It is currently 27 Aug 2025, 16:58
   
Text Size

Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Caranthol » 19 Jul 2011, 20:05

Thank you, Chris.

I will remake the decks.
Caranthol of Fornost, Dúnadan Knight, North Raider
User avatar
Caranthol
 
Posts: 71
Joined: 01 Dec 2009, 22:09
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby slapshot5 » 20 Jul 2011, 05:13

zerker2000 wrote:Well, that's what InputControl.inputStack is supposed to mitigate, what's happening at setInput()?
Happening with regards to what exactly? What kind of information are you looking for?

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby zerker2000 » 20 Jul 2011, 07:44

Checkpoint InputControl.setInput, run the debugger, enable the checkpoint a bit before the overwrite, step through to figure out why the Chains Input is skipping the inputStack. If it's not, checkpoint getInput, and generally try to find out where else it could have disappeared.
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
zerker2000
Programmer
 
Posts: 569
Joined: 09 May 2009, 21:40
Location: South Pasadena, CA
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby friarsol » 20 Jul 2011, 12:57

zerker2000 wrote:Checkpoint InputControl.setInput, run the debugger, enable the checkpoint a bit before the overwrite, step through to figure out why the Chains Input is skipping the inputStack. If it's not, checkpoint getInput, and generally try to find out where else it could have disappeared.
The issue is that Chains is a replacement ability, which setInput can't handle right now.

I've worked most recently in this code, I'll see if I can figure something out for replacement abilities that basically need to put "Resolving" Inputs on hold, allow the overriding Input to occur, then re-institute the Resolving Input.

Edit: Ok, I think I confused myself in the early morning. It's not that Chains is a replacement ability, it's that SubAbilities don't "wait" to be called until after an Input is finished resolving. So the Chains gets added the InputStack, then the Anvil Input bumps the supercedes the Chains Input. We really just need callbacks here that will allow SubAbilities to "continue" after the Input has finished doing its things.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby jeffwadsworth » 20 Jul 2011, 20:17

Let me just put in my 2 cents on the "new" GUI. Love it. Automatic resizing is my cup of tea.
jeffwadsworth
Super Tester Elite
 
Posts: 1172
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 70 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby zerker2000 » 20 Jul 2011, 21:16

Could/should all subAbility inputs be simultaneously pushed onto the inputStack(in reverse order)?
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
zerker2000
Programmer
 
Posts: 569
Joined: 09 May 2009, 21:40
Location: South Pasadena, CA
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Taliesim » 23 Jul 2011, 13:34

maybe you already know it: when using a pumped creature with Altar of Dementia there's also a little bug. on the stack it's written correct to e.g. mill 30 cards but when milling, only the unpumped power is used e.g. 3.

cheers
taliesim
Taliesim
 
Posts: 6
Joined: 02 Jul 2011, 07:15
Has thanked: 1 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby lazylockie » 24 Jul 2011, 21:10

Is there a way to remove the random foil on quest mode? I like it, but I can't see the cards very well after some games
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Chris H. » 24 Jul 2011, 21:16

lazylockie wrote:Is there a way to remove the random foil on quest mode? I like it, but I can't see the cards very well after some games
`
Try unchecking the Random Foiling checkbox.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby timmermac » 24 Jul 2011, 21:17

There's a check box for it on the main screen that comes up when you first open Forge.

Edit: lol... hey Chris. ain't stereo posting great? <grin>
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Braids » 24 Jul 2011, 21:19

timmermac wrote:Edit: lol... hey Chris. ain't stereo posting great? <grin>
i almost made it a triple, but i cancelled out.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. ;)
User avatar
Braids
Programmer
 
Posts: 556
Joined: 22 Jun 2011, 00:39
Location: Unknown. Hobby: Driving myself and others to constructive madness.
Has thanked: 1 time
Been thanked: 1 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Chris H. » 24 Jul 2011, 21:43

timmermac wrote:Edit: lol... hey Chris. ain't stereo posting great? <grin>
`
:lol:
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby lazylockie » 24 Jul 2011, 22:14

timmermac wrote:There's a check box for it on the main screen that comes up when you first open Forge.
I unchecked that box and I still see foil cards on quest mode
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby timmermac » 24 Jul 2011, 23:14

I'm not quite sure what to make of that. I immediately unchecked the box before starting a new quest, so I haven't seen foils. Are you already deep into a quest? If you are, you might want to just move your quest.dat file somewhere else and try starting a new quest. Forge might be set up so that if the Random Foiling box is checked when you are running a quest, you can't change your mind in the middle of that quest. Developers/programmers, please feel free to correct me if I'm wrong about this...
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Braids » 24 Jul 2011, 23:48

i've raised the issue to the foil implementation person, who does not seem to be frequenting this topic.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. ;)
User avatar
Braids
Programmer
 
Posts: 556
Joined: 22 Jun 2011, 00:39
Location: Unknown. Hobby: Driving myself and others to constructive madness.
Has thanked: 1 time
Been thanked: 1 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 45 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 45 users online :: 0 registered, 0 hidden and 45 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 45 guests

Login Form