Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Nordos » 25 May 2011, 17:12
no idea which part causes it (or maybe more parts are needed?), but with my deck, the error occurs quite often.
Cant boil it down, though ... I will play my deck some more times, mybe I find a constante (additional I will try that deck w/o Soldevi Digger)
Cant boil it down, though ... I will play my deck some more times, mybe I find a constante (additional I will try that deck w/o Soldevi Digger)
Re: Current Known Bugs list
by Bundy » 25 May 2011, 17:26
I play Epic Struggle with 4 creatures in play, next turn i win the game.
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Re: Current Known Bugs list
by eljinete7 » 25 May 2011, 17:33
Forge's AI put a second Braids, Conjurer Adept onto the battlefield with its other Braids, Conjurer Adept 's ability. So, they both died. 

Re: Current Known Bugs list
by Sloth » 25 May 2011, 18:50
Fixed! Thanks Bundy.Bundy wrote:I play Epic Struggle with 4 creatures in play, next turn i win the game.
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Re: Current Known Bugs list
by Eowin » 26 May 2011, 06:18
Hi Developers,
I have a Brimstone Mage and a Gigantomancer in play. The Gigantomancer cannot make the Brimstone Mage 7/7.
I tested a little bit and found, that the Gigantomancer has probs with Creatures with level up - independent if they have counters on or not.
I have a Brimstone Mage and a Gigantomancer in play. The Gigantomancer cannot make the Brimstone Mage 7/7.
I tested a little bit and found, that the Gigantomancer has probs with Creatures with level up - independent if they have counters on or not.
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Re: Current Known Bugs list
by Nordos » 26 May 2011, 11:41
Got following error when I try to start forge :S
- Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
Unexpected end of file
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.io.IOException: Unexpected end of file
at forge.NewDeckIO.read(NewDeckIO.java:251)
at forge.NewDeckIO.readFile(NewDeckIO.java:221)
at forge.NewDeckIO.<init>(NewDeckIO.java:61)
at forge.Gui_NewGame.<init>(Gui_NewGame.java:46)
at forge.Gui_NewGame$2.run(Gui_NewGame.java:150)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by Bundy » 26 May 2011, 12:45
Just got this error message
AI has Royal Herbalist in play enchanted by Holy Armor. Maybe this card was activated? But i don't see any lands tapped ...
EDIT: AI just used Royal Herbalist in the second round without any problems (not enchanted this time).
ANOTHER EDIT: i have Devoted Hero with Basilisk Collar equiped to it. It gets blocked by Kithkin Rabble (4/4 at the moment), but the deathtouch of Basilisk Collar does nothing. My Devoted Hero goes to the graveyard and the defender stays in play.
And yet another EDIT:
AI used Royal Herbalist again. AI got 1 life and then i get this error:
Last EDIT (i promise
)
Got the same error some more times, but was able to continue. The AI graveyard was empty. Now the Royal Herbalist is no longer in play and the errors stopped. Could it be the Royal Herbalist tries to exiles the top card of the graveyard instead of the library?
- Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.spellability.Cost_Payment.payComputerCosts(Cost_Payment.java:560)
at forge.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:82)
at forge.ComputerUtil.playCards(ComputerUtil.java:44)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:40)
at forge.ComputerAI_General.main2(ComputerAI_General.java:34)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:67)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:33)
at forge.GuiInput.setInput(GuiInput.java:29)
at forge.GuiInput.update(GuiInput.java:23)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.Phase.nextPhase(Phase.java:385)
at forge.Phase.nextPhase(Phase.java:388)
at forge.Phase.nextPhase(Phase.java:388)
at forge.Phase.nextPhase(Phase.java:388)
at forge.Phase.nextPhase(Phase.java:388)
at forge.Phase.nextPhase(Phase.java:388)
at forge.Phase.nextPhase(Phase.java:388)
at forge.Phase.nextPhase(Phase.java:388)
at forge.Phase.nextPhase(Phase.java:388)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:746)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
AI has Royal Herbalist in play enchanted by Holy Armor. Maybe this card was activated? But i don't see any lands tapped ...
EDIT: AI just used Royal Herbalist in the second round without any problems (not enchanted this time).
