Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Sloth » 22 May 2011, 09:36
Fixed! Thanks Ulthwithian.Ulthwithian wrote:AI issue: Computer targets my creatures with Echoing Courage.
If you play Khalni Gem with less than two lands in play, the game does not allow you to move past the resolution of its ETB ability.
Fixed! Thanks shinjiikuri.shinjiikuri wrote:Sage Aven is listed as Bird Soldier in the deck editor but list as Bird Wizard in the card art.
Show and Tell will automatically cast the card with the greatest mana cost, preventing the player from chosing.
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Re: Current Known Bugs list
by Sloth » 22 May 2011, 09:42
Sometimes the developers need a lot of reminders until they get their lazy brains to work on the complicated bugs.Bundy wrote:I tried some more combo's with Sprouting Phytohydra + Coat of Arms and found more cards that ignore the bonus given by coat of arms.
With 11 Sprouting Phytohydra in play, each being 10/12:
Diamond Valley gives 2 life
Doomgape gives 2 life
Miren, the Moaning Well gives 2 life
Altar of Dementia discards 0 cards
Life Chisel gives 2 life
All these cards also ignore bonus given by Gaea's Anthem and Boartusk Liege
Don't know if it helps anything that i keep on reporting cards that don't work with the Sprouting Phytohydra + Coat of Arms combo? I don't want to be annoying or anything

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Re: Current Known Bugs list
by Bundy » 22 May 2011, 11:04
Just played a game and 3 things happened (no, nothing with Sprouting Phytohydra + Coat of Arms this time
)
Boar Umbra stays attached to the creature after it is removed by taking damage. Maybe other totem armors do the same?
Not really a bug, but the AI played Kirtar's Desire on one of my defenders. Could have been used better, since a defender can't attack anyway. I think it choose the defender, because it had the highest attack power of my creatures.
AI played Cursed Scroll. lots of times when the AI used it nothing happened, so i guess it was the wrong card revealed. One time i got an error (forgot to copy it, sorry) and the game could not proceed to the next phase. I think the card revealed this time was the correct card and Cursed Scroll should have dealt 2 damage to me or a creature.

Boar Umbra stays attached to the creature after it is removed by taking damage. Maybe other totem armors do the same?
Not really a bug, but the AI played Kirtar's Desire on one of my defenders. Could have been used better, since a defender can't attack anyway. I think it choose the defender, because it had the highest attack power of my creatures.
AI played Cursed Scroll. lots of times when the AI used it nothing happened, so i guess it was the wrong card revealed. One time i got an error (forgot to copy it, sorry) and the game could not proceed to the next phase. I think the card revealed this time was the correct card and Cursed Scroll should have dealt 2 damage to me or a creature.
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Re: Current Known Bugs list
by friarsol » 22 May 2011, 12:39
This is just a single issue where last known information doesn't actually record the last known information. I've tried fixing it before but had issues "locking in" the state of a card especially when being pumped by Auras or other Enchantments.Sloth wrote:Sometimes the developers need a lot of reminders until they get their lazy brains to work on the complicated bugs.Bundy wrote:I tried some more combo's with Sprouting Phytohydra + Coat of Arms and found more cards that ignore the bonus given by coat of arms.
With 11 Sprouting Phytohydra in play, each being 10/12:
Diamond Valley gives 2 life
Doomgape gives 2 life
Miren, the Moaning Well gives 2 life
Altar of Dementia discards 0 cards
Life Chisel gives 2 life
All these cards also ignore bonus given by Gaea's Anthem and Boartusk Liege
Don't know if it helps anything that i keep on reporting cards that don't work with the Sprouting Phytohydra + Coat of Arms combo? I don't want to be annoying or anything
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Re: Current Known Bugs list
by Eowin » 22 May 2011, 13:17
Hi Developers,
I cast kicked Rite of Replication on Ajani's Pridemate and got 5 Pridemate Tokens. When I use my pimped Plant for life gain, all Pridemate Tokens trigger two times, getting two +1/+1 counters.
I cast kicked Rite of Replication on Ajani's Pridemate and got 5 Pridemate Tokens. When I use my pimped Plant for life gain, all Pridemate Tokens trigger two times, getting two +1/+1 counters.
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Re: Current Known Bugs list
by Eowin » 22 May 2011, 16:52
Hi Developers,
the triggered ability of Lys Alana Bowmaster does not seam to work. I have a Bowmaster and Scryb Sprites out and play another Bowmaster. This should trigger the "play an Elf spell", but does not.
the triggered ability of Lys Alana Bowmaster does not seam to work. I have a Bowmaster and Scryb Sprites out and play another Bowmaster. This should trigger the "play an Elf spell", but does not.
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Re: Current Known Bugs list
by Sloth » 22 May 2011, 17:35
I just tested this and it's even worse: The second Lys Alana Bowmaster doesn't even use the stack. Elvish Promenade triggers the Bowmaster just normal.Eowin wrote:Hi Developers,
the triggered ability of Lys Alana Bowmaster does not seam to work. I have a Bowmaster and Scryb Sprites out and play another Bowmaster. This should trigger the "play an Elf spell", but does not.
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Re: Current Known Bugs list
by gos » 22 May 2011, 17:41
Bogardan Hellkite:
The card image in forge (and Oracle) reads: "When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players."
The text that appears to the right in forge when you hover over the card reads: "Whenever Bogardan Hellkite enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players."
The actual functionality seems to be triggered both on entering the battlefield and attacking, like the second version, but the damage dealt each time it triggers is 5, like the first version.
