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Current Known Bugs list

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Re: Current Known Bugs list

Postby moomarc » 25 Jun 2011, 11:50

I was playing a quest game vs Kang1. In main phase 2 it cast Crypt Angel which threw the following error:

Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.MagicStack.add(MagicStack.java:491)
   at forge.MagicStack.unfreezeStack(MagicStack.java:92)
   at forge.MagicStack.finishResolving(MagicStack.java:773)
   at forge.MagicStack.resolveStack(MagicStack.java:734)
   at forge.Phase.passPriority(Phase.java:528)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:42)
   at forge.GuiInput.selectButtonOK(GuiInput.java:37)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:977)
   at forge.GuiDisplay4.access$300(GuiDisplay4.java:42)
   at forge.GuiDisplay4$28.actionPerformed(GuiDisplay4.java:764)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I'm using the latest beta release with the special .jar that Chris created so I can try out my plant pet icons for the bazaar. Wasn't sure whether to post here or in the svn bug section as its not strictly the beta release.

In the attack phase just before this error, the AI attacked me with everything it had because it saw a clear path to victory. Its creatures woefully outnumbered mine, but it didn't take into account that I had Sphere of Reason out which nullified most of its attack and allowed me to kill off some of its strongest creatures. In earlier turns it didn't attack with any of the blue creatures with power 2 or less and I can only assume it was because of the Sphere. I'm guessing it doesn't calculate damage prevention when it decides to go for the kill with all-out attack.

EDIT: Ignore the error. It was just a targeting error because it had no red or blue creatures in its graveyard. Shouldn't nothing happen though, rather than causing errors?
-Marc
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Re: Current Known Bugs list

Postby Hellfish » 25 Jun 2011, 12:30

Marc, can you try the latest SVN revision? Jaedayr reported a similar issue which was fixed.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list

Postby moomarc » 25 Jun 2011, 14:15

Hellfish wrote:Marc, can you try the latest SVN revision? Jaedayr reported a similar issue which was fixed.
No problem. Just give me some time to get the svn version set up. I've just used beta versions in the past but might as well join in the svn party :mrgreen:

Edit: Okay, turns out this will take a while. Downloading Eclipse now, then I need to get acquainted with compiling the project. But I should be able to figure it out following the guide in the developer's section. 8-[

Edit 2: Going through the How to get started? thread it seems that IntelliJ IDEA might be the better option for me as it seems just a bit easier to get started on. But I'll try both and eventually let you know if I still get this error.
-Marc
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Re: Current Known Bugs list

Postby Chris H. » 25 Jun 2011, 16:18

moomarc wrote:No problem. Just give me some time to get the svn version set up. I've just used beta versions in the past but might as well join in the svn party :mrgreen:
`
I will merge the edit needed to increase the pet stall icons size to 80 x 80 pixels today. This way you wont loose the ability to see what the icon artwork looks like in game.
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Re: Current Known Bugs list

Postby moomarc » 25 Jun 2011, 16:22

Chris H. wrote:
moomarc wrote:No problem. Just give me some time to get the svn version set up. I've just used beta versions in the past but might as well join in the svn party :mrgreen:
`
I will merge the edit needed to increase the pet stall icons size to 80 x 80 pixels today. This way you wont loose the ability to see what the icon artwork looks like in game.
A little extra incentive to get the icons done before the next beta :wink:
-Marc
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Re: Current Known Bugs list

Postby Chris H. » 25 Jun 2011, 16:35

moomarc wrote:
Chris H. wrote:
moomarc wrote:No problem. Just give me some time to get the svn version set up. I've just used beta versions in the past but might as well join in the svn party :mrgreen:
`
I will merge the edit needed to increase the pet stall icons size to 80 x 80 pixels today. This way you wont loose the ability to see what the icon artwork looks like in game.
A little extra incentive to get the icons done before the next beta :wink:
`
:wink:

I merged this edit as SVN rev 10050 .

This will also give people a chance to see for themselves how it looks to have the larger icon.

