It is currently 17 Aug 2025, 03:57
   
Text Size

SVN Bug Reports

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: SVN Bug Reports

Postby slapshot5 » 14 May 2011, 01:07

Chris H. wrote:I am using rev 8612 and I noticed that the new mana abilities for Mountain, etc do not display in the deck editor. They do show in the detail panel when playing the game.
Here's my best answer to that. Rule 305.6 states:
A land with a basic land type has the intrinsic ability "{T}: Add [mana symbol] to your mana pool," even if the text box doesn't actually contain that text or the object has no text box.
I don't know how we would get it to show in the Deck Editor now.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: SVN Bug Reports

Postby friarsol » 14 May 2011, 03:46

I haven't actually noticed this issue come up in a game (how often do you have Permanents with more than one counter type on them), but now that I'm adding all the new Targeting code to all the AFs I see an issue with Proliferate. It looks like for both the AI and the Human each "chosen" card ALL counters on that card is increased by one, which is incorrect. Proliferate only lets you increase one counter type per card/player.

"701.23a To proliferate, choose any number of permanents with one or more counters on them, and choose any number of players with one or more counters. For each permanent chosen this way, choose a counter on that permanent, then put another of those counters on it. For each player chosen this way, choose a counter that player has, then he or she gets another of those counters."

I saw some comments in the Decks forum talking about giving the AI Proliferate, so now is as good as any to get this fixed.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby SoulStorm » 14 May 2011, 05:27

: Kiki-Jiki, Mirror Breaker is a wily SOB.

Kiki-Jiki, Mirror Breaker interacts with Archon of Justice and Meadowboon correctly now as you stated Hellfish, however, now Academy Rector and Rukh Egg don't work with Kiki-Jiki, Mirror Breaker anymore.

Given how complex the code for Kiki-Jiki, Mirror Breaker must be, I can understand why people are hesitant to touch AF_Copy, even if it is the AF I'm most looking forward to seeing implemented.
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

Re: SVN Bug Reports

Postby Hellfish » 14 May 2011, 08:43

Damn goblin :P
I think most cases are handled now.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: SVN Bug Reports

Postby SoulStorm » 14 May 2011, 10:03

Thanks Hellfish, you rock!
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

Re: SVN Bug Reports

Postby slapshot5 » 14 May 2011, 14:17

SoulStorm wrote:: Kiki-Jiki, Mirror Breaker is a wily SOB.

Kiki-Jiki, Mirror Breaker interacts with Archon of Justice and Meadowboon correctly now as you stated Hellfish, however, now Academy Rector and Rukh Egg don't work with Kiki-Jiki, Mirror Breaker anymore.

Given how complex the code for Kiki-Jiki, Mirror Breaker must be, I can understand why people are hesitant to touch AF_Copy, even if it is the AF I'm most looking forward to seeing implemented.
Ok. I'm feeling just stupid enough to try AF_Copy today. It's dreary, the coffee is ready, and the female is gone. After all, if I just copy the Kiki code, it can't be any worse than we already have, right?

Can someone post a list of the most basic test cards? Once the basics work, it can be expanded. As I said, I'll use Kiki as a template.

I suppose the AI is as simple as "copy best available valid card"?

Please post any further discussion about AF_Copy to the AbilityFactory TODO thread.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: SVN Bug Reports

Postby timmermac » 14 May 2011, 20:25

r8632: Warmth is having no effect.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: SVN Bug Reports

Postby slapshot5 » 14 May 2011, 20:37

timmermac wrote:r8632: Warmth is having no effect.
Fixed in SVN. Thanks.
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: SVN Bug Reports

Postby lazylockie » 15 May 2011, 04:11

r8620

Jareth, Leonine Titan doesn't get protection after paying W. AI casts a removal (Swords to Plowshares) and in response I activated Jareth's ability to give protection from white and he still got exiled.
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: SVN Bug Reports

Postby slapshot5 » 15 May 2011, 04:16

lazylockie wrote:r8620

Jareth, Leonine Titan doesn't get protection after paying W. AI casts a removal (Swords to Plowshares) and in response I activated Jareth's ability to give protection from white and he still got exiled.
should be fixed now in SVN.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: SVN Bug Reports

Postby SoulStorm » 15 May 2011, 18:58

Played Vesuvan Doppelganger on my Lighthouse Chronologist, but the Doppelganger was unable to add level counters.

Also, when my Vesuvan Doppelganger copied my Celestial Crusader, it gained the +1/+1 bonus, even though it's supposed to stay blue.
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

Re: SVN Bug Reports

Postby lazylockie » 16 May 2011, 01:03

r8674

Effects from auras are being kept even after the aura is destroyed. Example: a Runeclaw Bear with Nimbus Wings is a 3/4 Flying. The bear stays 3/4 Flying even after I destroy Nimbus Wings.

Clearwater Goblet is triggering on both upkeeps, when it should trigger only on your own.

edit: AI is not exiling any creatures when bringing Ichorid back
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: SVN Bug Reports

Postby Corwin72 » 16 May 2011, 13:29

r8697
I know that the developers have been working on copying spells. I tried to copy Sanity Grinding by casting Twincast. Twincast did nothing when it resolved.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: SVN Bug Reports

Postby SoulStorm » 16 May 2011, 15:28

Regardless of how many wizards are tapped using Patron Wizard, the AI only taps one additional land to avoid being countered.
SoulStorm
 
Posts: 423
Joined: 24 Jun 2010, 22:48
Has thanked: 16 times
Been thanked: 11 times

Re: SVN Bug Reports

Postby friarsol » 16 May 2011, 15:37

SoulStorm wrote:Regardless of how many wizards are tapped using Patron Wizard, the AI only taps one additional land to avoid being countered.
This is the same Targeting issue that has existed for a while. The workaround is tapping them one at a time and letting them resolve.

I am working on revamping the targeting system, but it will be a lot of work, and I'm not sure when it'll be done.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 7 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 7 users online :: 0 registered, 0 hidden and 7 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 7 guests

Login Form