Forge and SVN
by mtgrares
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Forge and SVN
by Accountancy » 29 Jun 2011, 11:21
Fairly sure I'm not the only one, but I thought I'd just ask about SVN and how to use it.
Am I correct in assuming SVN is Apache Subversion?
I'd love a bit more information about SVN and how to use it.
Am I correct in assuming SVN is Apache Subversion?
I'd love a bit more information about SVN and how to use it.
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Re: Forge and SVN
by Hellfish » 29 Jun 2011, 11:25
The easiest way to get at the SVN repository is using Snacko's script. It will download and compile the latest revision for you.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge and SVN
by Accountancy » 29 Jun 2011, 12:42
Okay, screw that. I don't understand what exactly the SVN does or how to us it, I downloaded, but now everything I'm attempting just fails.
Is SVN a way to get the absolute latest version of Forge?
Is SVN a way to get the absolute latest version of Forge?
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Re: Forge and SVN
by Chris H. » 29 Jun 2011, 13:02
`Accountancy wrote:Okay, screw that. I don't understand what exactly the SVN does or how to us it, I downloaded, but now everything I'm attempting just fails.
Is SVN a way to get the absolute latest version of Forge?
The SVN is basically an online server which contains the source code and related files for the forge project. The dev team has the ability to add new material to and the devs can edit/change/fix the existing material in the forge code base.
Visit this URL for a listing of the changes that the dev team has recently made:
http://code.google.com/p/cardforge/source/list
And, yes, you are correct. The SVN is the way to get the absolute latest version of forge. Please note that at times that a person will update to the newest version and will discover that version is unstable due to a variety of issues. This tends to be only a short term issue.
There was recently a change made which apparently is causing some problems with the scripts. See: Problems with updating the SVN
Last edited by Chris H. on 30 Jun 2011, 12:07, edited 2 times in total.
Reason: spelling
Reason: spelling
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Re: Forge and SVN
by Accountancy » 29 Jun 2011, 13:12
I see, that was the same problem as I was having, I wasn't sure if it was just me. So is the best course of action to wait for the next update and hope it works?
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Re: Forge and SVN
by Chris H. » 29 Jun 2011, 13:54
`Accountancy wrote:I see, that was the same problem as I was having, I wasn't sure if it was just me. So is the best course of action to wait for the next update and hope it works?
Someone may need to update the script first. You may want to read whatever messages appear on the other topic. An answer to this situation may appear in the near future.
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Re: Forge and SVN
by Accountancy » 30 Jun 2011, 03:25
Alright, once they fix it, I was thinking of posting a how-to download and update the SVN for people who don't know what it is/ how to use it. What do you think?
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Re: Forge and SVN
by Chris H. » 30 Jun 2011, 12:25
`Accountancy wrote:Alright, once they fix it, I was thinking of posting a how-to download and update the SVN for people who don't know what it is/ how to use it. What do you think?
I made the SVN Build, Do It Yourself a sticky. I can edit the first message in that topic and add your how-to when you are finished. This topic should contain some useful info that is spread out among the various messages.
I think that the how-to should also contain a disclaimer. There are times when the current head rev on the SVN is unstable. The devs do their best but sometimes people have to be patient and wait for a bug fix. There are also times when the GoogleCode servers do not work as expected. The script users can always fall back to an earlier rev that they have saved or they can also fall back to the last beta version.
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Re: Forge and SVN
by Accountancy » 02 Jul 2011, 06:20
It seem from the problems with updating forge thread that it is more or less fixed, but I still have trouble getting forge to run after updating with Snacko's script. It tells me that it's:
unable to access jarfile
forge-buildv2.3\build\forge.jar
unable to access jarfile
forge-buildv2.3\build\forge.jar
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Re: Forge and SVN
by Chris H. » 02 Jul 2011, 15:00
`Accountancy wrote:It seem from the problems with updating forge thread that it is more or less fixed, but I still have trouble getting forge to run after updating with Snacko's script. It tells me that it's:
unable to access jarfile
forge-buildv2.3\build\forge.jar
My scripting skills are almost non-existent. The scripts do not run on my Apple iMac computer. Over the last several years I have used Eclipse with Subversion and the Subclipse plugin. It takes more time to get use to using these three pieces of software as the scripts are far easier to run.
I seem to remember that at some point in the past people reported that Snacko's Scripts were not functioning because of a change made to the SVN. Someone wrote a new script to replace the older script.
You may want to try using the modified script in the other topic as a replacement.
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Re: Forge and SVN
by Accountancy » 05 Jul 2011, 08:42
odd
Last edited by Accountancy on 05 Jul 2011, 14:32, edited 2 times in total.
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Re: Forge and SVN
by Hellfish » 05 Jul 2011, 09:54
Odd is not the word, god damn spambots has been increasing here, I think. Don't quote it, it'll go away once a mod finds it.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
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Re: Forge and SVN
by Chris H. » 05 Jul 2011, 10:02
`Hellfish wrote:Odd is not the word, god damn spambots has been increasing here, I think. Don't quote it, it'll go away once a mod finds it.
Placing the ads in the signature is a step up for them I guess. I went ahead a deleted the ad.
Turns out the ad URLs were part of the message, I guess that I could have edited the message and just removed the ads. Did not want to waste to much time with this.

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