HQ Card generator 8.x
by Nate and Snacko
Moderators: Snacko, CCGHQ Admins
Re: HQ Card generator 8.x
by HarryPitfall » 30 Sep 2008, 20:07
Well... that explains all... I use a psd on mtgsalvation... where I can get this new psd?
- HarryPitfall
- AI Programmer
- Posts: 175
- Joined: 31 May 2008, 00:14
- Has thanked: 1 time
- Been thanked: 3 times
Re: HQ Card generator 8.x
by Huggybaby » 01 Oct 2008, 01:38
Harry Pitfall, you did right to release your own stuff.
That's often what it takes to get attention I'm afraid, so if you want to be taken seriously, keep it up. That's what I've had to do anyway. Speaking to no one in particular, my experience is that many people here (and on the last forum) tend to only read one or two topics, but give it time. We're all trying to achieve the same thing. If your work is all we have, then we will use it gladly until someone else gets off the dime.

-
Huggybaby - Administrator
- Posts: 3225
- Joined: 15 Jan 2006, 19:44
- Location: Finally out of Atlanta
- Has thanked: 734 times
- Been thanked: 601 times
Re: HQ Card generator 8.x
by HarryPitfall » 01 Oct 2008, 02:18
Well... just give-me this new psd file, and i'll cut all pieces...
i'm getting better with these graphics, and with 3d modelling... and some extras things 
give-me give-me give-me give-me give-me give-me that new psd link!!!!
This psd generates 496 x 689 images, and the generator use a bit more dpi... (736 x 1050) images... I'll try to resize without lose much quality...


give-me give-me give-me give-me give-me give-me that new psd link!!!!
This psd generates 496 x 689 images, and the generator use a bit more dpi... (736 x 1050) images... I'll try to resize without lose much quality...
- HarryPitfall
- AI Programmer
- Posts: 175
- Joined: 31 May 2008, 00:14
- Has thanked: 1 time
- Been thanked: 3 times
Re: HQ Card generator 8.x
by Nakapuce » 10 Oct 2008, 21:33
Hello 
Do I miss the update with Shards, or is it still on work ?
I'd like to test my french.csv before releasing it .
Thanks

Do I miss the update with Shards, or is it still on work ?
I'd like to test my french.csv before releasing it .
Thanks

- Nakapuce
- Posts: 13
- Joined: 11 Jun 2008, 09:14
- Has thanked: 0 time
- Been thanked: 0 time
Re: HQ Card generator 8.x
by Teppic » 11 Oct 2008, 02:10
Here are some ME2 set symbols for the generator:

I did them as vector images and can modify them if necessary.



I did them as vector images and can modify them if necessary.
_______________________
CCGHQ Missing Promos list
CCGHQ Missing Promos list
-
Teppic - Posts: 168
- Joined: 31 May 2008, 05:36
- Location: Xcode
- Has thanked: 86 times
- Been thanked: 60 times
Re: HQ Card generator 8.x
by Snacko » 11 Oct 2008, 11:08
There weren't nearly any changes, so I forgot to upload it.Nakapuce wrote:Hello
Do I miss the update with Shards, or is it still on work ?
I'd like to test my french.csv before releasing it .
Thanks
Here's the update, I've split the images from source as the latter is much smaller and can be reuploaded quite often, while resources will only have an incremental archives.
core 8.2.6
images 8.2.6
@Teppic
Thanks for the symbols I've included them however currently GH master base doesn't have neither MED nor ME2.
Re: HQ Card generator 8.x
by Huggybaby » 11 Oct 2008, 13:10
Vector images are always appreciated, and those are sweet, thanks teppic.
-
Huggybaby - Administrator
- Posts: 3225
- Joined: 15 Jan 2006, 19:44
- Location: Finally out of Atlanta
- Has thanked: 734 times
- Been thanked: 601 times
Re: HQ Card generator 8.x
by Halfcat » 11 Oct 2008, 14:48
Thanks to Snako and Nakapuce for the Alara and french.csv upgrade 

- Halfcat
- Posts: 16
- Joined: 04 Aug 2008, 20:29
- Has thanked: 0 time
- Been thanked: 0 time
Re: HQ Card generator 8.x
by Nakapuce » 12 Oct 2008, 00:48
I haven't test it yet, neither do I release it
.
Snacko, your title to land color, format.txt, sets.txt and titleToCardColors.csv are not updated in this release.
There's also a problem with the dragon set that haven't the same letters in cards. csv (DRB) and in sets.txt (?)

