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Current Known Bugs list

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Re: Current Known Bugs list

Postby Sloth » 29 Jul 2011, 07:03

Braids wrote:
Sloth wrote:. . . Why does copyCard copy the UniqueNumber? Wouldn't this be fixed without copying it?
i am not particularly happy with the way Forge uses the term Card. also, there are too many ways to "copy" a Card. if someone could get a good grasp of these things, i think it would help the other developers.
I agree. We should at least split:
1. The card fully defined by name.
2. The card in a collection (with set and image info).
3. The card in a game.
I think using three classes that each "extend" the former would be helpful. (Maybe these posts should be moved to the developer corner).
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Re: Current Known Bugs list

Postby Chris H. » 29 Jul 2011, 13:04

Sloth wrote:(Maybe these posts should be moved to the developer corner).
`
I started a new topic for this discussion at Why does copyCard copy the UniqueNumber?
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Re: Current Known Bugs list

Postby Bundy » 29 Jul 2011, 18:37

Computer played Tar Fiend and sacrificed Will-o'-the-Wisp for the devour ability. Tar Fiend got the 2 +1/+1 counters, then this error pops up. I did not have to discard any cards. I can close the error, but pressing the OK button does nothing.
Code: Select all
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null


Version:
Forge -- official beta: $Date$, SVN revision: $Revision$

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.abilityFactory.AbilityFactory_ZoneAffecting.discardResolve(AbilityFactory_ZoneAffecting.java:919)
   at forge.card.abilityFactory.AbilityFactory_ZoneAffecting.access$1200(AbilityFactory_ZoneAffecting.java:19)
   at forge.card.abilityFactory.AbilityFactory_ZoneAffecting$7.resolve(AbilityFactory_ZoneAffecting.java:822)
   at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:1771)
   at forge.ComputerUtil.playNoStack(ComputerUtil.java:283)
   at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:904)
   at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:1771)
   at forge.MagicStack.resolveStack(MagicStack.java:782)
   at forge.Phase.passPriority(Phase.java:697)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
   at forge.GuiInput.selectButtonOK(GuiInput.java:57)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1116)
   at forge.GuiDisplay4.access$300(GuiDisplay4.java:51)
   at forge.GuiDisplay4$32.actionPerformed(GuiDisplay4.java:869)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby s1886x » 29 Jul 2011, 20:56

i used Beacon of Unrest to bring back my opponent's Black Vise, and he effect triggered, but he didn't lose any life even when he had a full hand
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Re: Current Known Bugs list

Postby s1886x » 29 Jul 2011, 20:58

friarsol wrote:
s1886x wrote:Isochron Scepter can't be activated. I click on it, but nothing happens
Please give more information than this. I had the Scepter working not very long ago. What did you have Imprinted on it? Anything else funky going on?
I had Holy Day imprinted on it. That's all that I remember. I also couldn't get it working with Swords to Plowshares on it
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Re: Current Known Bugs list

Postby Milod » 29 Jul 2011, 22:40

problem with gideon avenger his plus counters went reset to 1/1 i added the error list but i dident get the error screen i just add it in case u need it
avenger error.jpg


An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
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mtgerror@yahoo.com


You requested a full error report


Version:
Forge -- official beta: $Date$, SVN revision: $Revision$

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_26 Vendor: Sun Microsystems Inc.

Detailed error trace:

AWT-Shutdown (10):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
sun.awt.AWTAutoShutdown.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Java2D Disposer (9):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
sun.java2d.Disposer.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

AWT-Windows (11):
sun.awt.windows.WToolkit.eventLoop(Native Method)
sun.awt.windows.WToolkit.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Reference Handler (2):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)

AWT-EventQueue-0 (14):
java.lang.Thread.dumpThreads(Native Method)
java.lang.Thread.getAllStackTraces(Unknown Source)
forge.error.ErrorViewer.printError(ErrorViewer.java:174)
forge.error.ErrorViewer.showErrorAllThreads(ErrorViewer.java:116)
forge.error.ErrorViewer$ShowAllThreadsAction.actionPerformed(ErrorViewer.java:244)
javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.setPressed(Unknown Source)
javax.swing.AbstractButton.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
java.awt.Component.processMouseEvent(Unknown Source)
javax.swing.JComponent.processMouseEvent(Unknown Source)
java.awt.Component.processEvent(Unknown Source)
java.awt.Container.processEvent(Unknown Source)
java.awt.Component.dispatchEventImpl(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Window.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.EventQueue.dispatchEventImpl(Unknown Source)
java.awt.EventQueue.access$000(Unknown Source)
java.awt.EventQueue$1.run(Unknown Source)
java.awt.EventQueue$1.run(Unknown Source)
java.security.AccessController.doPrivileged(Native Method)
java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
java.awt.EventQueue$2.run(Unknown Source)
java.awt.EventQueue$2.run(Unknown Source)
java.security.AccessController.doPrivileged(Native Method)
java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
java.awt.EventQueue.dispatchEvent(Unknown Source)
java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.run(Unknown Source)

