It is currently 12 Sep 2025, 23:05
   
Text Size

Card Contributions

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Card Contributions

Postby Starcrash » 03 Jul 2011, 20:51

Starcrash wrote: Starcrash wrote:Voice of All

| Open


The choseColor triggered ability is missing and the other ability should be a subability of it.
I took a quick stab at it, but couldn't test it (using my 6-24 version). I also have no idea what choseColor is, because it's not in the Wiki triggers yet and I don't know what example to look at for it (I was looking at Mother of Runes). So I'm going to leave it for someone else who understands it better.
Starcrash
 
Posts: 96
Joined: 30 May 2011, 18:39
Has thanked: 2 times
Been thanked: 1 time

Re: Card Contributions

Postby Chris H. » 03 Jul 2011, 21:19

Starcrash wrote:
Starcrash wrote: Starcrash wrote:Voice of All

| Open


The choseColor triggered ability is missing and the other ability should be a subability of it.
I took a quick stab at it, but couldn't test it (using my 6-24 version). I also have no idea what choseColor is, because it's not in the Wiki triggers yet and I don't know what example to look at for it (I was looking at Mother of Runes). So I'm going to leave it for someone else who understands it better.
`
This may help, three cards using AF_ChooseColor as an example?

Alchor's Tomb | Open
Name:Alchor's Tomb
ManaCost:4
Types:Artifact
Text:no text
A:AB$ ChooseColor | Cost$ 2 T | Defined$ You | SubAbility$ Animate | SpellDescription$ Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
SVar:Animate:DB$ Animate | ValidTgts$ Permanent.YouCtrl | TgtPrompt$ Select target permanent you control | Colors$ ChosenColor | OverwriteColors$ True | Permanent$ True
SVar:RemRandomDeck:True
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/alchors_tomb.jpg
SetInfo:LEG|Rare|http://magiccards.info/scans/en/lg/214.jpg
End


Spiritmonger | Open
Name:Spiritmonger
ManaCost:3 B G
Types:Creature Beast
Text:no text
PT:6/6
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals damage to a creature, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
A:AB$ Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.
A:AB$ ChooseColor | Cost$ G | Defined$ You | SubAbility$ Animate | SpellDescription$ CARDNAME becomes the color of your choice until end of turn.
SVar:Animate:DB$ Animate | Defined$ Self | Colors$ ChosenColor | OverwriteColors$ True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/spiritmonger.jpg
SetInfo:APC|Rare|http://magiccards.info/scans/en/ap/121.jpg
End


Wild Mongrel | Open
Name:Wild Mongrel
ManaCost:1 G
Types:Creature Hound
Text:no text
PT:2/2
A:AB$ Pump | Cost$ Discard<1/Card> | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SubAbility$ ChangeColor | SpellDescription$ CARDNAME gets +1/+1 and becomes the color of your choice until end of turn.
SVar:ChangeColor:DB$ ChooseColor | Defined$ You | SubAbility$ Animate
SVar:Animate:DB$ Animate | Defined$ Self | Colors$ ChosenColor | OverwriteColors$ True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/wild_mongrel.jpg
SetInfo:ODY|Common|http://magiccards.info/scans/en/od/283.jpg
End
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Card Contributions

Postby Starcrash » 04 Jul 2011, 15:31

Open the Vaults
| Open
Name:Open the Vaults
ManaCost:4 W W
Types:Sorcery
Text:no text
A:SP$ ChangeZoneAll | Cost$ 4 W W | ChangeType$ Artifact,Enchantment | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/open_the_vaults.jpg
SetInfo:M10|Rare|http://magiccards.info/scans/en/m10/21.jpg
End


Name:Sleep
| Open
ManaCost:2 U U
Types:Sorcery
Text:no text
A:SP$ TapAll | Cost$ 2 U | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature | SubAbility$ SVar=DBPumpAll | SpellDescription$ Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
SVar:DBPumpAll:DB$PumpAll | Cost$ 0 | Defined$ Targeted | ValidCards$ Creature | KW$ HIDDEN This card doesn't untap during your next untap step. | Permanent$ True
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sleep.jpg
SetInfo:M11|Uncommon|http://magiccards.info/scans/en/m11/73.jpg
SetInfo:M10|Uncommon|http://magiccards.info/scans/en/m10/71.jpg
End


