
slapshot: Will do. I know I'm forgetting others...
well, there is a very annoying crash bug that happens apparently randomly (though I am sure it's not) when the computer goes to declare attackers or do something else. Stalls with a phantom ability on the stack, and no way to clear it.
I assumed this was a known issue, due to the size of the bug. Or it may be my version of Java or something.
well, there is a very annoying crash bug that happens apparently randomly (though I am sure it's not) when the computer goes to declare attackers or do something else. Stalls with a phantom ability on the stack, and no way to clear it.
I assumed this was a known issue, due to the size of the bug. Or it may be my version of Java or something.
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Re: Current Known Bugs list
by slapshot5 » 12 May 2011, 21:29
I haven't seen it. Are you playing against certain decks when it happens? A certain card that's consistently there? Next time it happens, maybe take a screenshot and post it here.Ulthwithian wrote:well, there is a very annoying crash bug that happens apparently randomly (though I am sure it's not) when the computer goes to declare attackers or do something else. Stalls with a phantom ability on the stack, and no way to clear it.
I assumed this was a known issue, due to the size of the bug. Or it may be my version of Java or something.
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Re: Current Known Bugs list
by Ulthwithian » 12 May 2011, 21:34
slapshot: I may be playing the same deck (myself) every time it happens. I generally play against random decks, so the chances of a consistent card is very low. Regardless, it's a hard freeze on the entire program. (As in, I need to go to Task Manager to kil lthe task.)
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Re: Current Known Bugs list
by slapshot5 » 12 May 2011, 21:44
I think we've seen things like this when the stack freezing code runs into something unexpectedly. It's generally card-specific. Can you post the deck you're using?Ulthwithian wrote:slapshot: I may be playing the same deck (myself) every time it happens. I generally play against random decks, so the chances of a consistent card is very low. Regardless, it's a hard freeze on the entire program. (As in, I need to go to Task Manager to kil lthe task.)
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Re: Current Known Bugs list
by Ulthwithian » 12 May 2011, 22:13
slapshot: Sure, one moment.
I currently have a selection of theme decks based on the various PWs, the Withermancy deck, and a few others.
Ajani Goldmane
Ajani's Mantra
Ajani's Pridemate
Auriok Champion
Emeria, the Sky Ruin
Mistveil Plains
Plains
Recumbent Bliss
Serra Ascendant
Soul Warden
Soul's Attendant
Wall of Reverence
Exclude
Island
Phyrexian Juggernaut
Preordain
Remand
Sea Gate Oracle
See Beyond
Thopter Assembly
Treasure Mage
Wurmcoil Engine
Blisterstick Shaman
Brimstone Mage
Chandra Nalaar
Chandra's Outrage
Chandra's Spitfire
Cinder Pyromancer
Keldon Marauders
Kyren Negotiations
Lightning Bolt
Mountain
Obsidian Fireheart
Valakut, the Molten Pinnacle
Durkwood Baloth
Garruk Wildspeaker
Garruk's Companion
Garruk's Packleader
Gnarlid Pack
Oran-Rief, the Vastwood
Pulse of the Tangle
Ravenous Baloth
Sapseep Forest
Totem Speaker
Wirewood Savage
There is a bug in the above deck. If Gnarlid Pack is kicked, it enters the battlefield with 3 or more power. Garruk's Packleader should detect this, and its ability should therefore trigger. It does not.
Elspeth Tirel
Glorious Anthem
Honor of the Pure
Leyline of the Meek
Martial Coup
Mistveil Plains
Origin Spellbomb
Plains
Raise the Alarm
Spectral Procession
White Sun's Zenith
AEther Adept
Counterspell
Halimar Depths
Halimar Excavator
Island
Jace Beleren
Jace's Erasure
Jace's Ingenuity
Patron Wizard
Remand
Sanity Grinding
Geth's Grimoire
Hymn to Tourach
Hypnotic Specter
Last Gasp
Leechridden Swamp
Liliana Vess
Liliana's Caress
Liliana's Specter
Ravenous Rats
Sangromancer
Swamp
Sword of Feast and Famine
Algae Gharial
Awakening Zone
Badlands
Bayou
Blood Crypt
Corpsehatch
Essence Feed
Kozilek's Predator
Nest Invader
Overgrown Tomb
Rockslide Elemental
Scavenger Drake
Spawning Breath
Stomping Ground
Taiga
Bayou
Black Sun's Zenith
Contagion Clasp
Devoted Druid
Flourishing Defenses
Forest
Instill Infection
Necropede
Necroskitter
Overgrown Tomb
Soul Snuffers
Swamp
Wickerbough Elder
I currently have a selection of theme decks based on the various PWs, the Withermancy deck, and a few others.
