Basic editing for non programmers
by mtgrares
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Basic editing for non programmers
by owenbevt3 » 03 Sep 2011, 18:09
Hi, I can’t program at all but have had a little success making small edits to previous versions for forge. I’v got some questions that will hopfully also help other people like me
1: if I want to add cards to sets E.G. adding GhostFire into RoE is it as simple as adding that code with an appropriate rairity under its existing one?
2: Its fairly easy to make simple changes to cards E.G. giving a creature a type you think think fits the art better. But what then? There seams to be something undoing my changed when I just replace the file in the appropriate lettered folder, is there something different I nead to do or is it even more embarisngly I that I just don’t get how ZIPing works?
3: Any idea yet how to make a cube that used rareity?
Thanks for any help with my small issues as I know your struggling with bigger problems.
1: if I want to add cards to sets E.G. adding GhostFire into RoE is it as simple as adding that code with an appropriate rairity under its existing one?
2: Its fairly easy to make simple changes to cards E.G. giving a creature a type you think think fits the art better. But what then? There seams to be something undoing my changed when I just replace the file in the appropriate lettered folder, is there something different I nead to do or is it even more embarisngly I that I just don’t get how ZIPing works?
3: Any idea yet how to make a cube that used rareity?
Thanks for any help with my small issues as I know your struggling with bigger problems.
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Re: Basic editing for non programmers
by moomarc » 03 Sep 2011, 21:07
I can only help with 1 and 2.
1: yes, it really is as easy as adding the additional set info to the test file.
2: to keep changes you've made, you have to unzip the entire cardsfolder zip. Then delete the actual zip file so you're left with only the folders with txt files. Any cards that you edit then will have the changes applied in-game.
1: yes, it really is as easy as adding the additional set info to the test file.
2: to keep changes you've made, you have to unzip the entire cardsfolder zip. Then delete the actual zip file so you're left with only the folders with txt files. Any cards that you edit then will have the changes applied in-game.

-Marc
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Re: Basic editing for non programmers
by delirimouse » 03 Sep 2011, 21:19
I would also be interested in figuring out how to make a custom cube that respects rarity.
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Re: Basic editing for non programmers
by Chris H. » 04 Sep 2011, 02:22
Has anyone added some instructions to the forge wiki explaining how to create these custom drafts?
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