Myr Battlesphere
| Open
Name:Myr Battlesphere
ManaCost:7
Types:Artifact Creature Myr Construct
Text:no text
PT:4/7
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 4 | TokenName$ Myr | TokenTypes$ Artifact,Creature,Myr | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
SVar:TrigTap:AB$Tap | Cost$ X | ValidTgts$ Myr.untapped+YouCtrl | TargetMax$ MaxTargets | TgtPrompt$ Select untapped Myr you control | SubAbility$ SVar=TrigPump
SVar:TrigPump:DB$Pump | Defined$ Self | NumAtt$ +X | NumDef$ +0 | SubAbility$ SVar=TrigDealDamage
SVar:TrigDealDamage:DB$DealDamage | Tgt$ TgtP | NumDmg$ X
SVar:MaxTargets:Count$Valid Myr.untapped+YouCtrl
SVar:X:Targeted$Amount
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/myr_battlesphere.jpg
SetInfo:SOM|Rare|http://magiccards.info/scans/en/som/180.jpg
End


Myr Battlesphere is going to draw comments, but let me explain. Yes, I know the ability doesn't have a cost (currently listed as "X"), but when I put it to "0" the SVar:X doesn't carry from ability to drawback... X will be 0 and thus tapping Myr does nothing. I'm pretty sure this is a bug, and when fixed the cost can be set to 0. As is, the card functionally works... yes, it asks for a cost, but you can just click "cancel" and not pay it and you'll still get the attack boost and damage.

Voice of All
| Open
Name:Voice of All
ManaCost:2 W W
Types:Creature Angel
Text:no text
PT:2/2
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Self | Execute$ TrigChooseColor | OptionalDecider$ You | TriggerDescription$ As CARDNAME enters the battlefield, choose a color.
SVar:TrigChooseColor:AB$ ChooseColor | Cost$ 0 | Defined$ You | SubAbility$ DBProtection
SVar:DBProtection:DB$ Protection | Cost$ 0 | Defined$ Self | Colors$ ChosenColor | Permanent$ True | SpellDescription$ CARDNAME has protection from the chosen color.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/voice_of_all.jpg
SetInfo:10E|Rare|http://magiccards.info/scans/en/10e/56.jpg
SetInfo:PLS|Uncommon|http://magiccards.info/scans/en/ps/19.jpg
End


Another guess, implementing AF_ChooseColor.
Starcrash
 
Posts: 96
Joined: 30 May 2011, 18:39
Has thanked: 2 times
Been thanked: 1 time

Re: Card Contributions

Postby friarsol » 04 Jul 2011, 15:40

I'd hold off on trying to do Voice of All for now. This version is closer but all of these versions suffer from the same issue: Voice of All has a static effect of ETB not a Triggered Ability.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Card Contributions

Postby Sloth » 04 Jul 2011, 15:47

Starcrash wrote:Open the Vaults
| Open
Name:Open the Vaults
ManaCost:4 W W
Types:Sorcery
Text:no text
A:SP$ ChangeZoneAll | Cost$ 4 W W | ChangeType$ Artifact,Enchantment | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/open_the_vaults.jpg
SetInfo:M10|Rare|http://magiccards.info/scans/en/m10/21.jpg
End

The problem here is that auras entering the battlefield have to be attached to permanents of the controllers choice. This is not implemented yet.

Starcrash wrote:Myr Battlesphere
| Open
Name:Myr Battlesphere
ManaCost:7
Types:Artifact Creature Myr Construct
Text:no text
PT:4/7
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 4 | TokenName$ Myr | TokenTypes$ Artifact,Creature,Myr | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
SVar:TrigTap:AB$Tap | Cost$ X | ValidTgts$ Myr.untapped+YouCtrl | TargetMax$ MaxTargets | TgtPrompt$ Select untapped Myr you control | SubAbility$ SVar=TrigPump
SVar:TrigPump:DB$Pump | Defined$ Self | NumAtt$ +X | NumDef$ +0 | SubAbility$ SVar=TrigDealDamage
SVar:TrigDealDamage:DB$DealDamage | Tgt$ TgtP | NumDmg$ X
SVar:MaxTargets:Count$Valid Myr.untapped+YouCtrl
SVar:X:Targeted$Amount
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/myr_battlesphere.jpg
SetInfo:SOM|Rare|http://magiccards.info/scans/en/som/180.jpg
End


Myr Battlesphere is going to draw comments, but let me explain. Yes, I know the ability doesn't have a cost (currently listed as "X"), but when I put it to "0" the SVar:X doesn't carry from ability to drawback... X will be 0 and thus tapping Myr does nothing. I'm pretty sure this is a bug, and when fixed the cost can be set to 0. As is, the card functionally works... yes, it asks for a cost, but you can just click "cancel" and not pay it and you'll still get the attack boost and damage.
Implementing a cost as an ability is not ok. You may be able to stifle it or use tap abilities while it's on the stack.

