Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Minor bug: Scourge of the Nobilis acts like Firebreathin
by Almost_Clever » 20 Aug 2011, 20:15
Could be. If you had an Intrepid Hero or Big Game Hunter and wanted to get rid of a low-powered creature your opponent controlled, you could use Firebreathing to pump its power up to four in order to destroy it, but you should only be able to pump up red or white creatures (and R/W creatures by two) with Scourge of the Nobilis and would need your opponent to pump up its red creature more.Braids wrote:this one is minor. my opponent cast Scourge of the Nobilis {SotN} on its Duergar Hedge-Mage {DHM}, {DHM's text is irrelevant. the fact that it is red is important, though.} technically, SotN confers its Firebreathing -like ability to the creature it enchants, so the text "RW: This creature gets +1/+0 until end of turn" should be added to the creature itself. i should see this when i hover over the DHM, yes? instead i'm guessing it acts like Firebreathing, which doesn't add text to its enchantee in this manner.
is this even important?
A vanilla creature enchanted with Firebreathing should still get +2/+2 from Muraganda Petroglyphs while a red or white vanilla creature enchanted with Scourge of the Nobilis would not.
Also, not in Forge, but I believe Humility (and its Humble relatives) played after the aura turns off the pumping ability of Scourge of the Nobilis but not Firebreathing.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by DeadSpeak » 21 Aug 2011, 05:46
Hi everyone,
Testing out Mimic Vat... the token it creates, doesn't get exiled at the beginning of the nex end step as the card says... almost doesn't.
I killed my Solemn Simulacrum in the "end of turn" phase of my opponents turn. It got exiled by Mimic Vat and I activated Mimic Vat in the same phase, creating a Solemn Simulacrum token. Because I did all of this in the "end of turn" phase, which is after "the beginning of the end step" I sidestep Mimic Vat's "exile token at the beginning of the next end step" clause. However, that token should still be exiled at "the beginning of the next step" in my turn... It did not.
I tried creating a token in my own turn, that got exiled just fine.
Edit:
Just found out that if you go to game 2, after having a Mimic Vat in play in game 1, Mimic Vat still triggers when a non-token permanent is put into the graveyard. Even though Mimic Vit is not in play.
Keep up the great work...
- DeadSpeak
Testing out Mimic Vat... the token it creates, doesn't get exiled at the beginning of the nex end step as the card says... almost doesn't.
I killed my Solemn Simulacrum in the "end of turn" phase of my opponents turn. It got exiled by Mimic Vat and I activated Mimic Vat in the same phase, creating a Solemn Simulacrum token. Because I did all of this in the "end of turn" phase, which is after "the beginning of the end step" I sidestep Mimic Vat's "exile token at the beginning of the next end step" clause. However, that token should still be exiled at "the beginning of the next step" in my turn... It did not.
I tried creating a token in my own turn, that got exiled just fine.
Edit:
Just found out that if you go to game 2, after having a Mimic Vat in play in game 1, Mimic Vat still triggers when a non-token permanent is put into the graveyard. Even though Mimic Vit is not in play.
Keep up the great work...
- DeadSpeak
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by Braids » 21 Aug 2011, 17:15
thanks for the encouragement.
this particular issue, where a card's effects last between games, is evidence of a bigger problem.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 

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Re: Split must have > 2 children (hacky fix)
by Braids » 21 Aug 2011, 20:22
i know this is a delayed reaction, but thank you, mtgrares! and please thank whoever emailed you. this really helped with the diagnosis!mtgrares wrote:This was emailed to me:anonymous person who emailed mtgrares wrote:. . .
So, after trying to figure out what was causing the issue from this message's subject title in version 1.1.1, I traced the error on my computer to be res/gui/display_new_layout.xml. The problem occurs after I've already played a game and closed the window, the file gets overwritten by a lot of new code (and a straight diff wasn't particularly helpful in figuring out what was added) which then causes the error when starting a second game.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 

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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by kerbythepurplecow » 22 Aug 2011, 22:18
Looks like Flamebreak is still hitting everything for 4.
Last edited by Chris H. on 22 Aug 2011, 22:50, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by johncpatterson » 23 Aug 2011, 20:25
As in the previous version, I can't seem to resize the panels on the left (the rest are easily resized). Anybody know how we can?Starcrash wrote:Love the new version! The starting proportions of the game screen were kinda weird - had to bring in the card description from off-screen - but the game's working nicely and glitch-free, at least as far as I've gotten. Love the addition of Mimic Vat, as well as Open the Vaults (never thought I'd see that fixed... it couldn't have been easy). Great job as usual, guys.