Ajani Goldmane
Ajani's Mantra
Ajani's Pridemate
Auriok Champion
Emeria, the Sky Ruin
Mistveil Plains
Plains
Recumbent Bliss
Serra Ascendant
Soul Warden
Soul's Attendant
Wall of Reverence
Exclude
Island
Phyrexian Juggernaut
Preordain
Remand
Sea Gate Oracle
See Beyond
Thopter Assembly
Treasure Mage
Wurmcoil Engine
Blisterstick Shaman
Brimstone Mage
Chandra Nalaar
Chandra's Outrage
Chandra's Spitfire
Cinder Pyromancer
Keldon Marauders
Kyren Negotiations
Lightning Bolt
Mountain
Obsidian Fireheart
Valakut, the Molten Pinnacle
Durkwood Baloth
Garruk Wildspeaker
Garruk's Companion
Garruk's Packleader
Gnarlid Pack
Oran-Rief, the Vastwood
Pulse of the Tangle
Ravenous Baloth
Sapseep Forest
Totem Speaker
Wirewood Savage
There is a bug in the above deck. If Gnarlid Pack is kicked, it enters the battlefield with 3 or more power. Garruk's Packleader should detect this, and its ability should therefore trigger. It does not.
Elspeth Tirel
Glorious Anthem
Honor of the Pure
Leyline of the Meek
Martial Coup
Mistveil Plains
Origin Spellbomb
Plains
Raise the Alarm
Spectral Procession
White Sun's Zenith
AEther Adept
Counterspell
Halimar Depths
Halimar Excavator
Island
Jace Beleren
Jace's Erasure
Jace's Ingenuity
Patron Wizard
Remand
Sanity Grinding
Geth's Grimoire
Hymn to Tourach
Hypnotic Specter
Last Gasp
Leechridden Swamp
Liliana Vess
Liliana's Caress
Liliana's Specter
Ravenous Rats
Sangromancer
Swamp
Sword of Feast and Famine
Algae Gharial
Awakening Zone
Badlands
Bayou
Blood Crypt
Corpsehatch
Essence Feed
Kozilek's Predator
Nest Invader
Overgrown Tomb
Rockslide Elemental
Scavenger Drake
Spawning Breath
Stomping Ground
Taiga
Bayou
Black Sun's Zenith
Contagion Clasp
Devoted Druid
Flourishing Defenses
Forest
Instill Infection
Necropede
Necroskitter
Overgrown Tomb
Soul Snuffers
Swamp
Wickerbough Elder
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Re: Current Known Bugs list
by steve » 13 May 2011, 05:02
Hi - first of all, great work and thanks for a great game. I am returning completely fresh after a year or so and am pleasantly surprised by the changes in the GUI (which frankly was the reason I stopped before).
I tried to download the HQ Card Images from the menu, and I keep getting HTTP 500 errors for the mtg.chutography.com server. The following is a sample of the error from forge.log:
Incidentally, where are these pictures stored post-download? I assume /res/pics/ ?
I tried to download the HQ Card Images from the menu, and I keep getting HTTP 500 errors for the mtg.chutography.com server. The following is a sample of the error from forge.log:
- Code: Select all
0/7155
00:07 ERROR: [HQ Pictures] Error downloading pictures
java.io.IOException: Server returned HTTP response code: 500 for URL: http://mtgpics.chutography.com/PT/Fire%20Snake.full.jpg
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at forge.Gui_DownloadPictures.run(Gui_DownloadPictures.java:270)
at java.lang.Thread.run(Unknown Source)
- Code: Select all
0/7154
00:08 ERROR: [HQ Pictures] Error downloading pictures
java.net.UnknownHostException: pics.slightlymagic.net
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at sun.net.NetworkClient.doConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.<init>(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.http.HttpClient.New(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
at forge.Gui_DownloadPictures.run(Gui_DownloadPictures.java:270)
at java.lang.Thread.run(Unknown Source)
Incidentally, where are these pictures stored post-download? I assume /res/pics/ ?
