Current Known Bugs list
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Re: Current Known Bugs list
by Chris H. » 18 Jul 2011, 12:41
Forge has always had problems moving auras from one zone another. We hope to have something in place to handle this at some point in the future.
Gideon's Avenger was fixed after the beta release. The Types line should have "Creature Human Soldier" not "Human Soldier".
Gideon's Avenger was fixed after the beta release. The Types line should have "Creature Human Soldier" not "Human Soldier".

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Re: Current Known Bugs list
by Hellfish » 18 Jul 2011, 16:48
Working on this. Give me til tomorrow night.Reason is "Static$ True" triggers were *good enough* for a while but will now be replaced with a "AsETB" trigger mode or somesuch. Triggers in this mode will be run while the card is between zones, I think, or at least right before ChangesZone triggers.Enkil wrote:Hello, I am using Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
I played Phylactery Lich and placed the Phylactery Counter on Darksteel Ingot. The Phylactery Lich was then immediately put into the graveyard, with the Darksteel Ingot still showing on the Phylactery Counter.
Started a new game and had the computer play that deck as well, it even did the same combo that I did with the Darksteel Ingot, the lich was sent to the grave immediately.
I don't know if it makes a difference or not, but the deck was the generated semi-random theme deck "Indestructibility WB"
EDIT:Welp, strike "tomorrow night". My hunch appears wrong. Still looking into it though.
Last edited by Hellfish on 19 Jul 2011, 18:03, edited 1 time in total.
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Re: Current Known Bugs list
by Bundy » 18 Jul 2011, 19:56
Used a lot of proliferate abilities to pump up Clockwork Vorrac to 16/16, then made an attack for the kill
... only to find out Clockwork Vorrac misses the trample ability and got blocked by a 1/1 wasp 


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Re: Current Known Bugs list
by Nordos » 18 Jul 2011, 20:03
Well, I noticed following bug:
Hand of the Praetors does not give +1/+1 to my creature, who was enchanted by Phyresis
EDIT: I enchanted Cold-Eyed Selkie (which I overtook with Legacy's Allure) with Helm of the Ghastlord, but when I damage the enemy, I can only draw 2 cards (one though the helm, one through the ability) instead of 3, since the helm pushed the power to two
Hand of the Praetors does not give +1/+1 to my creature, who was enchanted by Phyresis
EDIT: I enchanted Cold-Eyed Selkie (which I overtook with Legacy's Allure) with Helm of the Ghastlord, but when I damage the enemy, I can only draw 2 cards (one though the helm, one through the ability) instead of 3, since the helm pushed the power to two
Last edited by Nordos on 18 Jul 2011, 20:09, edited 1 time in total.
Re: Current Known Bugs list
by Sloth » 18 Jul 2011, 20:08
Fixed! Thanks Bundy.Bundy wrote:Used a lot of proliferate abilities to pump up Clockwork Vorrac to 16/16, then made an attack for the kill... only to find out Clockwork Vorrac misses the trample ability and got blocked by a 1/1 wasp
Should be fixed by the layer system.Nordos wrote:Well, I noticed following bug:
Hand of the Praetors does not give +1/+1 to my creature, who was enchanted by Phyresis
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Re: Current Known Bugs list
by Enkil » 18 Jul 2011, 20:44
Computer enchanted my swamp with Spreading Algae. I proceeded to destroyed (it was moved to the computers hand) the enchantment with Indrik Stomphowler, and my swamp remained enchanted. I then proceeded to use Cunning Advisor to move it from his hand to his graveyard, and the swamp still remained enchanted. I then used the swamp to see if it was only the display text that was bugged, but the enchantment processed and destroyed the swamp.
Re: Current Known Bugs list
by Chris H. » 18 Jul 2011, 21:12
`Almost_Clever wrote:Vampire Outcasts works correctly but the reminder text is incorrect. It says "Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it)" and it should say "... with two +1/+1 counters on it)."
Fixed, thank you Almost_Clever.
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Re: Current Known Bugs list
by Enkil » 18 Jul 2011, 22:22
Omnath, Locus of Mana is sent straight to the graveyard when played, regardless of how much mana there is in the mana pool.
Re: Current Known Bugs list
by Almost_Clever » 19 Jul 2011, 00:47
The computer keeps putting a charge counter on Surge Node by using the Surge Node.
The computer cast Pith Driller and then put the triggered -1/-1 counter on the Pith Driller even though I had a Leaden Myr and Toxic Nim on the battlefield.
The computer cast Ruthless Invasion on an empty battlefield.
My Enclave Cryptologist has "Tap: Add G G to your mana pool." Despite A) my Joraga Tree Speaker only having three level up counters and B) the Enclave Cryptologist not being an elf! This only happened the turn I played a Venerated Teacher -- the next turn everything was correct.
Cancelling a spell after you've tapped a Jorage Tree Speaker to pay for it will untap the Joraga Tree Speaker but will leave one green mana in the mana pool. You can then repeat this for infinite (or until you run out of patience) green mana. Dreamstone Hedron will do the same thing with colorless mana (only adding two colorless mana each time). I suspect anything that provides multiple mana is affected by this bug.
The computer cast Pith Driller and then put the triggered -1/-1 counter on the Pith Driller even though I had a Leaden Myr and Toxic Nim on the battlefield.
The computer cast Ruthless Invasion on an empty battlefield.
My Enclave Cryptologist has "Tap: Add G G to your mana pool." Despite A) my Joraga Tree Speaker only having three level up counters and B) the Enclave Cryptologist not being an elf! This only happened the turn I played a Venerated Teacher -- the next turn everything was correct.
Cancelling a spell after you've tapped a Jorage Tree Speaker to pay for it will untap the Joraga Tree Speaker but will leave one green mana in the mana pool. You can then repeat this for infinite (or until you run out of patience) green mana. Dreamstone Hedron will do the same thing with colorless mana (only adding two colorless mana each time). I suspect anything that provides multiple mana is affected by this bug.
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Re: Current Known Bugs list
by Rock-n-Rollo » 19 Jul 2011, 22:36
The text of Chandra's Phoenix is a bit screwed up at some point. It says "return Chandra’s Phoenix" instead of "Chandra's Phoenix"
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Re: Current Known Bugs list
by Chris H. » 19 Jul 2011, 23:16
`Rock-n-Rollo wrote:The text of Chandra's Phoenix is a bit screwed up at some point. It says "return Chandra’s Phoenix" instead of "Chandra's Phoenix"
Fixed, thank you Rock-n-Rollo.
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Re: Current Known Bugs list
by Accountancy » 20 Jul 2011, 09:12
My opponent's Vampire Nocturnus wasn't boosting their Gatekeeper of Malakir or any of their other vampires.
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Re: WhiteKnight and illusions
by Sloth » 20 Jul 2011, 10:38
You should read the cards. Knight Exemplar makes all knights indestructible.Milod wrote:white knight doesent get destroyed when he block an atttack from phantasmal dragon and other illusion monsters with higher attack maybe because of knight exemplar? i think it happend always when knight exemplar was also on field not sure
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Re: Current Known Bugs list
by Chris H. » 20 Jul 2011, 11:35
`Accountancy wrote:My opponent's Vampire Nocturnus wasn't boosting their Gatekeeper of Malakir or any of their other vampires.
Is it possible that the computer's top card of the computer's library was not black? Could the top card have been a colorless land?
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