Feature Requests Thread
by mtgrares
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Re: Feature Requests Thread
by slappysquirrel » 13 Jun 2011, 10:16
regarding the fantasy quest pets, what if you had one pet representing each color, currently there are 4 different pets to choose from. blue is missing. also, what if perhaps there were more pets? for instance, not only have 1 pet represent each color, but maybe 2 representing each color.
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Re: Feature Requests Thread
by slappysquirrel » 13 Jun 2011, 10:21
also i feel, that i do not know who have the fantasy quest opponents even are as well. what if i gave some suggestions as to some opponents sometime. ones that would be more familiar to a wider audience.
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Re: Feature Requests Thread
by Eowin » 18 Jun 2011, 08:44
Hi Developers,
I'm again in a advanced state in quest mode and again I have probs enhancing my deck, because I get a lot of cards that do not fit to my deck. Shandalar/Manalink let me choose a card out of a big card pool (limited by type or color) as reward for won Quests. That way I'll get faster to the cards I need.
Would be great to have a card of my choice as revard for winning against quest oppenents. Limitation differes from oppenent to oppenent.
I'm again in a advanced state in quest mode and again I have probs enhancing my deck, because I get a lot of cards that do not fit to my deck. Shandalar/Manalink let me choose a card out of a big card pool (limited by type or color) as reward for won Quests. That way I'll get faster to the cards I need.
Would be great to have a card of my choice as revard for winning against quest oppenents. Limitation differes from oppenent to oppenent.
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Re: Feature Requests Thread
by anikitin » 18 Jun 2011, 15:49
Hi Developers,
I'm very fond of the quest mode but there are some things regarding card pool that I would like to see changed:
1) I think it would be great to be able to limit the card pool available to you so as to increase the probability of the card that you really need. I'm currently building a B Vampire deck, and for 6-7 games I didn't get a single card I need, which gets pretty annoying. So maybe you could select your rewards (as Eowin pointed out above), or perhaps limit the card pool by excluding certain colors: say, I choose B and colorless, and from that point on all the boosters I win contain only B or colorless cards.
2) Could something be done about 500 selling cap? Frankly, I don't see the point of keeping a bunch of pretty much useless cards for half my Quest just so I can sell them for a decent price at the stage of the game when I'm no longer in dire need of cash. Perhaps cap could be made an optional feature and not a mandatory one?
Offtopic: is there some way to tweak the amount of cards in the Card Shop? I know how to change starting pool and boosters, but I can't find any options for the Shop.
Thanks for your great work, guys!
I'm very fond of the quest mode but there are some things regarding card pool that I would like to see changed:
1) I think it would be great to be able to limit the card pool available to you so as to increase the probability of the card that you really need. I'm currently building a B Vampire deck, and for 6-7 games I didn't get a single card I need, which gets pretty annoying. So maybe you could select your rewards (as Eowin pointed out above), or perhaps limit the card pool by excluding certain colors: say, I choose B and colorless, and from that point on all the boosters I win contain only B or colorless cards.
2) Could something be done about 500 selling cap? Frankly, I don't see the point of keeping a bunch of pretty much useless cards for half my Quest just so I can sell them for a decent price at the stage of the game when I'm no longer in dire need of cash. Perhaps cap could be made an optional feature and not a mandatory one?
Offtopic: is there some way to tweak the amount of cards in the Card Shop? I know how to change starting pool and boosters, but I can't find any options for the Shop.
Thanks for your great work, guys!
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Re: Feature Requests Thread
by timmermac » 18 Jun 2011, 20:27
I don't know about tweaking, but I have found that as you win, more cards appear in the shop.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Feature Requests Thread
by DennisBergkamp » 22 Jun 2011, 23:20
One thing I noticed when playing the new and official WotC Duels of the Planeswalkers games, is that they have cards for each deck that unlock as games are won... it's a bit trickier for Forge though (since decks are not preconstructed).Eowin wrote:Hi Developers,
I'm again in a advanced state in quest mode and again I have probs enhancing my deck, because I get a lot of cards that do not fit to my deck. Shandalar/Manalink let me choose a card out of a big card pool (limited by type or color) as reward for won Quests. That way I'll get faster to the cards I need.
Would be great to have a card of my choice as revard for winning against quest oppenents. Limitation differes from oppenent to oppenent.
But I think one of the coolest features for quest mode would be to have some kind of AI that analyzes the player's deck after every x wins (maybe 2, 3 or 4?) and comes up with good candidates for cards that would be useful additions to the deck. The player can then select one (or more) cards from those candidates to add to their collection. Coming up with a good implementation of this is probably quite tricky though, since there are so many different combos a player might be going for.
