Current Known Bugs list
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Re: Current Known Bugs list
by slapshot5 » 06 Jul 2011, 12:22
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Re: Current Known Bugs list
by Chris H. » 06 Jul 2011, 12:29
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I think that this is just an edit to the Card.getText methods. We should have some code in there that can be used as a template.
I do not mind taking a look at it today as I suspect that this type of a fix may be within my skill level. It should be similar enough to a few of the other keyword descriptions in this method.
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Re: Current Known Bugs list
by Chris H. » 06 Jul 2011, 13:22
`Chris H. wrote:I think that this is just an edit to the Card.getText methods. We should have some code in there that can be used as a template.
I do not mind taking a look at it today as I suspect that this type of a fix may be within my skill level. It should be similar enough to a few of the other keyword descriptions in this method.
I was able to fix this on my local copy. A couple of lines of code took care of it.
I will wait until Sloth finishes his merge and will then add in my fix.
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Re: Current Known Bugs list
by jeffwadsworth » 06 Jul 2011, 16:23
Yes, that fixed it.Sloth wrote:Evil Eye of Urborg has the wrong trigger. The mode "AttackerBlocked" will always only trigger once. It should use the mode "Blocks" which triggers for each blocker.friarsol wrote:I just looked at this because I was suspicious, it looks like it's only triggering once (not triggering three times) which is the problem. Not that the the trigger is hitting the same creature three times.Almost_Clever wrote:When multiple creatures block Evil Eye of Urborg, only one is destroyed and the other(s) deal combat damage to Evil Eye of Urborg.
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Re: Current Known Bugs list
by xanbie » 06 Jul 2011, 20:37
Oran-Rief, the Vastwood won't pump up green tokens ex Beast token from Garruk.
Stolen permanents that prompt question boxes for the controller prompt them for the owner instead. EX CPU steals my Fatestitcher and when the CPU picks a target to tap it asks me if I want to tap or untap.
Siren's call seems to just wipe out all untapped non-wall non-summing sick creatures. EX I had intruder alarm and CPU had a few tapped creatures but it attacked with a creature that had sword of body and mind attached so a wolf token untapped every creature. At end of turn every creature of CPU died but the new wolf token.
Using latest build posted other day.
Also Auras seem to be buggy and don't attach them self to their targets they are just left on side with other Global Enchantments.
Stolen permanents that prompt question boxes for the controller prompt them for the owner instead. EX CPU steals my Fatestitcher and when the CPU picks a target to tap it asks me if I want to tap or untap.
Siren's call seems to just wipe out all untapped non-wall non-summing sick creatures. EX I had intruder alarm and CPU had a few tapped creatures but it attacked with a creature that had sword of body and mind attached so a wolf token untapped every creature. At end of turn every creature of CPU died but the new wolf token.
Using latest build posted other day.
Also Auras seem to be buggy and don't attach them self to their targets they are just left on side with other Global Enchantments.
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Re: Current Known Bugs list
by slapshot5 » 06 Jul 2011, 22:42
This is fixed in SVN.xanbie wrote:Stolen permanents that prompt question boxes for the controller prompt them for the owner instead. EX CPU steals my Fatestitcher and when the CPU picks a target to tap it asks me if I want to tap or untap.
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Re: Current Known Bugs list
by slapshot5 » 06 Jul 2011, 22:47
Whichever creatures didn't attack should be destroyed. The creature with Sword of Body and Mind attached should not be destroyed. Was it? Sounds like the wolf token was correctly *not* destroyed as well.xanbie wrote:Siren's call seems to just wipe out all untapped non-wall non-summing sick creatures. EX I had intruder alarm and CPU had a few tapped creatures but it attacked with a creature that had sword of body and mind attached so a wolf token untapped every creature. At end of turn every creature of CPU died but the new wolf token.
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Re: Current Known Bugs list
by s1886x » 07 Jul 2011, 21:06
whenever i draw a card, my opponent gets a counter on his Hoofprints of the Stag
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Re: Current Known Bugs list
by ArsenalNut » 08 Jul 2011, 04:47
Howdy,
I was playing with "Kalastria Highborn" in a Vampire deck and had two issues
Card Text:
"Whenever Kalastria Highborn or another Vampire you control dies, you may pay Black. If you do, target player loses 2 life and you gain 2 life."
1st Problem
If you select "no" in the dialog box that asks you if you want to use Kalastria Highborn's ability, the controller get 2 life even though you didn't pay the mana cost.
2nd Problem
For the other issue, I need help with a rules interpretation. I had a situation where I purposefully attacked with four vampires that would be blocked and sent to the graveyard assuming the ability would trigger four times but it only triggered once. Isn't this ability suppose to trigger for every vampire that goes to the graveyard?
WW
I was playing with "Kalastria Highborn" in a Vampire deck and had two issues
Card Text:
"Whenever Kalastria Highborn or another Vampire you control dies, you may pay Black. If you do, target player loses 2 life and you gain 2 life."
1st Problem
If you select "no" in the dialog box that asks you if you want to use Kalastria Highborn's ability, the controller get 2 life even though you didn't pay the mana cost.
2nd Problem
For the other issue, I need help with a rules interpretation. I had a situation where I purposefully attacked with four vampires that would be blocked and sent to the graveyard assuming the ability would trigger four times but it only triggered once. Isn't this ability suppose to trigger for every vampire that goes to the graveyard?
WW
So many cards, so little time
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Re: Current Known Bugs list
by slowe » 08 Jul 2011, 06:23
Yes, the ability should trigger for each vampire, as it says. Either there was a bug with this in whatever version you are using, or the Highborn died to first strike damage before the other vampires did. I suggest using the latest beta or subversion revision if you're not already.ArsenalNut wrote:For the other issue, I need help with a rules interpretation. I had a situation where I purposefully attacked with four vampires that would be blocked and sent to the graveyard assuming the ability would trigger four times but it only triggered once. Isn't this ability suppose to trigger for every vampire that goes to the graveyard?
Re: Current Known Bugs list
by Nordos » 08 Jul 2011, 14:49
I guess he uses the normal version, since it DOES sound like the stack bug, thus, only the first trigger triggers (same problem should be happen with the card No Mercy, etc.)
Re: Current Known Bugs list
by friarsol » 08 Jul 2011, 15:35
I'm not sure what you mean by "normal" version, but this bug was fixed a few betas ago. Most likely as slowe suggests he's not on the most recent beta, or possibly the Highborn was killed before the other creatures were.Nordos wrote:I guess he uses the normal version, since it DOES sound like the stack bug, thus, only the first trigger triggers (same problem should be happen with the card No Mercy, etc.)
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Re: Current Known Bugs list
by friarsol » 08 Jul 2011, 16:43
We release every two weeks or so in Perpetual Beta form. There aren't any non-beta versions.Nordos wrote:With the 'normal version' I mean the non-beta versionI would say its the normal version, since the other are all betas, arent they? xD
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Re: Current Known Bugs list
by Chris H. » 08 Jul 2011, 16:59
`Nordos wrote:With the 'normal version' I mean the non-beta versionI would say its the normal version, since the other are all betas, arent they? xD
All versions of forge are considered beta versions.
To get the most recent version you should go to this topic Forge Beta: 07-05-2011 ver 1.0.15 SVN rev 10392 and download the archive that is appropriate for your OS.
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