ANOTHER EDIT: i have Devoted Hero with Basilisk Collar equiped to it. It gets blocked by Kithkin Rabble (4/4 at the moment), but the deathtouch of Basilisk Collar does nothing. My Devoted Hero goes to the graveyard and the defender stays in play.
And yet another EDIT:
AI used Royal Herbalist again. AI got 1 life and then i get this error:
- Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.spellability.Cost_Payment.payComputerCosts(Cost_Payment.java:560)
at forge.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:82)
at forge.ComputerUtil.playCards(ComputerUtil.java:44)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:298)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:285)
at forge.gui.input.InputControl.updateInput(InputControl.java:151)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.gui.input.InputControl.resetInput(InputControl.java:58)
at forge.Phase.passPriority(Phase.java:527)
at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:42)
at forge.GuiInput.selectButtonOK(GuiInput.java:37)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:954)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:953)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:741)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Last EDIT (i promise

Got the same error some more times, but was able to continue. The AI graveyard was empty. Now the Royal Herbalist is no longer in play and the errors stopped. Could it be the Royal Herbalist tries to exiles the top card of the graveyard instead of the library?
- Bundy
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Re: Current Known Bugs list
by Agetian » 26 May 2011, 13:31
I noticed that the Suspend keyword apparently does nothing - I'm not sure if it's just not implemented yet (I haven't found it on the known bugs list at least), but the only thing that paying the Suspend cost does is exile the card from your hand; however, it never comes back into play (tried with several cards with Suspend and I have waited for at least twice as much as necessary for the Suspend to trigger). Is it just me possibly missing something, is this possibly an unimplemented feature, or is it a bug?..
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Re: Current Known Bugs list
by Bundy » 26 May 2011, 13:34
I activate Wakestone Gargoyle in my turn. In my next turn my defenders can still attack without activating Wakestone Gargoyle again.
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Re: Current Known Bugs list
by friarsol » 26 May 2011, 14:43
Suspend used to work. It may be having the same issues that Auras are in this release. I'll try to test it in the dev version later tonight if someone doesn't test it first.Agetian wrote:I noticed that the Suspend keyword apparently does nothing - I'm not sure if it's just not implemented yet (I haven't found it on the known bugs list at least), but the only thing that paying the Suspend cost does is exile the card from your hand; however, it never comes back into play (tried with several cards with Suspend and I have waited for at least twice as much as necessary for the Suspend to trigger). Is it just me possibly missing something, is this possibly an unimplemented feature, or is it a bug?..
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Re: Current Known Bugs list
by timmermac » 26 May 2011, 15:19
I used Ancestral Vision in the 5/17 beta and it worked fine. Suspend must have gonked since then.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Agetian » 26 May 2011, 15:32
I actually tested it on the latest SVN as of today 4 PM, and it didn't work for me.friarsol wrote:Suspend used to work. It may be having the same issues that Auras are in this release. I'll try to test it in the dev version later tonight if someone doesn't test it first.Agetian wrote:I noticed that the Suspend keyword apparently does nothing - I'm not sure if it's just not implemented yet (I haven't found it on the known bugs list at least), but the only thing that paying the Suspend cost does is exile the card from your hand; however, it never comes back into play (tried with several cards with Suspend and I have waited for at least twice as much as necessary for the Suspend to trigger). Is it just me possibly missing something, is this possibly an unimplemented feature, or is it a bug?..
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Re: Current Known Bugs list
by friarsol » 26 May 2011, 15:54
Agetian, if you are posting bugs related to the SVN please put them in the SVN bug forum.
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Re: Current Known Bugs list
by Agetian » 26 May 2011, 15:58
Oh OK, didn't realize there actually was one, will repost there.friarsol wrote:Agetian, if you are posting bugs related to the SVN please put them in the SVN bug forum.
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Re: Current Known Bugs list
by friarsol » 26 May 2011, 16:13
No problem. We split them up to prevent very confused Devs.Agetian wrote:Oh OK, didn't realize there actually was one, will repost there.friarsol wrote:Agetian, if you are posting bugs related to the SVN please put them in the SVN bug forum.
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