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Current Known Bugs list

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Re: Current Known Bugs list

Postby jeffwadsworth » 05 Jul 2011, 19:16

Vecc wrote:I think Counterbalance isn't working at all. I just revealed Wall of Omens vs. AI's Accumulated Knowledge, and it still resolved as if nothing had happened. Weird.
This is a card that slipped through the cracks...thanks for reminding me about it.
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Re: Current Known Bugs list

Postby timmermac » 05 Jul 2011, 20:12

Version 1.0.15

I have a Plains, an Island and a Reflecting Pool in play. I am unable to tap the Reflecting Pool for mana.
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Re: Current Known Bugs list

Postby jeffwadsworth » 05 Jul 2011, 20:15

timmermac wrote:Version 1.0.15

I have a Plains, an Island and a Reflecting Pool in play. I am unable to tap the Reflecting Pool for mana.
Is it still up? Can you take a screenshot of the board?
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Re: Current Known Bugs list

Postby timmermac » 05 Jul 2011, 20:19

I have more information. It seems that I can tap it for mana if I'm not trying to use it to pay for a spell that I've selected. Example. I click on Serra Avenger to cast it. the upper left corner of the screen says Cost: WW. I try clicking on the Reflecting Pool to provide {W} and nothing happens. A bit later, during the computer's turn, I decide to try clicking on the Pool at that point. I'm able to do so just fine.

Edit: Correction, It brings up the select mana type dialogue box, then when I select the kind of mana and click OK, the Reflecting Pool untaps and I don't get the mana. I don't have a screenshot for this. I'm playing against the Genghis Khan I deck in quest mode.
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Re: Current Known Bugs list

Postby jeffwadsworth » 05 Jul 2011, 20:35

timmermac wrote:I have more information. It seems that I can tap it for mana if I'm not trying to use it to pay for a spell that I've selected. Example. I click on Serra Avenger to cast it. the upper left corner of the screen says Cost: WW. I try clicking on the Reflecting Pool to provide {W} and nothing happens. A bit later, during the computer's turn, I decide to try clicking on the Pool at that point. I'm able to do so just fine.

Edit: Correction, It brings up the select mana type dialogue box, then when I select the kind of mana and click OK, the Reflecting Pool untaps and I don't get the mana. I don't have a screenshot for this. I'm playing against the Genghis Khan I deck in quest mode.
Hmm. I am seeing the same strange behavior. I am doing some other experiments on it.
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Re: Current Known Bugs list

Postby Professor Rizzo » 05 Jul 2011, 22:37

Every time I try to change the display color scheme on the intro screen (by clicking menu>display options) I encounter an error. This has never happened to me with any previous version of forge. I tried reinstalling multiple times and that has not helped. Error Code Below. Thanks.

Code: Select all

org.jvnet.substance.skin.SubstanceRavenGraphiteLookAndFeel


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.ClassNotFoundException: org.jvnet.substance.skin.SubstanceRavenGraphiteLookAndFeel
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at javax.swing.SwingUtilities.loadSystemClass(Unknown Source)
   at javax.swing.UIManager.setLookAndFeel(Unknown Source)
   at forge.Gui_NewGame$LookAndFeelAction.actionPerformed(Gui_NewGame.java:1059)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at com.sun.java.swing.plaf.motif.MotifMenuItemUI$MouseInputHandler.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Almost_Clever » 06 Jul 2011, 02:18

