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A quest strategy question

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Re: A quest strategy question

Postby timmermac » 06 Mar 2011, 20:36

timmermac wrote:#-o casting a Coat of Arms when the computer has a bunch of Saprolings out isn't the best of ideas, Dwarf. #-o
#-o Oops... did it again... this time against a Bird deck... go figure. #-o

I am now 6-8 with an imported Sliver deck made several versions ago. Starting with 20 life and no pets/walls.

Sol, that combo could get very nasty, if you can get it to go off.
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Re: A quest strategy question

Postby timmermac » 20 Mar 2011, 19:56

Using a quest I started in the March 4th beta with the March 18th beta, I am 34-54. I just got spanked with my DragonsV deck and an animated Stirring Wildwood, so those seem to be working as intended... unfortunately. I am currently playing with my entire collection of cards, which rounds out to almost 2500 at the moment. I might just have an AI deck coming soon. I'm thinking about trying my original paper magic deck, which was a red/blue flying fatty deck.
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Re: A quest strategy question

Postby Chris H. » 20 Mar 2011, 20:04

timmermac wrote:Using a quest I started in the March 4th beta with the March 18th beta, I am 34-54. I just got spanked with my DragonsV deck and an animated Stirring Wildwood, so those seem to be working as intended... unfortunately. I am currently playing with my entire collection of cards, which rounds out to almost 2500 at the moment. I might just have an AI deck coming soon. I'm thinking about trying my original paper magic deck, which was a red/blue flying fatty deck.
`
I have a number of interesting and weird ideas for some more quest AI decks. It has been a long time since I contributed to this portion of the project. I have a few other tasks to finish first and I hate to leave too many loose ends. :)
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Re: A quest strategy question

Postby Chris H. » 02 Jun 2011, 01:33

It has been awhile since my last quest that I decided to start one up again. We have changed a number of the old quest decks and added a handful of new ones.

Today I was able to finally figure out how to fix the sorting by the rarity bug and got it working correctly. As a bonus, cards that you win in the quest now show up at the top of the card list when you sort by rarity. :)

Here is my 40 card BU quest deck after one win and no losses:

40 card BU quest deck | Open
40 Total Cards

18 Creatures
-------------
1x Barony Vampire
1x Blood Seeker
1x Bloodhusk Ritualist
2x Darkslick Drake
1x Geth, Lord of the Vault
1x Gravelgill Axeshark
1x Halimar Excavator
1x Hedron Scrabbler
1x Howling Banshee
1x Merfolk Observer
1x Plague Stinger
1x Sangromancer
1x Scrapdiver Serpent
1x Skinrender
1x Spined Thopter
1x Toxic Nim
1x Ulamog's Crusher

6 Spells
----------
1x Angelheart Vial
1x Dismember
1x Elixir of Immortality
1x Essence Feed
1x Rite of Replication
1x Silverskin Armor

16 Land
--------
8x Island
8x Swamp
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Re: A quest strategy question

Postby Sloth » 02 Jun 2011, 06:48

Chris H. wrote:It has been awhile since my last quest that I decided to start one up again. We have changed a number of the old quest decks and added a handful of new ones.

Today I was able to finally figure out how to fix the sorting by the rarity bug and got it working correctly. As a bonus, cards that you win in the quest now show up at the top of the card list when you sort by rarity. :)

Here is my 40 card BU quest deck after one win and no losses:

40 card BU quest deck | Open
40 Total Cards

18 Creatures
-------------
1x Barony Vampire
1x Blood Seeker
1x Bloodhusk Ritualist
2x Darkslick Drake
1x Geth, Lord of the Vault
1x Gravelgill Axeshark
1x Halimar Excavator
1x Hedron Scrabbler
1x Howling Banshee
1x Merfolk Observer
1x Plague Stinger
1x Sangromancer
1x Scrapdiver Serpent
1x Skinrender
1x Spined Thopter
1x Toxic Nim
1x Ulamog's Crusher