Sleep has been added. Thanks Starcrash.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Card Contributions

Postby Starcrash » 04 Jul 2011, 15:53

friarsol wrote:Implementing a cost as an ability is not ok.
I know. It should be zero and never have to be paid. But zero doesn't work because of a bug. The variable X should read the number of myr tapped as a cost, but it doesn't work unless you use an "X" in the same line of code before moving on to the subabilities. I simply put an X there so you could test it if you like.
Starcrash
 
Posts: 96
Joined: 30 May 2011, 18:39
Has thanked: 2 times
Been thanked: 1 time

Re: Card Contributions

Postby Sloth » 04 Jul 2011, 15:57

Starcrash wrote:
friarsol wrote:Implementing a cost as an ability is not ok.
I know. It should be zero and never have to be paid. But zero doesn't work because of a bug. The variable X should read the number of myr tapped as a cost, but it doesn't work unless you use an "X" in the same line of code before moving on to the subabilities. I simply put an X there so you could test it if you like.
No. It should be the Pump ability with cost tapXType<X/Myr> (but this is not implemented atm).
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Card Contributions

Postby Starcrash » 04 Jul 2011, 16:03

Starcrash wrote:No. It should be the Pump ability with cost tapXType<X/Myr> (but this is not implemented atm).
That would be an ability you could stifle, and there are no colons after "tap any number of myr". The reason I feel a conviction that this is a bug is because the bonuses are granted before you even pay "X" (which is why I said you could just press cancel and still get the bonus". The X in the cost is just incidental.
Starcrash
 
Posts: 96
Joined: 30 May 2011, 18:39
Has thanked: 2 times
Been thanked: 1 time

Re: Card Contributions

Postby jeffwadsworth » 05 Jul 2011, 01:11

Well, since I am unable to access the SVN for commits (who knows what the deal is), here are some cards that should be ready for prime time.

| Open
Name:Genju of the Fens
ManaCost:B
Types:Enchantment Aura
Text:no text
K:Enchant Swamp
A:SP$ Attach | Cost$ B | ValidTgts$ Swamp | AILogic$ Pump
A:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 2 | Toughness$ 2 | Types$ Creature,Spirit | Colors$ Black | Abilities$ ABPump | SpellDescription$ Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "B: This creature gets +1/+1 until end of turn." It's still a land.
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted Swamp is put into a graveyard, you may return CARDNAME from your graveyard to your hand.
SVar:ABPump:AB$Pump | Cost$ B | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ This creature gets +1/+1 until end of turn.
SVar:TrigReturnOwner:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Hand
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/genju_of_the_fens.jpg
End



| Open
Name:Genju of the Fields
ManaCost:W
Types:Enchantment Aura
Text:no text
K:Enchant Plains
A:SP$ Attach | Cost$ W | ValidTgts$ Plains | AILogic$ Pump
A:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 2 | Toughness$ 5 | Types$ Creature,Spirit | Colors$ White | Keywords$ Lifelink | SpellDescription$ Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted Plains is put into a graveyard, you may return CARDNAME from your graveyard to your hand.
SVar:TrigReturnOwner:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Hand
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/genju_of_the_fields.jpg
End


| Open
Name:Genju of the Realm
ManaCost:W U B R G
Types:Legendary Enchantment Aura
Text:no text
K:Enchant Land
A:SP$ Attach | Cost$ W U B R G | ValidTgts$ Land | AILogic$ Pump
A:AB$ Animate | Cost$ 2 | Defined$ Enchanted | Power$ 8 | Toughness$ 12 | Types$ Creature,Legendary,Spirit | Keywords$ Trample | SpellDescription$ Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
T:Mode$ ChangesZone | ValidCard$ Card.AttachedBy | Origin$ Battlefield | Destination$ Graveyard | TriggerZones$ Battlefield | Execute$ TrigReturnOwner | OptionalDecider$ You | TriggerDescription$ When enchanted land is put into a graveyard, you may return CARDNAME from your graveyard to your hand.
SVar:TrigReturnOwner:AB$ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Hand
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/genju_of_the_realm.jpg
SetInfo:BOK|Rare|http://magiccards.info/scans/en/bok/151.jpg
End
jeffwadsworth
Super Tester Elite
 
Posts: 1172
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 70 times

Re: Card Contributions

Postby Chris H. » 05 Jul 2011, 02:13

jeffwadsworth wrote:Well, since I am unable to access the SVN for commits (who knows what the deal is), here are some cards that should be ready for prime time.
`
I just made a merge a few minutes ago. Sometimes the SVN will have some sort of a temporary problem which disappears after a short while.