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Re: Feature Requests Thread
by moomarc » 23 Jun 2011, 07:34
Perhaps the pool of reward card choices could be generated through three channels. The largest portion would be based on color. Then if there's a predominant creature type, throw in one or two of those even if they're not necessarily the right colors (that way if you're building a sliver deck, for example, you can limit the initial colors but not have to worry about being stuck with slivers from that color pie only in rewards). Finally you could check for high percentages of enchantments and artifacts for decks based on those.DennisBergkamp wrote:But I think one of the coolest features for quest mode would be to have some kind of AI that analyzes the player's deck after every x wins (maybe 2, 3 or 4?) and comes up with good candidates for cards that would be useful additions to the deck. The player can then select one (or more) cards from those candidates to add to their collection. Coming up with a good implementation of this is probably quite tricky though, since there are so many different combos a player might be going for.
Perhaps additional checks could be made for specific cards, with the list growing as time goes on. For instance, if Isochron Scepter is in the deck there would be an increased likelihood of instants with CMC 1 or 2 appearing. Or if Kiki-Jiki, Mirror Breaker is in, then cards with ETB or goes to the graveyard triggers would have an increased chance of appearing.
-Marc
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Re: Feature Requests Thread
by serrasmurf » 28 Jun 2011, 14:01
i think the best way to improve card selection is the (occasional) possibility to choose the set your fresh boosters are from. if for instance you start with standard starting pool, it would create a lot of synergy if 1 out of 2 new boosters would be from the standard pool
Another request is to have your starting card pool be truly random, per booster. Now you have only a single copiy of each card. if the randomization would be done per boosters then you woould probably end up with some duplicate copies, increasing synergy en game variance
Another request is to have your starting card pool be truly random, per booster. Now you have only a single copiy of each card. if the randomization would be done per boosters then you woould probably end up with some duplicate copies, increasing synergy en game variance
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Re: Feature Requests Thread
by serrasmurf » 28 Jun 2011, 14:02
regarding sealed and draft: how does card evaluation for the AI work? has anybody thought of importing card evaluation scores from other websites? (e.g. LSV from channelfireball)
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Re: Feature Requests Thread
by Rob Cashwalker » 28 Jun 2011, 14:14
I'll be applying the set-based booster generator to the Quest mode soon.
Right now, the AI makes some simple evaluations that compare p/t to the mana cost, with bonuses for keywords and abilities.
I have recently implemented a method to track what the human chooses, then uploads the pick data to cardforge.org, where it's averaged in a database. While the data collection period is going on, I will be modifying the draft AI to use the generated data for sorting the cards presented. There's more details in the Drafting thread below.
Right now, the AI makes some simple evaluations that compare p/t to the mana cost, with bonuses for keywords and abilities.
I have recently implemented a method to track what the human chooses, then uploads the pick data to cardforge.org, where it's averaged in a database. While the data collection period is going on, I will be modifying the draft AI to use the generated data for sorting the cards presented. There's more details in the Drafting thread below.
The Force will be with you, Always.
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Re: Feature Requests Thread
by Vecc » 30 Jun 2011, 18:40
For the Quest Mode:
Making it so your pet doesn't reset when you go to the Quests screen, being able to chose the order in which your decks appear at the deck selection form, and having the 'n' rarity also work in the Card Shop screen.
Those I believe to be very simple things which would make the whole experience more enjoyable. Cheers, guys.
Making it so your pet doesn't reset when you go to the Quests screen, being able to chose the order in which your decks appear at the deck selection form, and having the 'n' rarity also work in the Card Shop screen.
Those I believe to be very simple things which would make the whole experience more enjoyable. Cheers, guys.

Re: Feature Requests Thread
by Bukz » 09 Jul 2011, 22:39
Maybe this has already been suggested before but I think it would be nice to have a "damage counter" on the "Declare Attackers" phase, that lets you know how much damage you will be dealing to the enemy total.
Also I think the player should be unable to select any creature that does less than or equal to 0 damage during this "Declare Attackers" phase (unless the card has an ability that will give that creature greater than 0 damage and the player is able to afford the mana for the ability) since those creatures will be dealing no damage anyways.
As for card requests, I'd love to see the jinxed idol implemented in Forge.
Also I think the player should be unable to select any creature that does less than or equal to 0 damage during this "Declare Attackers" phase (unless the card has an ability that will give that creature greater than 0 damage and the player is able to afford the mana for the ability) since those creatures will be dealing no damage anyways.
As for card requests, I'd love to see the jinxed idol implemented in Forge.

Last edited by Bukz on 10 Jul 2011, 03:01, edited 1 time in total.
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Re: Feature Requests Thread
by jmartus » 10 Jul 2011, 01:53
a gauntlet mode that what was like in the old duels of the planeswalker game.
Re: Feature Requests Thread
by Xitax » 11 Jul 2011, 04:15
Would like to request that my windows not be reset when 'continuing' or 'restarting a match'. Forge doesn't like the size of my card jpg window and keeps resetting it to smaller size, but only between games. Thanks!
Or even better, an option to lock the card jpg view at 'actual' size?
Or even better, an option to lock the card jpg view at 'actual' size?
Re: Feature Requests Thread
by Corwin72 » 18 Jul 2011, 13:12
I would love the option to get a log of the picture downloads.
In the past I could just sort my pictures by date to see what was new. Now that they are in directories that is not that easy.
In the past I could just sort my pictures by date to see what was new. Now that they are in directories that is not that easy.
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