About Constants,java
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About Constants,java
 by Max mtg » 15 Aug 2011, 15:03
by Max mtg » 15 Aug 2011, 15:03 
I am about to a couple of enums to project to make quest victory conditions more convinient to track, so I guess I should include them into constants.java?
I have also noted that the constants already defined are stored as strings. Why not enums?
			I have also noted that the constants already defined are stored as strings. Why not enums?
- Code: Select all
- public enum GameEndReason
 {
 AllOpponentsLost,
 // Noone won
 Draw, // Max mtg: I have little idea how they can reach a draw, so I didn't enumerate possible reasons here
 // Special conditions, they force one player to win and thus end the game
 BattleOfWits,
 HelixPinnacle,
 EpicStruggle,
 BarrenGlory,
 NearDeathExperience,
 MortalCombat,
 FelidarSovereign,
 TestOfEndurance,
 }
 
 public enum PlayerLossReason // what makes this particular players lose (while others, if any, may keep playing)
 {
 DidNotLoseYet, // a winner must have this status by the end of the game
 
 Conceded, // rule 104.3a
 LifeReachedZero, // rule 104.3b
 Milled, // 104.3c
 Poisoned, // 104.3d
 // 104.3e and others
 DoorToNothingness, // Door To Nothingness's ability activated
 
 // TODO: Implement game logics for the ones below
 Transcendence20Life, // When you have 20 or more life, you lose the game.
 FailedToPayPactUpkeep, // Pacts from Future Sight series (cost 0 but you must pay their real cost at next turn's upkeep, otherwise GL)
 PhageTheUntouchableDamage, // Whenever Phage deals combat damage to a player, that player loses the game.
 PhageTheUntouchableWrongETB, // When Phage the Untouchable ETB, if you didn't cast it from your hand, you lose the game.
 NefariousLichLeavesTB, // When Nefarious Lich leaves the battlefield, you lose the game.
 NefariousLichCannotExileGrave, // If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
 LichWasPutToGraveyard, // When Lich is put into a graveyard from the battlefield, you lose the game.
 FinalFortune, // same as Warrior's Oath - lose at the granted extra turn's end step
 ImmortalCoilEmptyGraveyard, // When there are no cards in your graveyard, you lose the game.
 ForbiddenCryptEmptyGraveyard, // If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
 // Amulet of quoz skipped for using ante,
 // Form of the Squirrel and Rocket-Powered Turbo Slug skipped for being part of UN- set
 // refer to http://gatherer.wizards.com/Pages/Search/Default.aspx?output=standard&text=+[%22lose+the+game%22] for more cards when they are printed
 }
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Re: About Constants,java
 by Braids » 17 Aug 2011, 00:19
by Braids » 17 Aug 2011, 00:19 
if it's specific to the quest, you might consider modifying or placing a new class in forge.quest.data. if it's not quest-specific, i would suggest something under forge.model.Max mtg wrote:I am about to a couple of enums to project to make quest victory conditions more convinient to track, so I guess I should include them into constants.java?
age, probably. i believe Forge has been around longer than Java has supported enums.Max mtg wrote:I have also noted that the constants already defined are stored as strings. Why not enums?
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