Oh, I think that Genju of the Realm was submitted by Slapshot earlier today.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Card Contributions

Postby jeffwadsworth » 05 Jul 2011, 02:52

Chris H. wrote:
jeffwadsworth wrote:Well, since I am unable to access the SVN for commits (who knows what the deal is), here are some cards that should be ready for prime time.
`
I just made a merge a few minutes ago. Sometimes the SVN will have some sort of a temporary problem which disappears after a short while.

Oh, I think that Genju of the Realm was submitted by Slapshot earlier today.
Thanks Chris. Yeah, I totally missed that last one.
jeffwadsworth
Super Tester Elite
 
Posts: 1172
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 70 times

Re: Card Contributions

Postby Starcrash » 07 Jul 2011, 15:04

Cocoon
| Open
Name:Cocoon
ManaCost:G
Types:Enchantment Aura
Text:no text
K:Enchant Creature you control
K:etbCounter:PUPA:3
K:stPumpEnchanted:Creature:0/0/HIDDEN CARDNAME doesn't untap during your untap step.:isValid Permanent.countersGE1PUPA:CARDNAME doesn't untap during your untap step if it has a pupa counter on it.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature and put three pupa counters on CARDNAME.
SVar:TrigTap:AB$Tap | Cost$ 0 | Defined$ Enchanted
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+countersGE1PUPA | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of your upkeep, remove a pupa counter from CARDNAME.
SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ PUPA | CounterNum$ 1
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+countersEQ0PUPA | Execute$ TrigAddCounter | TriggerDescription$ If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
SVar:TrigAddCounter:AB$PutCounter | Cost$ 0 | Defined$ Enchanted | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ SVar=TrigPump
SVar:TrigPump:DB$Pump | Cost$ 0 | Defined$ Enchanted | KW$ Flying | Permanent$ True | SubAbility$ SVar=TrigSac
SVar:TrigSac:DB$Sacrifice | Defined$ Self
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/cocoon.jpg
SetInfo:LEG|Uncommon|http://magiccards.info/scans/en/lg/92.jpg
End

Needs an addition of PUPA counters

Submitted, but lost in the shuffle...
Osai Vultures
| Open
Name:Osai Vultures
ManaCost:1 W
Types:Creature Bird
Text:no text
PT:1/1
K:Flying
T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ CARRION | CounterNum$ X
A:AB$ Pump | Cost$ SubCounter<2/CARRION> | NumAtt$ +1 | NumDef$ +1 | CostDesc$ Remove 2 carrion counters from CARDNAME: | SpellDescription$ CARDNAME gets +1/+1 until end of turn.
SVar:X:Count$ThisTurnEntered Graveyard from Battlefield CreatureGE1.1.0
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/osai_vultures.jpg
SetInfo:LEG|Common|http://magiccards.info/scans/en/lg/198.jpg
SetInfo:4ED|Uncommon|http://magiccards.info/scans/en/4e/288.jpg
End
Starcrash
 
Posts: 96
Joined: 30 May 2011, 18:39
Has thanked: 2 times
Been thanked: 1 time

Re: Card Contributions

Postby jeffwadsworth » 07 Jul 2011, 16:58

Starcrash, your Osai Vultures script does not work for me. Here is the test deck I used.

| Open
Despotic Scepter
Osai Vultures
Memnite
Terror


I despotic scepter'd my Memnite and the trigger went on the stack at end of turn, but no counter was placed on the Osai Vultures.

If you are using the Game State tool to test...don't.
jeffwadsworth
Super Tester Elite
 
Posts: 1172
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 70 times

Re: Card Contributions

Postby Hellfish » 07 Jul 2011, 17:13

I think the problem is that all of "CreatureGE1.1.0" is treated as the valid. I will add a restriction to triggers that will let them require that SVars be of a certain value before triggering, like for traps currently.That should work... I hope. :)
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Card Contributions

Postby Hellfish » 07 Jul 2011, 18:23

Could also be that something is up with my ThisTurnEntered code... Dangit.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

PreviousNext

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 10 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 10 users online :: 0 registered, 0 hidden and 10 guests (based on users active over the past 10 minutes)
Most users ever online was 7967 on 09 Sep 2025, 23:08

Users browsing this forum: No registered users and 10 guests

Login Form