Card Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card Requests
by Hellfish » 14 May 2011, 13:28
So we basically have two categories,
Cyclops Gladiator-likes: (First deal damage from src to target,then vice versa)
Cyclops Gladiator
Durkwood Tracker
Karplusan Yeti
Predatory Urge
Tahngarth, Talruum Hero
Tracker
Vein Drinker
Arena-likes: (Deal damage both ways simultaneously)
Arena
Contested Cliffs
Magus of the Arena
Rivals' Duel
Triangle of War
And then there's Stalking Yeti which doesn't use either wording. At least the first category should be correctly implementable at this time.
Cyclops Gladiator-likes: (First deal damage from src to target,then vice versa)
Cyclops Gladiator
Durkwood Tracker
Karplusan Yeti
Predatory Urge
Tahngarth, Talruum Hero
Tracker
Vein Drinker
Arena-likes: (Deal damage both ways simultaneously)
Arena
Contested Cliffs
Magus of the Arena
Rivals' Duel
Triangle of War
And then there's Stalking Yeti which doesn't use either wording. At least the first category should be correctly implementable at this time.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
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Re: Card Requests
by friarsol » 14 May 2011, 13:36
And Gargantuan Gorilla falls in the first category as well. (But it's upkeep cost is currently not scriptable)
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Re: Card Requests
by Devilman06 » 16 May 2011, 02:44
If someone could please put in a Mycosynth lattice from Darksteel that would be helpful
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Re: Card Requests
by Hellfish » 16 May 2011, 20:03
Added Ambush Commander and Soulless One
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
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Re: Card Requests
by Corwin72 » 18 May 2011, 18:13
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Re: Card Requests - Windbrisk Heights
by cdavisnet » 18 May 2011, 18:25
Hello guy, can someone help me please with this card:
Windbrisk Heights
I am not sure if it is possible to add it as a card for Forge ?
Thanks
Dave
Windbrisk Heights
I am not sure if it is possible to add it as a card for Forge ?
Thanks
Dave
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Re: Card Requests
by Agetian » 21 May 2011, 03:58
Do you think that with the new AF PreventDamage feature it's now possible to code the Circles of Protection cycle (CoP Black, CoP Green, etc., plus CoP Artifacts)? I haven't looked into card creation yet but it might be one of the aspects of Forge coding that I might be willing to take a shot at - if this is codable and if no one is willing to make them, I might actually take a whack at it (though it's likely to take me time to figure out the card scripting
).

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Re: Card Requests - Windbrisk Heights
by Sloth » 21 May 2011, 06:08
Gerrard Capashen is scriptable if targeting the opponent dring your upkeep is omitted (no functional difference as long as we don't have Ivory Mask).
Not at the moment.cdavisnet wrote:Hello guy, can someone help me please with this card:
Windbrisk Heights
I am not sure if it is possible to add it as a card for Forge ?
Thanks
Dave
Circles of Protection are not possible with AF PreventDamage at the moment, since choosing (pseudo targeting) a source (which is quite complicated) is not supported at the moment.Agetian wrote:Do you think that with the new AF PreventDamage feature it's now possible to code the Circles of Protection cycle (CoP Black, CoP Green, etc., plus CoP Artifacts)? I haven't looked into card creation yet but it might be one of the aspects of Forge coding that I might be willing to take a shot at - if this is codable and if no one is willing to make them, I might actually take a whack at it (though it's likely to take me time to figure out the card scripting).
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Re: Card Requests
by theonerayman » 22 May 2011, 09:53
Is Natural Balance possible?
It doesnt seem like a hard mechanic (no offense I know nothing about programing). If a player has to many lands they sac, if they have not enough they go up to. Its the only card missing to build the old Mike Long, ProsBloom deck!
It doesnt seem like a hard mechanic (no offense I know nothing about programing). If a player has to many lands they sac, if they have not enough they go up to. Its the only card missing to build the old Mike Long, ProsBloom deck!
Last edited by Chris H. on 22 May 2011, 13:38, edited 1 time in total.
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Re: Card Requests
by friarsol » 22 May 2011, 13:21
Actually it is a difficult mechanic due to the multiple conditions and multiple scenarios. Some cards that are simple to explain in person aren't necessarily simple to write in a script and simple for the AI to know what to do with.theonerayman wrote:Is Natural Balance possible?
It doesnt seem like a hard mechanic (no offense I know nothing about programing). If a player has to many lands they sac, if they have not enough they go up to. Its the only card missing to build the old Mike Long, ProsBloom deck!
I also don't believe we have a way to handle "Sacrifice the Rest" in Script form.
Last edited by Chris H. on 22 May 2011, 13:39, edited 1 time in total.
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Re: Card Requests
by Devilman06 » 22 May 2011, 21:42
all of the ascensions would also be nice please
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