Current Known Bugs list
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Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Accountancy » 02 Jun 2011, 09:09
Briar Shield's activated ability doesn't work.
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Re: Current Known Bugs list
by Sloth » 02 Jun 2011, 09:42
Fixed! Thanks Ulthwithian.Ulthwithian wrote:Also, War Report is not calculating the lifegain correctly. It should count artifact creatures 'twice', once for each type.
Fixed! Thanks Bundy.Bundy wrote:Computer pays 4 every turn for Goblin Dirigible when it's not tapped.
Fixed! Thanks Chris.Chris H. wrote:The AI put two copies of Kher Keep onto the battlefield and they both went to the graveyard, not a smart move.
Fixed! Thanks Xitax.Xitax wrote:Played a kicked Llanowar Elite - got no +1/+1 counters.
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Re: Current Known Bugs list
by Bundy » 02 Jun 2011, 10:34
. Caltrops deals all damage to 1 creature.
I attack with 3 goblin tokens, the first attacker gets 3 damage, the other tokens get no damage.
Why does Caltrops get no mouse-over effect when it's the first word of the message 
I attack with 3 goblin tokens, the first attacker gets 3 damage, the other tokens get no damage.


Last edited by Chris H. on 02 Jun 2011, 10:36, edited 1 time in total.
Reason: mouse-over
Reason: mouse-over
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Re: Current Known Bugs list
by Chris H. » 02 Jun 2011, 10:38
`
Good question. I added a ". " in front of the card name and took care of it for you. Looks OK now.

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Re: Current Known Bugs list
by Agetian » 02 Jun 2011, 11:35
Here's a bug that equally applies to the latest official beta (31st May) and to the latest SVN: the game will crash when randomly generating a theme deck if it uses the -1/-1 Counters BG theme and tries to put the card into the deck called "Grief Tyrant". The mentioned card is not implemented (the grief_tyrant.txt is not among the supported card files). I can easily fix this by removing the mentioned card from the theme file, but I'm not sure if perhaps it should be fixed by implementing the card instead? Please let me know if you'd like me to remove it from the theme file.
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Re: Current Known Bugs list
by Bundy » 02 Jun 2011, 11:42
When i cast Artisan of Kozilek it enters the battlefield. Then i get to choose a creature to return. When the chosen creature is returned, Artisan of Kozilek just disapears from the battlefield. I checked all graveyards and exile piles to see if it ended up there, but it's just gone.
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These are not bugs, but i think the AI could have played the cards better, or made better use of mana instead of wasting it on effects not needed at the moment:
• The computer used Ark of Blight to destroy one of my 3 forests in play, while i also had Gaea's Cradle. This would have been a better target since it produces more mana.
• The computer activates Ezuri, Renegade Leader every turn (the +3+3 trample ability). It is the only creature the AI controls and the AI does not attack with it because i have better defense. A bit of a waste of the mana, maybe the AI could have cast a spell with it instead.
• The computer activates Darksteel Brute at the start of every turn if it has mana. It would be better if it only got activated when needed to block or attack.
• When i attack with a creature with the annihilator ability, like Ulamog's Crusher, the AI always seems to sacrifice the lands it controls first. I think it would be better to keep some lands in case a creature removal spell gets drawn from the library.
_______
These are not bugs, but i think the AI could have played the cards better, or made better use of mana instead of wasting it on effects not needed at the moment:
• The computer used Ark of Blight to destroy one of my 3 forests in play, while i also had Gaea's Cradle. This would have been a better target since it produces more mana.
• The computer activates Ezuri, Renegade Leader every turn (the +3+3 trample ability). It is the only creature the AI controls and the AI does not attack with it because i have better defense. A bit of a waste of the mana, maybe the AI could have cast a spell with it instead.
• The computer activates Darksteel Brute at the start of every turn if it has mana. It would be better if it only got activated when needed to block or attack.
• When i attack with a creature with the annihilator ability, like Ulamog's Crusher, the AI always seems to sacrifice the lands it controls first. I think it would be better to keep some lands in case a creature removal spell gets drawn from the library.
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Re: Current Known Bugs list
by Kersed » 02 Jun 2011, 13:10
Some triggered abilities aren't working at all. The only ones I know for sure aren't working are the CitP triggers for Ally creatures and Necroskitter's triggered ability.
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Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
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Re: Current Known Bugs list
by Almost_Clever » 02 Jun 2011, 17:11
The autocarding feature apparently assumes the first character is a flag so if you start your post with the name of a card, it's not checking the first character and not finding a match. Additionally, if I remember correctly, you will disable autocarding for the entire post if your first character is an "A."Chris H. wrote:`
Good question. I added a ". " in front of the card name and took care of it for you. Looks OK now.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by Almost_Clever » 02 Jun 2011, 17:17
I've seen the same thing. Additionally, in games after in a session (not just the same match) after this has happened you cannot even cast Artisan of Kozilek (the game acts like you never click on it in your hand). Also, I selected it to be shuffled back into your library via See Beyond and it stayed in my handBundy wrote:When i cast Artisan of Kozilek it enters the battlefield. Then i get to choose a creature to return. When the chosen creature is returned, Artisan of Kozilek just disapears from the battlefield. I checked all graveyards and exile piles to see if it ended up there, but it's just gone.

