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New quest decks

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Re: New quest decks

Postby Sloth » 24 Jun 2011, 18:54

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Re: New quest decks

Postby friarsol » 24 Jun 2011, 19:08

Sloth wrote:Did I miss any terrible cards to add?
The rest of Homelands.
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Re: New quest decks

Postby Chris H. » 24 Jun 2011, 19:34

Wow. a Luck Charms deck.

Now I want to go back and restart my quest. :lol:
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Re: New quest decks

Postby Chris H. » 24 Jun 2011, 23:31

A Leprechaun from the movie


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Re: New quest decks

Postby friarsol » 25 Jun 2011, 13:34

Playing the WG Knight deck Level 1 deck (maybe King Arthur), it's turn 3 and I'm being smashed in the face with a 4/2 Vigilant Trampling Soldier. Maybe we can remove Rancor from this deck? Or at least trim it down to 1 of. I don't have an answer that can properly deal with this so early in my quest.

(Except for the fact that the AI decided to stop attacking with it. If it were slightly more aggressive about trading I would have been dead, instead of sitting at 7)
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Re: New quest decks

Postby Chris H. » 25 Jun 2011, 13:53

We currently have 5 different quest decks using the card Rancor:

Elrond 2
Elrond 3
Grampa Simpson 3
Green Arrow 2
King Arthur 1

There are 2 Rancor in King Arthur 1. I can replaced these with 1 Mantle of Leadership and 1 Primal Frenzy.
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Re: New quest decks

Postby Sloth » 25 Jun 2011, 14:03

Chris H. wrote:We currently have 5 different quest decks using the card Rancor:

Elrond 2
Elrond 3
Grampa Simpson 3
Green Arrow 2
King Arthur 1

There are 2 Rancor in King Arthur 1. I can replaced these with 1 Mantle of Leadership and 1 Primal Frenzy.
If you don't mind Chris, I will change some more about this deck. There's no reason to have Savannah, Path to Exile and Serra Angel in this level 1 deck.
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Re: New quest decks

Postby Chris H. » 25 Jun 2011, 14:42

Sloth wrote:If you don't mind Chris, I will change some more about this deck. There's no reason to have Savannah, Path to Exile and Serra Angel in this level 1 deck.
`
I'm looking at the deck in the deck editor and there are a few other cards that could be replaced. There should be a few weakish yet interesting cards that are not used elsewhere that could replace the 3 Disenchants.

The King Arthur decks are at least a year old and we have added a number of newer cards. There may be some new Knights that are worth adding. And we should have a nice selection of equipments now.
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Re: New quest decks

Postby Sloth » 25 Jun 2011, 14:45

Chris H. wrote:
Sloth wrote:If you don't mind Chris, I will change some more about this deck. There's no reason to have Savannah, Path to Exile and Serra Angel in this level 1 deck.
`
I'm looking at the deck in the deck editor and there are a few other cards that could be replaced. There should be a few weakish yet interesting cards that are not used elsewhere that could replace the 3 Disenchants.

The King Arthur decks are at least a year old and we have added a number of newer cards. There may be some new Knights that are worth adding. And we should have a nice selection of equipments now.
Do you want to finish this? Or should I?
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Re: New quest decks

Postby Chris H. » 25 Jun 2011, 16:06

Sloth wrote:Do you want to finish this? Or should I?
`
Let me take an initial shot at updating the King Arthur decks. I will post my work here or the Quest decks revamp Topic.
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Re: New quest decks

Postby Chris H. » 25 Jun 2011, 21:29

Chris H. wrote:
Sloth wrote:Do you want to finish this? Or should I?
`
Let me take an initial shot at updating the King Arthur decks. I will post my work here or the Quest decks revamp Topic.
`
I see that we have several different opponents which use a lot of Knights in their deck:

Galahad 1 thru 3
King Arthur 1 thru 3
White Knight 1 thru 3

It looks like the Galahad and the White Knight gives two strong opponents using decks that are somewhat similar but different in various ways. I do not think that we really need a third series of Knight deck.

So I guess that I am suggesting that the King Arthur decks should be given a non-Knight theme of some sort. Not quite sure what it should be at this time.

Do we have a Soldier deck yet and if not would a Soldier deck be different enough? Wait a minute, it turns out that Blackbeard 3 is a fairly good Soldier deck.
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Re: New quest decks

Postby Chris H. » 27 Jun 2011, 00:15

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Re: New quest decks

Postby Sloth » 27 Jun 2011, 08:04

Crossbow Ambush is still completely unplayable by the AI. I think you can safely put in one Greatbow Doyen, it won't be too unfair costing 5 mana.
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Re: New quest decks

Postby Chris H. » 27 Jun 2011, 23:19

Sloth wrote:Crossbow Ambush is still completely unplayable by the AI. I think you can safely put in one Greatbow Doyen, it won't be too unfair costing 5 mana.
`
OK, I removed the two Crossbow Ambush and replaced them with a second Titania's Chosen and a Game-Trail Changeling. The Greatbow Doyen might be best for the tier 2 and 3 versions.
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Re: New quest decks

Postby Sloth » 28 Jun 2011, 11:18

Here is a new medium deck I was aiming for, when enabling AI for some land abilities:

| Open
Alice in Wonderland 2
[general]
constructed
[main]
4 Secluded Steppe
4 Tranquil Thicket
1 Forest
4 Savannah
4 Windswept Heath
4 Verdant Catacombs
4 Dryad Arbor
4 Wasteland
1 Nantuko Monastery
1 Blinkmoth Nexus
1 Mishra's Factory
1 Mutavault
1 Stirring Wildwood
1 Treetop Village
1 The Tabernacle at Pendrell Vale
1 Maze of Ith
4 Mystifying Maze
3 Exploration
1 Explore
1 Burgeoning
4 Life from the Loam
4 Mulch
3 Earth Surge
1 Terra Eternal
2 Crucible of Worlds
[sideboard]

A hard version is planned (with Manabond, Strip Mine and more Maze of Ith). Comments?
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