Oh, there is a topic devoted to "Snacko's Scripts". A number of people use these scripts to automate the process of updating their local copy of forge with the code from the SVN. Snacko's Scripts requires the Windows OS.
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Re: Current Known Bugs list

Postby moomarc » 25 Jun 2011, 17:35

Thanks Chris. I'll have a look, I'm still on Windows XP (one day I'll upgrade to a Mac, but its just too expensive here).
-Marc
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Re: Current Known Bugs list

Postby Bundy » 25 Jun 2011, 18:13

I played Xenograft, then got this error:

Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.trigger.Trigger_SpellAbilityCast.performTest(Trigger_SpellAbilityCast.java:70)
   at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:332)
   at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:287)
   at forge.MagicStack.add(MagicStack.java:462)
   at forge.MagicStack.unfreezeStack(MagicStack.java:92)
   at forge.MagicStack.finishResolving(MagicStack.java:773)
   at forge.MagicStack.resolveStack(MagicStack.java:734)
   at forge.Phase.passPriority(Phase.java:528)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:357)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:305)
   at forge.gui.input.InputControl.updateInput(InputControl.java:151)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.gui.input.InputControl.resetInput(InputControl.java:58)
   at forge.Phase.passPriority(Phase.java:517)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:42)
   at forge.GuiInput.selectButtonOK(GuiInput.java:37)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:977)
   at forge.GuiDisplay4.access$300(GuiDisplay4.java:42)
   at forge.GuiDisplay4$28.actionPerformed(GuiDisplay4.java:764)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
the game continued like normal after that, and the card works like it should.
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Re: Current Known Bugs list

Postby timmermac » 26 Jun 2011, 04:46

When I go under Display Options in the new beta and try to change to something other than the default, I get an error message.
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Re: Current Known Bugs list

Postby Xitax » 26 Jun 2011, 05:09

Creatures returned to play with Dawn of the Dead are not getting haste until end of turn, nor being exiled at the end of turn.

AI returned Chronosavant to play and it wasn't tapped. The AI didn't lose its next turn, either.

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Re: Current Known Bugs list

Postby moomarc » 26 Jun 2011, 08:48

moomarc wrote:
Hellfish wrote:Marc, can you try the latest SVN revision? Jaedayr reported a similar issue which was fixed.
No problem. Just give me some time to get the svn version set up. I've just used beta versions in the past but might as well join in the svn party :mrgreen:

Edit: Okay, turns out this will take a while. Downloading Eclipse now, then I need to get acquainted with compiling the project. But I should be able to figure it out following the guide in the developer's section. 8-[

Edit 2: Going through the How to get started? thread it seems that IntelliJ IDEA might be the better option for me as it seems just a bit easier to get started on. But I'll try both and eventually let you know if I still get this error.
I was able to get things running from the svn and the issue with Crypt Angel does indeed appear to be resolved. =D>
-Marc
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Re: Current Known Bugs list

Postby Sloth » 26 Jun 2011, 09:28

Xitax wrote:Creatures returned to play with Dawn of the Dead are not getting haste until end of turn, nor being exiled at the end of turn.
This is already fixed on the SVN. Subabilities of triggered abilities weren't working in general.
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Re: Current Known Bugs list

Postby s1886x » 26 Jun 2011, 13:08

i was playing thopter control v2 against jund v2. the computer had a sarkhan the mad out and one dragon token. i had a sword of the meek and thopter foundry. i passed him the turn, and this happened:

An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.card.cardFactory.CardFactory_Planeswalkers$30.chooseTargetAI(Unknown Source)
at forge.ComputerUtil.handlePlayingSpellAbility(Unknown Source)
at forge.ComputerUtil.playCards(Unknown Source)
at forge.ComputerAI_General.playCards(Unknown Source)
at forge.ComputerAI_General.main1(Unknown Source)
at forge.ComputerAI_Input.think(Unknown Source)
at forge.ComputerAI_Input.showMessage(Unknown Source)
at forge.GuiInput.setInput(Unknown Source)
at forge.GuiInput.update(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(Unknown Source)
at forge.Phase.nextPhase(Unknown Source)
at forge.GuiDisplay4$25.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby gos » 26 Jun 2011, 13:44

Frost Titan's triggered power doesn't seem to be having any effect. It triggers, I choose an untapped land, and it is tapped, but it untaps the next turn.
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Re: Current Known Bugs list

Postby gos » 26 Jun 2011, 15:43

Fertilid's activated power doesn't work: it removes a +1/+1 counter, but nothing else happens.
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