Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Chris H. » 14 May 2011, 11:41
`Bundy wrote:Verdant Touch has a buyback of 4. This should be 3.
Fixed, thank you Bundy.
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Re: Current Known Bugs list
by Agetian » 15 May 2011, 07:50
In the latest SVN at the moment of posting, destroying Uncontrollable Anger with Naturalize keeps the +2/+2 effect (not sure about the "attacks each turn if able" because the AI possessed the creature with UA).
Situation: AI casts Wild Griffin and puts Uncontrollable Anger on it, it becomes 4/4 and attacks each turn if able.
I cast Naturalize on his Uncontrollable Anger to destroy it, it goes to graveyard correctly but Wild Griffin is still 4/4.
Situation: AI casts Wild Griffin and puts Uncontrollable Anger on it, it becomes 4/4 and attacks each turn if able.
I cast Naturalize on his Uncontrollable Anger to destroy it, it goes to graveyard correctly but Wild Griffin is still 4/4.
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Re: Current Known Bugs list
by slapshot5 » 15 May 2011, 13:05
I can confirm this as a problem. But I don't see after a quick glance exactly why this is happening. It'll need some digging.Agetian wrote:In the latest SVN at the moment of posting, destroying Uncontrollable Anger with Naturalize keeps the +2/+2 effect (not sure about the "attacks each turn if able" because the AI possessed the creature with UA).
Situation: AI casts Wild Griffin and puts Uncontrollable Anger on it, it becomes 4/4 and attacks each turn if able.
I cast Naturalize on his Uncontrollable Anger to destroy it, it goes to graveyard correctly but Wild Griffin is still 4/4.
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Re: Current Known Bugs list
by Agetian » 15 May 2011, 13:35
Oh, and one more glitch I noticed today: the AI casts Funeral March on its own creatures instead of on my creatures (I think it'd make sense to cast it on mine because its effect is in most cases detrimental). 
EDIT: And even one more: lands like "Sulfurous Springs" do not deal damage (at least to AI and at least on their first turn, not sure if under any other circumstances it does) when tapped for colored mana - I've seen the AI use it a couple times (especially during the first turn) during the first turn to summon stuff like Bog Rats, and no damage was dealt.

EDIT: And even one more: lands like "Sulfurous Springs" do not deal damage (at least to AI and at least on their first turn, not sure if under any other circumstances it does) when tapped for colored mana - I've seen the AI use it a couple times (especially during the first turn) during the first turn to summon stuff like Bog Rats, and no damage was dealt.
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Re: Current Known Bugs list
by Sloth » 15 May 2011, 14:38
Fixed. Thanks Agetian.Agetian wrote:Oh, and one more glitch I noticed today: the AI casts Funeral March on its own creatures instead of on my creatures (I think it'd make sense to cast it on mine because its effect is in most cases detrimental).
This bug is known and these lands should not appear in AI decks.Agetian wrote:EDIT: And even one more: lands like "Sulfurous Springs" do not deal damage (at least to AI and at least on their first turn, not sure if under any other circumstances it does) when tapped for colored mana - I've seen the AI use it a couple times (especially during the first turn) during the first turn to summon stuff like Bog Rats, and no damage was dealt.
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Re: Current Known Bugs list
by Agetian » 15 May 2011, 15:11
No problem, thanks for fixing it Sloth!
And about the second thing - well, AI does draft cards such as Sulfurous Springs in the draft mode - perhaps AI should resort to not drafting them or at least not using them in their decks and replacing them with generic basic lands instead if they are listed as NoAI?.. (just a little suggestion
).


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Re: Current Known Bugs list
by Sloth » 16 May 2011, 20:09
This shouldn't be happening anymore. Thanks cc-drake.cc-drake wrote:- AI plays Feral Lightning after combat
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Re: Current Known Bugs list
by Eowin » 17 May 2011, 08:21
Hi Folks,
"Moltensteel Dragon" misses flying.
many thanks for your work =:)
Eowin
Solution: Add "K:Flying" to cardsfolder\moltensteel_dragon.txt
"Moltensteel Dragon" misses flying.
many thanks for your work =:)
Eowin
Solution: Add "K:Flying" to cardsfolder\moltensteel_dragon.txt
Last edited by Eowin on 17 May 2011, 09:10, edited 1 time in total.