6 Spells
----------
1x Angelheart Vial
1x Dismember
1x Elixir of Immortality
1x Essence Feed
1x Rite of Replication
1x Silverskin Armor

16 Land
--------
8x Island
8x Swamp
I guess you've used the standard card pool. It's so much more powerful than the average complete pool, it's close to cheating.
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Re: A quest strategy question

Postby Chris H. » 02 Jun 2011, 10:32

Sloth wrote:I guess you've used the standard card pool. It's so much more powerful than the average complete pool, it's close to cheating.
`
Yeah, I used the "Standard (Type 2) Starting Pool". This is my first quest since that feature was added. It is a nice feature for those of us who need a wee bit of help to get a nice starting deck without importing a killer deck.

My first opponent was the new kobold deck. I barely won that match. I was able to get out the Ulamog's Crusher on the third game and that was the deciding factor.
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Re: A quest strategy question

Postby friarsol » 02 Jun 2011, 11:50

Sloth wrote:
Chris H. wrote:It has been awhile since my last quest that I decided to start one up again. We have changed a number of the old quest decks and added a handful of new ones.
I guess you've used the standard card pool. It's so much more powerful than the average complete pool, it's close to cheating.
Yea I feel like when you play with the Standard Pool it's so much easier to get an Infect deck rolling and cash in on the bonus bucks provided.
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Re: A quest strategy question

Postby Rob Cashwalker » 02 Jun 2011, 20:00

Should we include more format definitions? Like Extended or the new Modern?
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Re: A quest strategy question

Postby Sloth » 02 Jun 2011, 20:10

Rob Cashwalker wrote:Should we include more format definitions? Like Extended or the new Modern?
I'm sure some users would appreciate Modern Magic, but maybe we should wait until Wizards will really make it an official format (otherwise users won't know the terminology).
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Re: A quest strategy question

Postby Chris H. » 02 Jun 2011, 21:07

Someone suggested that it might be fun to start with a card pool that comes from a specific set.
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Re: A quest strategy question

Postby friarsol » 02 Jun 2011, 21:56

Sloth wrote:
Rob Cashwalker wrote:Should we include more format definitions? Like Extended or the new Modern?
I'm sure some users would appreciate Modern Magic, but maybe we should wait until Wizards will really make it an official format (otherwise users won't know the terminology).
They announced it already: http://www.wizards.com/magic/magazine/a ... ily/ld/144
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Re: A quest strategy question

Postby Sloth » 03 Jun 2011, 06:36

friarsol wrote:
Sloth wrote:
Rob Cashwalker wrote:Should we include more format definitions? Like Extended or the new Modern?
I'm sure some users would appreciate Modern Magic, but maybe we should wait until Wizards will really make it an official format (otherwise users won't know the terminology).
They announced it already: http://www.wizards.com/magic/magazine/a ... ily/ld/144
They say it's an experemint right there:
This represents only a proposal and an experiment. Self-contained events like the Community Cup are a perfect way for us to get data about potential new formats; by running Modern at the Community Cup, we will be able to get some data about what the format looks like, and we will be able to judge what you, the public, think about it. For now, that is our only goal.

Some of you have speculated about what we plan to do with the format, and have wondered in various forums whether it may be a replacement for some other format we currently support. We haven't gotten that far. We could just add this to our stable of formats, as it fills a role that no other format does. I don't think any of us know what, if anything, will happen in the future with it.
We don't know if it will stick.
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Re: A quest strategy question

Postby friarsol » 03 Jun 2011, 12:05

Psssh. You expect me to read articles now? I thought the fact that a tournament was holding the format would be official (albeit experimental) enough.
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Re: A quest strategy question

Postby rafl » 07 Jun 2011, 22:47

I think it would be nice if quest mode worked around boosters too. Like, picking your boosters on start, then get boosters as you win, perhap buy boosters on the shop.
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Re: A quest strategy question

Postby timmermac » 13 Jun 2011, 00:11

Oww.... New beta, new quest. Princess Selenia is a pain in the rump.
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