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[REL]Caspers 2012 Custom Content (Version 0.2)

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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby kevlahnota » 27 Jul 2011, 03:54

you don't need to encrypt the modified lol files. :mrgreen: You just put your lua codes and save them as .lol and it will work.
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby ArgyleEyes » 27 Jul 2011, 04:17

kevlahnota wrote:you don't need to encrypt the modified lol files. :mrgreen: You just put your lua codes and save them as .lol and it will work.
i was actually wondering about this XD
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby Casper7526 » 27 Jul 2011, 04:38

Thats actually really cool as it doesn't force a decrypt if it can just read the file.

That means that you should almost be able to use 95% of DOTP's LUA data, you could potentially convert your entire DLC from DOTP to DOTP2012 relativly quickly as long as you made an autoconverter for card/deck data (which wouldn't be too hard at all).
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby r3aper » 27 Jul 2011, 13:32

Casper7526 wrote:Thanks for all the help, either your doing this as I ask for it, or your already done with alot of this, so let me know if theres anything else I should look into or not worry about at all. I did see what you mean by it not seeming to be a normal file, guessing by why you said it might not be trivial as you had to use -dis to see the functions then hex them that way I assume.

Anyway as a note to the community, the secret menu seems to be 99.9% useless unless you want to experience crashes and multitudes of things that dont work, so I will not be including it in a release yet.

Sooo now I'm not sure what else to do with my release, I'm pretty positive adding a new function wouldn't be extremely difficult, but since I'm completely new to modding these games I don't even feel like attempting to work one out, I'll let the more advanced handle it from here, hopefully this gives a great base to work of off and kev can make some great decks to enhance this game.
No problem ;) I had most of it already done :)

Yes the secret menu, it's really unusable.

kevlahnota wrote:you don't need to encrypt the modified lol files. :mrgreen: You just put your lua codes and save them as .lol and it will work.
that's good to know :)
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby takijeden » 01 Aug 2011, 19:01

Hi guys,
Thanks a lot for those files Casper! I already made a few more decks. It's a lot of fun.
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby THGFresh » 08 Aug 2011, 12:07

I am new to all this, how would i go about installing the dl file and what do i need to do to get it working ?
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby nabeshin » 08 Aug 2011, 12:24

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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby THGFresh » 08 Aug 2011, 12:32

Dont know if that was aimed at me but i already read that page and still dont understand what i need to do
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby nabeshin » 10 Aug 2011, 13:22

THGFresh wrote:I am new to all this, how would i go about installing the dl file and what do i need to do to get it working ?
RELEASE INFO V0.2 (July 26th 3:00PM(EST))
STABILITY: Tested on my Machine no problem, please report if you have any issues.
http://www.mediafire.com/?fs44b56uk53v8v5
2 Files:
Cracked Exe
(SKIDROW EXE BUT CRACKED TO ALLOW CUSTOM DLC)
Data_DLC_1111.wad
#1: Unlocks the 3 DLC1 Decks
#2: Adds a Custom Deck + Custom Card to that Deck for Example Purposes
#3: Unlocks All the Player Avatars
Install Notes:
Backup your save game (Located in AppData/Local/Skidrow/49470)
#1,#2,#3 - It not install steps, (Casper-megaLOL), just put 2 files in your instal-dir.
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby whismer » 10 Aug 2011, 20:56

Hi,

I just want to understand...

I've put the 111 wad and it add the casperdeck, it's ok for that part

If I want to add card, how it's work, where I need to put it and same question for the deck...

Do I need to open the wad file, with wich program??

I have mix the MOD of Kev and your wad and it's working but I want to contribute :)

EDIT

it's ok the .wad now my main question is can I use the same process for 2012 than for 2010 for the picture?
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby THGFresh » 12 Aug 2011, 21:19

Ok just need help on this last bit i have installed the cracked.exe file into my directory along with the .WAD1111 file. However, i go into game and the dlc decks are locked how do i get them unlocked ?
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby nabeshin » 16 Aug 2011, 12:11

you have SKIDROW ver. already installed?
What deck is closed self-made or game-prebuild?
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby whismer » 16 Aug 2011, 15:32

Why I didn't see all the card I put in the deck.xml

I had take the CASPER one and change the card

<DECK content_pack="0" personality="Sarkhan_Vol.xml" deck_box_image="Art_Assets\Textures\decks\D12_Sarkhan" scheme_deck="" always_available="true" uid="1000" is_black="true" >
<CARD name="BALLYRUSH_BANNERET_1000001" deckOrderId="0" />
<CARD name="BALLYRUSH_BANNERET_1000001" deckOrderId="1" />
<CARD name="BALLYRUSH_BANNERET_1000001" deckOrderId="2" />
<CARD name="BALLYRUSH_BANNERET_1000001" deckOrderId="3" />
<CARD name="BALLYRUSH_BANNERET_1000001" deckOrderId="4" />
<CARD name="BALLYRUSH_BANNERET_1000001" deckOrderId="5" />
<CARD name="AJANIS_PRIDEMATE_18065" deckOrderId="6" />
<CARD name="AJANIS_PRIDEMATE_18065" deckOrderId="7" />
<CARD name="AJANIS_PRIDEMATE_18065" deckOrderId="8" />
<CARD name="SERRA_ANGEL_244947" deckOrderId="9" />
<CARD name="SERRA_ANGEL_244947" deckOrderId="10" />
<CARD name="SERRA_ANGEL_244947" deckOrderId="11" />
</DECK>

The ballyrush is my creation and it's only the serra that didn't appear!

Thx for the help
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby nabeshin » 17 Aug 2011, 05:45

delete your old profile, there options on a deck are stored, old casper-deck have FEW cards.
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Re: [REL]Caspers 2012 Custom Content (Version 0.2)

Postby Asta666 » 01 Sep 2011, 14:08

first of all great work!! i have a few questions though, if i add 4 of each card to the custom deck (xml file) will they all appear ingame so a custom deck can be made from the game's deckmanager?
i creat a custom deck consisting of 24 lands and 36 cards and while in deck manager 60 appears as card amount while playing against the ai my deck appears as having 84 cards!! any idea why??
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