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Re: Current Known Bugs list
by Sloth » 13 May 2011, 06:01
I think I fixed this bug a week ago. Please report if you see it in the next beta.Ulthwithian wrote:well, there is a very annoying crash bug that happens apparently randomly (though I am sure it's not) when the computer goes to declare attackers or do something else. Stalls with a phantom ability on the stack, and no way to clear it.
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Re: Current Known Bugs list
by steve » 13 May 2011, 09:04
Answering my post regarding HTTP 500 errors: viewtopic.php?f=52&t=3534&start=0
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Re: Current Known Bugs list
by Chris H. » 13 May 2011, 12:17
`steve wrote:Hi - first of all, great work and thanks for a great game. I am returning completely fresh after a year or so and am pleasantly surprised by the changes in the GUI (which frankly was the reason I stopped before).
You are welcome and we are glad to see you back again.

`steve wrote:I tried to download the HQ Card Images from the menu, and I keep getting HTTP 500 errors for the mtg.chutography.com server.
No problem though, I'll probably just download the bulk files. Just posting so the powers that be are aware.
Incidentally, where are these pictures stored post-download? I assume /res/pics/ ?
The slightlymagic.net server went offline about a year ago.
I noticed that the mtg.chutography.com server apparently also went offline about a few weeks ago.
I responded by downloading the bulk files as you have suggested. The people who maintained these two servers are no longer active in forge's dev team. I do not have the bandwidth needed to take over the server responsibilities.
And yes, the downloaded pics go into the /res/pics/ folder.
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Re: Current Known Bugs list
by Rob Cashwalker » 13 May 2011, 14:06
I'd recommend downloading the LQ Set Images for the best quality pictures. These LQ pics are a little bigger than the Wizards LQ, but since they were reduced from the HQ scans available elsewhere on the forum, they look great in Forge's new GUI. And the bonus is that we now support drafting by block/set so the card pics will look natural together with other cards in the same set.steve wrote:Hi - first of all, great work and thanks for a great game. I am returning completely fresh after a year or so and am pleasantly surprised by the changes in the GUI (which frankly was the reason I stopped before).
I tried to download the HQ Card Images from the menu, and I keep getting HTTP 500 errors for the mtg.chutography.com server. The following is a sample of the error from forge.log:
...
Incidentally, where are these pictures stored post-download? I assume /res/pics/ ?
Playing with HQ pics may cause other errors as the game progresses, and all the image data starts accumulating in memory.
The Force will be with you, Always.
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Re: Current Known Bugs list
by steve » 14 May 2011, 00:08
OK great will do, thanks for the response fellas!
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Re: Current Known Bugs list
by Bundy » 14 May 2011, 11:21
Verdant Touch has a buyback of 4. This should be 3.
I have Caltrops, Rite of Passage, Leyline of Vitality and Goblin Assault in play. I attack with 3 goblin tokens from Goblin Assault. Caltrops deals damage 3 times to the same goblin instead of 1 damage to each of the goblins. So after some turns i have 1 big pumped up goblin with the Rite of Passage and Caltrops combo, but i wanted all the goblins to grow in strength while attacking.
The same happens with tokens from Awakening Zone.
I have Caltrops, Rite of Passage, Leyline of Vitality and Goblin Assault in play. I attack with 3 goblin tokens from Goblin Assault. Caltrops deals damage 3 times to the same goblin instead of 1 damage to each of the goblins. So after some turns i have 1 big pumped up goblin with the Rite of Passage and Caltrops combo, but i wanted all the goblins to grow in strength while attacking.
The same happens with tokens from Awakening Zone.
Last edited by Bundy on 14 May 2011, 11:55, edited 1 time in total.
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