A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by Nordos » 02 Jun 2011, 17:30
Yeah, I experienced that one, too. You can 'discard' it too, yet it will be still in your hand.
I think, for me it has been caused by Teferi's Puzzle Box ,but im still unsure...
I think, for me it has been caused by Teferi's Puzzle Box ,but im still unsure...
Re: Current Known Bugs list
by DeadSpeak » 02 Jun 2011, 19:51
Nihil Spellbomb.
When you sack it to exile target players graveyard, it exiles itself instead of going to the graveyard, which would trigger the "pay B to draw a card" option.
It has this "| Cost$ T Exile<1/CARDNAME> |", which should be "| Cost$ T Sac<1/CARDNAME> |".
When you sack it to exile target players graveyard, it exiles itself instead of going to the graveyard, which would trigger the "pay B to draw a card" option.
It has this "| Cost$ T Exile<1/CARDNAME> |", which should be "| Cost$ T Sac<1/CARDNAME> |".
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Re: Current Known Bugs list
by Sloth » 02 Jun 2011, 20:04
Fixed! Thanks for reporting the bug and contributing the fix yourself DeadSpeak!DeadSpeak wrote:Nihil Spellbomb.
When you sack it to exile target players graveyard, it exiles itself instead of going to the graveyard, which would trigger the "pay B to draw a card" option.
It has this "| Cost$ T Exile<1/CARDNAME> |", which should be "| Cost$ T Sac<1/CARDNAME> |".
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Re: Current Known Bugs list
by Nordos » 02 Jun 2011, 22:47
I played Geth's Grimoire. The AI drawed too many cards, and had to discard 2. Butthe trigger of the Grimoire keep coming, the AI has no chance to discard his cards, before it triggers again. And again. And again. I cant cancel it neither. Even if I say, I dont want to draw a card, the trigger wont stop ...
Re: Current Known Bugs list
by Chris H. » 03 Jun 2011, 15:06
`Chris H. wrote:The AI attached a Bloodshed Fever aura onto my plant wall with defender.
Upon investigation it appears that the AI code for enPumpCurse is not removing targets from the list of available targets. I have partially fixed this but there is still a little work to do.
Granted, with the plans stated in the Consolidation of Auras topic my repairs may/will be temporary. At least I'm keeping busy.

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Re: Current Known Bugs list
by Chris H. » 03 Jun 2011, 19:19
`Chris H. wrote:`Chris H. wrote:The AI attached a Bloodshed Fever aura onto my plant wall with defender.
Upon investigation it appears that the AI code for enPumpCurse is not removing targets from the list of available targets. I have partially fixed this but there is still a little work to do.
I finished my bug fix and merged it into the SVN. The AI should use the enPumpCurse auras more intelligently.
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