DestroyJavaVM (15):

Animation (22):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.util.TimerThread.mainLoop(Unknown Source)
java.util.TimerThread.run(Unknown Source)

Finalizer (3):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)

Signal Dispatcher (4):

Attach Listener (5):

com.google.common.base.internal.Finalizer (23):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
com.google.common.base.internal.Finalizer.run(Finalizer.java:127)

TimerQueue (20):
java.lang.Object.wait(Native Method)
javax.swing.TimerQueue.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Laf-Widget fade tracker (17):
java.lang.Thread.sleep(Native Method)
org.jvnet.lafwidget.animation.FadeTracker$FadeTrackerThread.run(FadeTracker.java:207)
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Re: Current Known Bugs list

Postby gos » 29 Jul 2011, 23:48

I had a trio of Lightning Coils in play, cast Natural Affinity, and then Pyroclasm. I also had 2 2/2 creatures in play. All of my lands, and both creatures, died, but my Lightning Coils only got 2 counters each.
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Re: Current Known Bugs list

Postby jeffwadsworth » 30 Jul 2011, 01:24

gos wrote:I had a trio of Lightning Coils in play, cast Natural Affinity, and then Pyroclasm. I also had 2 2/2 creatures in play. All of my lands, and both creatures, died, but my Lightning Coils only got 2 counters each.
This has got to be due to the lands not being creatures in the graveyard. That is where the check takes place.
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Re: Current Known Bugs list

Postby friarsol » 30 Jul 2011, 01:35

jeffwadsworth wrote:
gos wrote:I had a trio of Lightning Coils in play, cast Natural Affinity, and then Pyroclasm. I also had 2 2/2 creatures in play. All of my lands, and both creatures, died, but my Lightning Coils only got 2 counters each.
This has got to be due to the lands not being creatures in the graveyard. That is where the check takes place.
Sort of. The trigger should be taking the "last known info" of the Land, but I have a feeling the Static Ability is "wearing off" before the check is actually made. Last Known Info is supposed to be a snapshot of the Card when it changes zones, but recent changes might have changed what data is actually available at resolution of the triggers.
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Re: Current Known Bugs list

Postby lazylockie » 30 Jul 2011, 06:16

On beta 1.1.1 AI is using Path to Exile wrongly (at least in my opinion). AI is using Path in response to his creature dying, when it's supposed to be a removal spell, not a ramp.
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Re: Current Known Bugs list

Postby Sloth » 30 Jul 2011, 08:18

lazylockie wrote:On beta 1.1.1 AI is using Path to Exile wrongly (at least in my opinion). AI is using Path in response to his creature dying, when it's supposed to be a removal spell, not a ramp.
Fixed! Thanks lazylockie.
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Re: Current Known Bugs list

Postby gos » 30 Jul 2011, 12:18

The AI controlled a Whimwader, but didn't attack even though I controlled a Cloudheath Drake and eventually 2 Coma Veil.
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Re: Current Known Bugs list

Postby jeffwadsworth » 30 Jul 2011, 19:08

s1886x wrote:
friarsol wrote:
s1886x wrote:Isochron Scepter can't be activated. I click on it, but nothing happens
Please give more information than this. I had the Scepter working not very long ago. What did you have Imprinted on it? Anything else funky going on?
I had Holy Day imprinted on it. That's all that I remember. I also couldn't get it working with Swords to Plowshares on it
I just tested this with the latest beta on Git and it worked perfectly. Holy Day was imprinted with the Scepter and no damage was done with 2 MoonGlove Changelings attacking me.
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Re: Current Known Bugs list

Postby jeffwadsworth » 30 Jul 2011, 19:10

friarsol wrote:
jeffwadsworth wrote:
gos wrote:I had a trio of Lightning Coils in play, cast Natural Affinity, and then Pyroclasm. I also had 2 2/2 creatures in play. All of my lands, and both creatures, died, but my Lightning Coils only got 2 counters each.
This has got to be due to the lands not being creatures in the graveyard. That is where the check takes place.
Sort of. The trigger should be taking the "last known info" of the Land, but I have a feeling the Static Ability is "wearing off" before the check is actually made. Last Known Info is supposed to be a snapshot of the Card when it changes zones, but recent changes might have changed what data is actually available at resolution of the triggers.
Well, if that actually worked, than things like Revered Unicorn would be operational. Can this be fixed?
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Re: Current Known Bugs list

Postby jeffwadsworth » 30 Jul 2011, 19:18

s1886x wrote:i used Beacon of Unrest to bring back my opponent's Black Vise, and he effect triggered, but he didn't lose any life even when he had a full hand
Confirmed. Apparently it is related to the Black Vise being put into play rather than cast.
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