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Kikidoll deck

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Kikidoll deck

Postby Mr.Chaos » 11 Sep 2008, 11:21

Ok, a new deck by me. Just a little variation on the famous Kiki-Jiki decks out there.
You take Kiki-Jiki, Mirror Breaker, add Stuffy Doll and finish it off with say, Flametongue Kavu. :lol:
Oh, yeah! Good times!
Stuffy Doll has 2 purposes here: as a blocker it is VERY nasty. and with Kiki, you can throw any creature with damage effect at the doll to redirect that damage to the opponent.

I really could use Seething Song in this deck, but I know that is not to be in this version of MTG forge.
Because of that, you sometimes will take a beating because you just cannot get that fifth mana.
Real nasty, that! :evil:

As per usual, I totally ignore flyers with this deck and cannot block them in any way. Just blast them from the sky with your creatures or direct damage spells.
Have fun and do not forget to tap the doll at the end of opponent's turn!
(Use the "stop at end of turn" option in the top left menu in a game. I always use this as it gives you a bit more control over the game and allows for some tricks, like tapping the doll)
Attachments
0-Chaos-kikidoll.deck
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](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Kikidoll deck

Postby GandoTheBard » 11 Sep 2008, 20:26

Heh that is quite evil...Ive always felt Stuffy Doll was misplaced in this client since there is no way to kill it except to remove it with plowshares or cribswap. so if you arent playing white you better hope to kill the player first.
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Re: Kikidoll deck

Postby jpb » 11 Sep 2008, 23:28

You could also try to gain control of Stuffy Doll, but the player targeted when it came into play should still receive the damage done to it.
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Re: Kikidoll deck

Postby GandoTheBard » 12 Sep 2008, 02:52

Ah yes well blue has good answers for lots of things with either control or bounce or just counterspells so I dont bother to normally include it in discussions of this sort. Normally in magic you have answers in most colors but not so in MTG Forge. if -to power/toughness actually functioned that way youd have more answers in forge.
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Re: Kikidoll deck

Postby Mr.Chaos » 20 May 2009, 14:58

Okayyyy... dusting off an old post because I have made a new version of the kiki-doll deck.
Putting the new version here means you can compare the 2 decks easier.
This is what the new version looks like:

60 Total Cards

34 Creatures
-------------
4x Fire Imp
4x Flametongue Kavu
4x Goblin Lackey
3x Imperial Recruiter
4x Kiki-Jiki, Mirror Breaker
4x Mudbutton Torchrunner
4x Siege-Gang Commander
4x Stuffy Doll
3x Vulshok Sorcerer

8 Spells
----------
4x Lightning Bolt
4x Mox Ruby

18 Land
--------
1x Kher Keep
17x Mountain

Gone is Chandra Nalaar, Gone is Threaten. In is the Siege-Gang Commander and say hello to the Goblin Lackey and the Imperial Recruiter.
The recruiter helps grab the critters you need, while the lackey can help get the expensive goblins into play ahead of your mana curve.
Kiki and the commander really make me wish for Mob Justice, the card I use in my RL version of this deck.
Seething Song would still be nice here, but the recruiter/lackey duo works too.
Removing Chandra was a pain and may hurt you in some games but I like using the new creatures instead.
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](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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