Snacko, your title to land color, format.txt, sets.txt and titleToCardColors.csv are not updated in this release.
There's also a problem with the dragon set that haven't the same letters in cards. csv (DRB) and in sets.txt (?)
- Nakapuce
- Posts: 13
- Joined: 11 Jun 2008, 09:14
- Has thanked: 0 time
- Been thanked: 0 time
Re: HQ Card generator 8.x
by Snacko » 12 Oct 2008, 09:00
I must have mismatched the files as I got the correct ones with the Deck Builder.
Will reupload.
Reuploaded see first post.
Will reupload.
Reuploaded see first post.
Re: HQ Card generator 8.x
by Nakapuce » 12 Oct 2008, 12:17
http://nakapuce.free.fr/cards-french-Oracle.csv
Ok, so here is the file with shards, and oracle updated up to Melesse Spirit, plus set from unlim to legends.
I've start translating untranslated yet cardnames, fell free to correct any poor translation(Backdraft ?) or error.
The generator doesn't have ressources for the new planeswalkers, and there's a problem with the color-artefact frame when you use a translation file (I suppose it's because of the translated type of the card that doesn't match with the tested type.) I also wanted to install the fonts you talk about in the first post, but after some googling didn't find them.
Ok, so here is the file with shards, and oracle updated up to Melesse Spirit, plus set from unlim to legends.
I've start translating untranslated yet cardnames, fell free to correct any poor translation(Backdraft ?) or error.
The generator doesn't have ressources for the new planeswalkers, and there's a problem with the color-artefact frame when you use a translation file (I suppose it's because of the translated type of the card that doesn't match with the tested type.) I also wanted to install the fonts you talk about in the first post, but after some googling didn't find them.
- Nakapuce
- Posts: 13
- Joined: 11 Jun 2008, 09:14
- Has thanked: 0 time
- Been thanked: 0 time
Re: HQ Card generator 8.x
by Snacko » 12 Oct 2008, 13:06
It generates the new planeswalkers just fine, still you need the proper art images.
Translation inconstancies strike again! Oh joy the old planeswalkers had a translated type ex."Arpenteur", but in ALA they didn't translate it and it's "Planeswalker"...
As for the artifact you're completly right, some of them are discovered by the type (will add the translated keyword). Same thing should occur with snow-covered lands not being detected as basic lands.
The fonts are really hard to find as it's illegal to use them if you don't buy them. I'll post their full names.
Edit:
"Boartusk Liege" doesn't have translated name
Æthertow the english name should be AEthertow
There are some duplicate names, and those choke the DeckBuilder. I advise to add (1), (2) etc. to make them unique (I'll add a function to strip those when generating cards).
Duplicate localized name for card: Choke Suffocation
Duplicate localized name for card: Frenzy Sliver Frenetic Sliver
Duplicate localized name for card: Hunted Horror Enslaved Horror
Duplicate localized name for card: Overload Overburden
Duplicate localized name for card: Sicken Feebleness
Duplicate localized name for card: Sprout Burgeoning
Duplicate localized name for card: Sudden Shock Sudden Impact
Duplicate localized name for card: Waste Away Sicken
Duplicate localized name for card: Ponder Contemplation
Translation inconstancies strike again! Oh joy the old planeswalkers had a translated type ex."Arpenteur", but in ALA they didn't translate it and it's "Planeswalker"...
As for the artifact you're completly right, some of them are discovered by the type (will add the translated keyword). Same thing should occur with snow-covered lands not being detected as basic lands.
The fonts are really hard to find as it's illegal to use them if you don't buy them. I'll post their full names.
Edit:
"Boartusk Liege" doesn't have translated name
Æthertow the english name should be AEthertow
There are some duplicate names, and those choke the DeckBuilder. I advise to add (1), (2) etc. to make them unique (I'll add a function to strip those when generating cards).
Duplicate localized name for card: Choke Suffocation
Duplicate localized name for card: Frenzy Sliver Frenetic Sliver
Duplicate localized name for card: Hunted Horror Enslaved Horror
Duplicate localized name for card: Overload Overburden
Duplicate localized name for card: Sicken Feebleness
Duplicate localized name for card: Sprout Burgeoning
Duplicate localized name for card: Sudden Shock Sudden Impact
Duplicate localized name for card: Waste Away Sicken
Duplicate localized name for card: Ponder Contemplation
Re: HQ Card generator 8.x
by Halfcat » 12 Oct 2008, 20:10
Just a point : The non basic lands of Alara have gold color
I have change the "titleToLandColors.csv" with a "A" instead of the land color and it's ok.
I have change the "titleToLandColors.csv" with a "A" instead of the land color and it's ok.
- Halfcat
- Posts: 16
- Joined: 04 Aug 2008, 20:29
- Has thanked: 0 time
- Been thanked: 0 time
Re: HQ Card generator 8.x
by Snacko » 12 Oct 2008, 20:38
Depends on your configuration
config-eighth.txt
config-eighth.txt
- Code: Select all
card.multicolor.land.frames = 2
Re: HQ Card generator 8.x
by Halfcat » 12 Oct 2008, 21:25
Thanks for your advice, it works right when I change this line.
- Halfcat
- Posts: 16
- Joined: 04 Aug 2008, 20:29
- Has thanked: 0 time
- Been thanked: 0 time
Who is online
Users browsing this forum: No registered users and 13 guests