I haven't tested these with the latest beta yet, so some may have already been fixed.
Magus of the Moon / Spreading Seas don't work correctly (alone and or in combination). While they will turn lands into Mountains or Islands, the land will retain their other abilities.
The computer keeps playing Whitemane Lion when it has no creatures on the battlefield.
Stonecloaker exiles two cards in graveyard(s) and does not return a creature to my hand.
The computer keeps activating the abilities of Jodah's Avenger, regardless of the situation, every turn. The computer had enchanted its Jodah's Avenger with Dust Corona and then gave it protection from red.
Porphyry Nodes does not get destroyed if there are no creatures on the battlefield during upkeep.
When multiple creatures block Evil Eye of Urborg, only one is destroyed and the other(s) deal combat damage to Evil Eye of Urborg.
The computer keeps trying to Norin the Wary or to enchant Norin the Wary. I destroyed it once with Kaervek the Merciless (it was getting really annoying), it was put into the graveyard, and then it was returned to the battlefield (from the graveyard) at the end of the turn.
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Re: Current Known Bugs list

Postby timmermac » 06 Jul 2011, 02:19

Computer cast a Raving Oni-Slave with no other creatures in play on its side, and did not lose 3 life.

There's an error in the text file for that card.

Name:Raving Oni-Slave
ManaCost:1 B
Types:Creature Ogre Warrior
Text:no text
PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigLoseLife | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.
SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 3 | ConditionPresent$ Ogre.YouCtrl | ConditionCompare$ EQ0
SVar:RemRandomDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/raving_oni_slave.jpg
SetInfo:SOK|Common|http://magiccards.info/scans/en/sok/86.jpg
End

Bold portion should be Demon.
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Re: Current Known Bugs list

Postby friarsol » 06 Jul 2011, 03:00

jeffwadsworth wrote:
Vecc wrote:I think Counterbalance isn't working at all. I just revealed Wall of Omens vs. AI's Accumulated Knowledge, and it still resolved as if nothing had happened. Weird.
This is a card that slipped through the cracks...thanks for reminding me about it.
Just fixed in the SVN.
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Re: Current Known Bugs list

Postby friarsol » 06 Jul 2011, 03:05

Almost_Clever wrote:When multiple creatures block Evil Eye of Urborg, only one is destroyed and the other(s) deal combat damage to Evil Eye of Urborg.
I just looked at this because I was suspicious, it looks like it's only triggering once (not triggering three times) which is the problem. Not that the the trigger is hitting the same creature three times.
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Re: Current Known Bugs list

Postby Xitax » 06 Jul 2011, 05:09

New card Anger has extra junk in the card text area.
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Re: Current Known Bugs list

Postby jeffwadsworth » 06 Jul 2011, 05:21

timmermac wrote:Computer cast a Raving Oni-Slave with no other creatures in play on its side, and did not lose 3 life.

There's an error in the text file for that card.

Name:Raving Oni-Slave
Fixed. Thanks.
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Re: Current Known Bugs list

Postby jeffwadsworth » 06 Jul 2011, 05:25

Xitax wrote:New card Anger has extra junk in the card text area.
Valor has the same deal. It should be fixed soon by a dev.
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Re: Current Known Bugs list

Postby jeffwadsworth » 06 Jul 2011, 05:35

Almost_Clever wrote:The computer keeps playing Whitemane Lion when it has no creatures on the battlefield.
Stonecloaker exiles two cards in graveyard(s) and does not return a creature to my hand.
When multiple creatures block Evil Eye of Urborg, only one is destroyed and the other(s) deal combat damage to Evil Eye of Urborg.
Fixed in the SVN. Thanks.

You need to give more information on the Norin the Wary. I knew it would aggravate people when scripting it. Buhahaha.
Last edited by jeffwadsworth on 06 Jul 2011, 17:01, edited 1 time in total.
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Re: Current Known Bugs list

Postby Sloth » 06 Jul 2011, 09:28

friarsol wrote:
Almost_Clever wrote:When multiple creatures block Evil Eye of Urborg, only one is destroyed and the other(s) deal combat damage to Evil Eye of Urborg.
I just looked at this because I was suspicious, it looks like it's only triggering once (not triggering three times) which is the problem. Not that the the trigger is hitting the same creature three times.
Evil Eye of Urborg has the wrong trigger. The mode "AttackerBlocked" will always only trigger once. It should use the mode "Blocks" which triggers for each blocker.
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