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Re: Current Known Bugs list
by Eowin » 17 May 2011, 08:42
Hi Developers,
I see probs with "Porcelain Legionaire". Forge shows "First Strike", but the Legionaire does not strike first. What I notice is, it is written "First strike" and not "First Strike" - lower case strike - in cardsfolder\porcelain_leginaire.txt
many thanks for your work =:)
Eowin
Solution: It's the lower case "strike"...
I see probs with "Porcelain Legionaire". Forge shows "First Strike", but the Legionaire does not strike first. What I notice is, it is written "First strike" and not "First Strike" - lower case strike - in cardsfolder\porcelain_leginaire.txt
many thanks for your work =:)
Eowin
Solution: It's the lower case "strike"...
Last edited by Eowin on 17 May 2011, 09:10, edited 1 time in total.
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Re: Current Known Bugs list
by Eowin » 17 May 2011, 08:46
Hi Developers,
I cannot reanimate (flashback) "Kuldotha Phoenix". I have three Artifacts on the Battlefield ("Palladium Myr", a Golem, "Viridian Claw") and enough Mana left. I click Flashback->"Kuldotha Phoenix" and Forge only closes the Flashback window.
Many thanks for your work =:)
Eowin
I cannot reanimate (flashback) "Kuldotha Phoenix". I have three Artifacts on the Battlefield ("Palladium Myr", a Golem, "Viridian Claw") and enough Mana left. I click Flashback->"Kuldotha Phoenix" and Forge only closes the Flashback window.
Many thanks for your work =:)
Eowin
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Re: Current Known Bugs list
by Sloth » 17 May 2011, 10:18
Moltensteel Dragon and Porcelain Legionaire are fixed. Thanks Eowin.
You can only use it during upkeep. Works for me.Eowin wrote:Hi Developers,
I cannot reanimate (flashback) "Kuldotha Phoenix". I have three Artifacts on the Battlefield ("Palladium Myr", a Golem, "Viridian Claw") and enough Mana left. I click Flashback->"Kuldotha Phoenix" and Forge only closes the Flashback window.
Many thanks for your work =:)
Eowin
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Re: Current Known Bugs list
by Ulthwithian » 17 May 2011, 15:53
As requested, I am testing my decks under the new version.
Flourishing Defenses now gives multiple tokens for multiple -1/-1 counters. Edit: It doesn't trigger on Wither/Infect damage.
One issue that has not been resolved is that when multiple creatures with -1/-1 counters are reanimated with Necroskitter, only the first ability to resolve on the stack works. All the others resolve to no effect. This is not the only effect that has this problem. I believe it's any reanimation with multiple triggers, but I can't recall another card where I've seen it happen. (I have seen it with other cards; I can't remember their names right now.)
Flourishing Defenses now gives multiple tokens for multiple -1/-1 counters. Edit: It doesn't trigger on Wither/Infect damage.
One issue that has not been resolved is that when multiple creatures with -1/-1 counters are reanimated with Necroskitter, only the first ability to resolve on the stack works. All the others resolve to no effect. This is not the only effect that has this problem. I believe it's any reanimation with multiple triggers, but I can't recall another card where I've seen it happen. (I have seen it with other cards; I can't remember their names right now.)
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Re: Current Known Bugs list
by Ulthwithian » 17 May 2011, 16:02
Morbid Bloom does not seem to put Saproling tokens into play.
Epic Proportions does not remove the +5/+5 if it's removed.
Epic Proportions does not remove the +5/+5 if it's removed.
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Re: Current Known Bugs list
by friarsol » 17 May 2011, 16:08
Yep, there is active work going on in this regard. There will be big banners and fanfare when it's completed.Ulthwithian wrote:One issue that has not been resolved is that when multiple creatures with -1/-1 counters are reanimated with Necroskitter, only the first ability to resolve on the stack works. All the others resolve to no effect. This is not the only effect that has this problem. I believe it's any reanimation with multiple triggers, but I can't recall another card where I've seen it happen. (I have seen it with other cards; I can't remember their names right now.)
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Re: Current Known Bugs list
by serrasmurf » 17 May 2011, 16:51
hi,
congrats with the 8000 card milestone!
1 issue:
the new phyrexia cards are not part of the 'standard starting pool" in quest
thnx
congrats with the 8000 card milestone!
1 issue:
the new phyrexia cards are not part of the 'standard starting pool" in quest
thnx
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