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Current Known Bugs list

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Re: Current Known Bugs list

Postby jeffwadsworth » 07 Jun 2011, 14:28

Starcrash wrote:Threaten and Act of Treason work great for stealing an opponent's creature, but if you use it on one of your own creatures simply to give it haste, you end up giving your creature to the opponent at end of turn (because of LoseControl$ EOT). These are just 2 examples of many that use this troublesome code. You can't just have the owner take the card at EOT, either, because if you steal a creature permanently (like with Dominate) it'll still cause ownership confusion.
I tried...but was shot down. Someday perhaps.

(Edit) Today it appears.
Last edited by jeffwadsworth on 07 Jun 2011, 14:34, edited 1 time in total.
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Re: Current Known Bugs list

Postby slapshot5 » 07 Jun 2011, 14:32

Starcrash wrote:Threaten and Act of Treason work great for stealing an opponent's creature, but if you use it on one of your own creatures simply to give it haste, you end up giving your creature to the opponent at end of turn (because of LoseControl$ EOT). These are just 2 examples of many that use this troublesome code. You can't just have the owner take the card at EOT, either, because if you steal a creature permanently (like with Dominate) it'll still cause ownership confusion.
This should now be fixed in SVN. It will go back to the original controller.

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Re: Current Known Bugs list

Postby slapshot5 » 07 Jun 2011, 14:41

Nordos wrote:Is is wanted, that when I used Clone to clone my Archivist, that this cloned archivist didn't had the ability to draw a card?
This is now fixed in SVN.

-slapshot5
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Re: Current Known Bugs list

Postby Nordos » 07 Jun 2011, 15:01

Another thing - I cant open various decks I made in the quest mode, I guess because they have doubled cards (the bugged ones), or cards I already have sold.
Now, how can I delete them? Or is it impossible since I cant open them anymore?
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Re: Current Known Bugs list

Postby Xitax » 08 Jun 2011, 00:05

Sloth wrote:
Xitax wrote:First question is how are Reflecting Pool and Timberland Ruins supposed to interact?
It's correct this way. Remember Lorwyn/Shadowmoor/Alara Standard with cards like Cruel Ultimatum, Cryptic Command and Cloudthresher in a single deck. This was thanks to the Reflecting Pool and the Vivid lands (Vivid Creek etc.).
Then there's a bug because I wasn't allowed to add any mana with Reflecting Pool even though the dialog box to choose mana popped up.

Also - and troubling to me as it caused me to spend a lot of time trying to figure out why my Forge was crashing - but 0Kb deck files cause Forge to crash on startup. The bad file was caused by some strange thing when I tried to exit the deck builder.
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Re: Current Known Bugs list

Postby Accountancy » 08 Jun 2011, 09:24

Vendillion Clique doesn't work, it makes you search your library for some reason, then you just draw a card.

Also I tried casting Artillerize and Immolating Souleater in my Scars block draft and the program didn't do anything no error report or anything, I could keep playing and all other cards seem to work fine, it's just as if these cards had no text. When I used Kuldotha Forgemaster to search out Immolating Souleater it entered the battlefield fine, but when I block my opponents Auriok Edgewright, it didn't die, despite receiving 2 damage. And when my opponents Priests of Norn blocked it I couldn't pump its power, it became a 0/0, yet still didn't die. I decided to try sacrificing it to Kuldotha Forgemaster, managed to somehow select it for all three sacrifices and it still didn't die!!! IMMORTAL SOULEATER!
Tried exiling it with Into the Core, still alive, but now there's also a 0/0 Immolating Souleater in my graveyard with a -1/-1 counter on it...

I posted before about Kamigawa block spirit triggers (when you cast a spirit or arcane spell) it happened again with Embersmith, its ability goes on the stack, but the spell that triggered it disappears from the game.
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Re: Current Known Bugs list

Postby serrasmurf » 08 Jun 2011, 17:13

serrasmurf wrote:hi
when I copy a creature with Rite of Replication, the copy/copies do not have any enters the battlefield triggers (no cards from mulldrifter)
hi chris,
thnx.
i'm not a programmer...."mouseover", is that something on my end or a bug?
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Re: Current Known Bugs list

Postby Chris H. » 08 Jun 2011, 17:40

serrasmurf wrote:
serrasmurf wrote:hi
when I copy a creature with Rite of Replication, the copy/copies do not have any enters the battlefield triggers (no cards from mulldrifter)
hi chris,
thnx.
i'm not a programmer...."mouseover", is that something on my end or a bug?
`
The mouse-over only works if the card is spelled correctly. And this includes upper and lower case characters. :wink:

You originally typed in the card rite of replication in lower case and notice how it now does not have an active mouse-over. If we capitalize the Rite of Replication correctly notice how it now has mouse-over.
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Re: Current Known Bugs list

Postby slapshot5 » 08 Jun 2011, 17:49

serrasmurf wrote:hi
when I copy a creature with Rite of Replication, the copy/copies do not have any enters the battlefield triggers (no cards from mulldrifter)
Rite of Replication needs to be converted to AF_CopyPermanent. Probably just requires an extra parameter for NumCopies or something like that.

I'll add it to the list.

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Re: Current Known Bugs list

Postby Eowin » 08 Jun 2011, 17:58

Ulamog, the Infinite Gyre does not go an the stack, only it's destroy ability => I cast it and the card disappears, it's not in play, grave or exile.
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Re: Current Known Bugs list

Postby Ogre » 09 Jun 2011, 14:36

Dissipation Field triggers but doesn't force the creatures to the players hands.
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Re: Current Known Bugs list

Postby slapshot5 » 09 Jun 2011, 14:38

slapshot5 wrote:
serrasmurf wrote:hi
when I copy a creature with Rite of Replication, the copy/copies do not have any enters the battlefield triggers (no cards from mulldrifter)
Rite of Replication needs to be converted to AF_CopyPermanent. Probably just requires an extra parameter for NumCopies or something like that.

I'll add it to the list.

-slapshot5
This should now be fixed in SVN. If you have SVN, try it there, otherwise, try it in the next beta.

-slapshot5
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Re: Current Known Bugs list

Postby DeadSpeak » 09 Jun 2011, 18:41

When the AI casts Spell Pierce or Mana Leak and I can't pay the extra mana cost, my spell resolves as though I had payed the mana.


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Re: Current Known Bugs list

Postby Sloth » 09 Jun 2011, 18:51

DeadSpeak wrote:When the AI casts Spell Pierce or Mana Leak and I can't pay the extra mana cost, my spell resolves as though I had payed the mana.


- DeadSpeak
Are you using the latest beta or the SVN version DeadSpeak?
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Re: Current Known Bugs list

Postby DeadSpeak » 09 Jun 2011, 19:58

Sloth wrote:
DeadSpeak wrote:When the AI casts Spell Pierce or Mana Leak and I can't pay the extra mana cost, my spell resolves as though I had payed the mana.


- DeadSpeak
Are you using the latest beta or the SVN version DeadSpeak?
Yep, the "error" also happend before I updated Forge today.

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