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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by Chris H. » 23 Aug 2011, 21:20
I noticed a similar situation on my 24" wide screen monitor. The newest version on the SVN has a different and more balanced type of layout.
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by Accountancy » 25 Aug 2011, 12:00
Love the updates, my only problem is with the deck generator. There used to be the option to choose between the original and newer random decks (the original was singleton non-land cards and more dual lands), but now there's only one option, which means if I do want to play a completely random deck and have the computer use a semi-random theme deck, I have to play a deck with very few dual lands and some of the cards get repeated a lot, one game I started with 3 Farseek and just now I got 2 Argivian Blacksmith... Fun!
If possible, I would love it if the decks were a bit more random and had an option for singleton play or no singleton play. Also I would love it if there was a wider spread of lands, a man can get a bit sick of shock-lands and basics all the time. Is there any way to give a deck 2-3 of each basic it needs, 5-10 in colour non-basics and 1-5 random non-basic (excluding off-colour)?
If possible, I would love it if the decks were a bit more random and had an option for singleton play or no singleton play. Also I would love it if there was a wider spread of lands, a man can get a bit sick of shock-lands and basics all the time. Is there any way to give a deck 2-3 of each basic it needs, 5-10 in colour non-basics and 1-5 random non-basic (excluding off-colour)?
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by Sloth » 25 Aug 2011, 12:40
I also liked the old random deck generator more. I haven't seen any discussion about this anywhere. Why was it removed?Accountancy wrote:Love the updates, my only problem is with the deck generator. There used to be the option to choose between the original and newer random decks (the original was singleton non-land cards and more dual lands), but now there's only one option, which means if I do want to play a completely random deck and have the computer use a semi-random theme deck, I have to play a deck with very few dual lands and some of the cards get repeated a lot, one game I started with 3 Farseek and just now I got 2 Argivian Blacksmith... Fun!
If possible, I would love it if the decks were a bit more random and had an option for singleton play or no singleton play. Also I would love it if there was a wider spread of lands, a man can get a bit sick of shock-lands and basics all the time. Is there any way to give a deck 2-3 of each basic it needs, 5-10 in colour non-basics and 1-5 random non-basic (excluding off-colour)?
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by moomarc » 25 Aug 2011, 13:28
It was a rather brief discussion at Deck Generation Code while you were away on vacation.Sloth wrote:I haven't seen any discussion about this anywhere. Why was it removed?

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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by timmermac » 28 Aug 2011, 17:38

"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by Sloth » 28 Aug 2011, 18:33
Already fixed. Thanks timmermac.timmermac wrote::!: Mistform Stalker comes into play as a 3/3 and doesn't change to a 1/1 at the end of my turn. Neither the computer nor I have anything in play that would turn the Stalker into a 3/3. screenshot attached.

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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by Accountancy » 30 Aug 2011, 08:34
Just wondering, what's the simplest way to get art for all the tokens?
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by Chris H. » 30 Aug 2011, 13:15
`Accountancy wrote:Just wondering, what's the simplest way to get art for all the tokens?
There is an archive of HQ token jpgs at http://www.slightlymagic.net/forum/viewtopic.php?p=4664#p4664
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Re: Forge Beta: 08-19-2011 ver 1.1.2 rev 9812
by moomarc » 30 Aug 2011, 20:52
images downloaded there will still need to be renamed according to Forge's token naming convention though.Chris H. wrote:`Accountancy wrote:Just wondering, what's the simplest way to get art for all the tokens?
There is an archive of HQ token jpgs at http://www.slightlymagic.net/forum/viewtopic.php?p=4664#p4664
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