The card image in forge (and Oracle) reads: "When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players."
The text that appears to the right in forge when you hover over the card reads: "Whenever Bogardan Hellkite enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players."
The actual functionality seems to be triggered both on entering the battlefield and attacking, like the second version, but the damage dealt each time it triggers is 5, like the first version.
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Re: Current Known Bugs list
by gos » 22 May 2011, 18:41
Thalakos Deceiver takes control of my creatures when it is attacking and unblocked without sacrificing itself.
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Re: Current Known Bugs list
by gos » 22 May 2011, 18:46
Æther Flash is causing this error when it triggers:
- Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
forge.Card cannot be cast to forge.card.spellability.SpellAbility
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_13 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.ClassCastException: forge.Card cannot be cast to forge.card.spellability.SpellAbility
at forge.card.abilityFactory.AbilityFactory.getDefinedSpellAbilities(AbilityFactory.java:1077)
at forge.card.abilityFactory.AbilityFactory.getDefinedObjects(AbilityFactory.java:1092)
at forge.card.abilityFactory.AbilityFactory_DealDamage.damageStackDescription(AbilityFactory_DealDamage.java:137)
at forge.card.abilityFactory.AbilityFactory_DealDamage.access$2(AbilityFactory_DealDamage.java:129)
at forge.card.abilityFactory.AbilityFactory_DealDamage$1.getStackDescription(AbilityFactory_DealDamage.java:55)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:369)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:254)
at forge.GameAction.moveTo(GameAction.java:106)
at forge.GameAction.moveToPlay(GameAction.java:296)
at forge.card.spellability.Spell_Permanent.resolve(Spell_Permanent.java:286)
at forge.MagicStack.resolveStack(MagicStack.java:754)
at forge.Phase.passPriority(Phase.java:538)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:346)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:285)
at forge.gui.input.InputControl.updateInput(InputControl.java:151)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.gui.input.InputControl.resetInput(InputControl.java:58)
at forge.Phase.passPriority(Phase.java:527)
at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:42)
at forge.GuiInput.selectButtonOK(GuiInput.java:37)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:954)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:953)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:741)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by gos » 22 May 2011, 19:05
Scion of Oona is not boosting the Changeling token I received when the AI cast Crib Swap on one of my creatures.
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Re: Current Known Bugs list
by Professor » 23 May 2011, 06:25
AI took my creature with Take Possession. On my turn, I took it back with Act of Treason and attacked with it. He Repulsed it in response, sending it back to my hand. I recast it, and it appeared on the AI side with the Take Possession text on it again. Not very fair!
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Re: Current Known Bugs list
by Eowin » 23 May 2011, 13:20
Spreading Seas seams to add produce U to special Lands in addition to their ability and does not remove their other abilities. I tested with Sejiri Refuge, Magosi, the Waterveil, Misty Rainforest and Jwar Isle Refuge. With a Forest it works fine.
For the Special Lands the Type changes to Land - Island. The Type of the Forest changes to Basic Land - Island.
For the Special Lands the Type changes to Land - Island. The Type of the Forest changes to Basic Land - Island.
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Re: Current Known Bugs list
by Nordos » 23 May 2011, 14:20
I don't know if it has been already posted, but ...
I noticed some bugs. For example, if you use Consumptive Goo for example, you can use its ability to kill an x/2 creature - but only, if it doesnt go to the stack. So, if you want to use its ability, you will have to use it once, wait until the stack is empty again and use it again, otherwise the mana will be drained, but the effect doesnt work.
This bug occured on several other cards, too, like No Mercy. It does destroy the first creature, and list the destruction of the others on the stack, too. But when its their turn to get destroyed, nothing happens.
Another bug: If a creature enchanted with Shade's Form gets destroyed, you dont get that creature back, even though it is listed in the stack as well as in the card description. I dont know, it may be the same bug as the one above ...
I noticed some bugs. For example, if you use Consumptive Goo for example, you can use its ability to kill an x/2 creature - but only, if it doesnt go to the stack. So, if you want to use its ability, you will have to use it once, wait until the stack is empty again and use it again, otherwise the mana will be drained, but the effect doesnt work.
This bug occured on several other cards, too, like No Mercy. It does destroy the first creature, and list the destruction of the others on the stack, too. But when its their turn to get destroyed, nothing happens.
Another bug: If a creature enchanted with Shade's Form gets destroyed, you dont get that creature back, even though it is listed in the stack as well as in the card description. I dont know, it may be the same bug as the one above ...
Re: Current Known Bugs list
by Sloth » 23 May 2011, 14:36
Welcome Nordos. The second issue is fixed in the developer version (even though that change produced some new bugs). The first issue is known, but needs a great deal of internal changes to be fixed (it will take more time).Nordos wrote:I don't know if it has been already posted, but ...
I noticed some bugs. For example, if you use Consumptive Goo for example, you can use its ability to kill an x/2 creature - but only, if it doesnt go to the stack. So, if you want to use its ability, you will have to use it once, wait until the stack is empty again and use it again, otherwise the mana will be drained, but the effect doesnt work.
This bug occured on several other cards, too, like No Mercy. It does destroy the first creature, and list the destruction of the others on the stack, too. But when its their turn to get destroyed, nothing happens.
Another bug: If a creature enchanted with Shade's Form gets destroyed, you dont get that creature back, even though it is listed in the stack as well as in the card description. I dont know, it may be the same bug as the one above ...
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