BotArena Bugs
by battlestar
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Re: BotArena Bugs
by ricbus70 » 25 Jun 2011, 11:15
Sorry, I don't remember what happened at that level of detail. Could be the reason is what you stated. I will pay more attention next time I come across the same playing pattern.FranAvalon wrote:One question. Do you remember if you allow the regeneration ability resolve before activate crypt rats?ricbus70 wrote:EDIT: uploaded GameLog file. Search for "User activated Crypt Rats". After that, Drudge Skeletons(1/1r) can be found in my Graveyard.
IMHO, I think that this is the reason: you activated regeneration ability and in response you activate the crypt rats ability. So last in /first out rule, crypt rats ability was resolved before the skeletons got the regeneration shield, and the skeleton died. Could be?
Thanks,
Ric
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Re: BotArena Bugs
by FranAvalon » 25 Jun 2011, 16:06
I have the log, but it doesn't said if the regeneration shield was resolved or not. The clue is that the skeleton on graveyard is 1/1r, as if it gots the regeneration shield when it was already on graveyard.
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Re: BotArena Bugs
by Replika » 25 Jun 2011, 21:49
Heartbeat of Spring adds the extra mana to its controller's mana pool instead of the land's controller's pool.
So, if my opponent controls a Spring, whenever I tap a land, he adds mana to his pool.
The CPU gave me all four cards with my Gifts Ungiven. Apperently it doesn't have to choose two cards - this is a major mistake, because I might want to search for just two cards with Gifts to get them into my graveyard.
So, if my opponent controls a Spring, whenever I tap a land, he adds mana to his pool.
The CPU gave me all four cards with my Gifts Ungiven. Apperently it doesn't have to choose two cards - this is a major mistake, because I might want to search for just two cards with Gifts to get them into my graveyard.
Re: BotArena Bugs
by Marek14 » 26 Jun 2011, 06:23
I've noticed the Heartbeat problem before and reported it -- it should be fixed now. The arrythmia of the Heartbeat should be fine in next version!Replika wrote:Heartbeat of Spring adds the extra mana to its controller's mana pool instead of the land's controller's pool.
So, if my opponent controls a Spring, whenever I tap a land, he adds mana to his pool.
The CPU gave me all four cards with my Gifts Ungiven. Apperently it doesn't have to choose two cards - this is a major mistake, because I might want to search for just two cards with Gifts to get them into my graveyard.
Re: BotArena Bugs
by Marek14 » 26 Jun 2011, 12:53
I reported it on another forum, you couldn't have seen itReplika wrote:I am sorry, I only searched page 7 for that.

Re: BotArena Bugs
by CecilMonk » 29 Jun 2011, 19:31
Dunno if this was said before (didn't look through posts, I'm in a hurry right now):
I attacked with Thrummingbird and a Blinkmoth Nexus that had +1/+1 counters on it. When proliferate triggered, it gave me an option to put an extra counter in both the land and the token. I chose both just to see what happens, and two counters were placed on the Blinkmoth Nexus.
A turn after, my opponent attacked, and the nexus I said was untapped. I animated it to block, and it was only 1/1 (was killed by a Volcanic Fallout! dang it!). Curiously, the token died, but the land remained in play.
The next turn, I was able to animate the blinkmoth with all the counters (a 9/9 blinkmoth!)
Note: this happened at DeckBot latest version, not sure if BotArena has the same bug.
I attacked with Thrummingbird and a Blinkmoth Nexus that had +1/+1 counters on it. When proliferate triggered, it gave me an option to put an extra counter in both the land and the token. I chose both just to see what happens, and two counters were placed on the Blinkmoth Nexus.
A turn after, my opponent attacked, and the nexus I said was untapped. I animated it to block, and it was only 1/1 (was killed by a Volcanic Fallout! dang it!). Curiously, the token died, but the land remained in play.
The next turn, I was able to animate the blinkmoth with all the counters (a 9/9 blinkmoth!)
Note: this happened at DeckBot latest version, not sure if BotArena has the same bug.
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Re: BotArena Bugs
by CecilMonk » 29 Jun 2011, 19:48
New post because of a different bug that happens many times in DeckBot. Sometimes my opponent tries some discard spell (say Duress), and I don't have legal targets in hand. Then gives the option of witch card to discard, and I can't continue the game as I can't discard any card. Sometimes blightning has the same problem if I have only 1 card in hand (sometimes even if I have two :O)
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Re: BotArena Bugs
by CecilMonk » 29 Jun 2011, 20:05
Ok, maybe I'm playing too much today...
@DeckBot: Using the card Steady Progress, I chose 3 permanents to put counters. Cool thing is that I drew 3 cards \o/ (should be one)
@DeckBot: Using the card Steady Progress, I chose 3 permanents to put counters. Cool thing is that I drew 3 cards \o/ (should be one)
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Re: BotArena Bugs
by imred » 02 Jul 2011, 03:32
dont know if it is a bug but here it goes, i recently uninstalled botarena because it kept crashing. and now i installed it and it wont load any set at its start up. when i try to load any deck, it says that the cards in the deck are not supported. any way to fix this?
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Re: BotArena Bugs
by FranAvalon » 02 Jul 2011, 10:04
Very weird. After uninstall, delete all files on BA folder.
Which version are you using?
Which version are you using?
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Re: BotArena Bugs
by imred » 02 Jul 2011, 12:20
before, i was using 1.28.1 and now 1.29.1. i encountered the problem on both versions
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Re: BotArena Bugs
by Replika » 02 Jul 2011, 13:16
The CPU had multiple creatures, including a Bogardan Firefiend, which I blocked with a Squadron Hawk, my only creature. Both died, and the CPU should have had to target one of its own creatures with the Firefiend. However, it somehow targeted my dead Squadron Hawk.
Re: BotArena Bugs
by FranAvalon » 02 Jul 2011, 13:32
Try to install it on a different folder. Your problem is annoingimred wrote:before, i was using 1.28.1 and now 1.29.1. i encountered the problem on both versions

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