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Developing Bugs

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Re: Developing Bugs

Postby Braids » 12 Aug 2011, 17:20

jeffwadsworth wrote:I get this error when trying to start a game R. 9761.

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
. . .
Forge -- official beta: $Date$, SVN revision: $Revision$
fixed. (just this last line, not your actual bug) :)
http://www.cardforge.org/bugz/view.php?id=120
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. ;)
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Re: Developing Bugs

Postby Corwin72 » 17 Aug 2011, 18:31

I think that this is the correct thread for errors.
Release
forge-1.1.2-20110817.124456-5

I am not sure why all my creatures are Zombies.

Zombie.JPG


Any ideas?
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Re: Developing Bugs

Postby Braids » 18 Aug 2011, 00:07

Corwin72 wrote:I think that this is the correct thread for errors.
Release
forge-1.1.2-20110817.124456-5
. . .
we have been thinking of using Mantis for alpha/nightly build bug reports, instead of the forum. does that bother you?
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Re: Developing Bugs

Postby timmermac » 18 Aug 2011, 15:35

Corwin72 wrote:I think that this is the correct thread for errors.
Release
forge-1.1.2-20110817.124456-5

I am not sure why all my creatures are Zombies.

Zombie.JPG


Any ideas?
Maybe check the code for Adaptive Automaton.
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Re: Developing Bugs

Postby Corwin72 » 29 Aug 2011, 14:42

r forge-1.1.3-20110829.102435-11

I am getting an error when I try to import into a new quest.

Deck that I am importing.
| Open
[metadata]Name=M12U
Deck Type=constructed
[main]
4 Merfolk Mesmerist
3 Mana Leak
4 Azure Mage
3 Jace, Memory Adept
4 Visions of Beyond
4 Ponder
24 Island
4 Frost Titan
3 Negate
3 Jace's Erasure
4 Mind Control
[sideboard]


There are 2 errors.
| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.3-SNAPSHOT, build ID 9920

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.util.NoSuchElementException
at java.util.LinkedList$ListItr.next(Unknown Source)
at forge.deck.DeckManager.readDeckOld(DeckManager.java:296)
at forge.deck.DeckManager.readDeck(DeckManager.java:265)
at forge.Gui_Quest_DeckEditor_Menu.importDeck(Gui_Quest_DeckEditor_Menu.java:461)
at forge.Gui_Quest_DeckEditor_Menu.access$100(Gui_Quest_DeckEditor_Menu.java:32)
at forge.Gui_Quest_DeckEditor_Menu$3.actionPerformed(Gui_Quest_DeckEditor_Menu.java:245)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

and
| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

Gui_DeckEditor_Menu : importDeck() error, java.util.NoSuchElementException


Version:
Forge version 1.1.3-SNAPSHOT, build ID 9920

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: Gui_DeckEditor_Menu : importDeck() error, java.util.NoSuchElementException
at forge.Gui_Quest_DeckEditor_Menu.importDeck(Gui_Quest_DeckEditor_Menu.java:490)
at forge.Gui_Quest_DeckEditor_Menu.access$100(Gui_Quest_DeckEditor_Menu.java:32)
at forge.Gui_Quest_DeckEditor_Menu$3.actionPerformed(Gui_Quest_DeckEditor_Menu.java:245)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Developing Bugs

Postby timmermac » 29 Aug 2011, 16:26

I think there's been discussion about removing the ability to import decks into quest mode. It may have been done before the daily build got posted.
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Re: Developing Bugs

Postby Corwin72 » 29 Aug 2011, 16:46

ಠ_ಠ
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Re: Developing Bugs

Postby Corwin72 » 31 Aug 2011, 13:54

Thank you to whomever fixed the quest deck editor.
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Re: Developing Bugs

Postby Corwin72 » 31 Aug 2011, 14:03

r
forge-1.1.3-20110831.074528-15

I received this error when starting game two of my first quest match.

| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

Buffers have not been created


Version:
Forge version 1.1.3-SNAPSHOT, build ID 10104

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_22 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IllegalStateException: Buffers have not been created
at sun.awt.windows.WComponentPeer.getBackBuffer(Unknown Source)
at java.awt.Component$FlipBufferStrategy.getBackBuffer(Unknown Source)
at java.awt.Component$FlipBufferStrategy.updateInternalBuffers(Unknown Source)
at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
at java.awt.Component$FlipBufferStrategy.revalidate(Unknown Source)
at java.awt.Component$FlipBufferStrategy.getDrawGraphics(Unknown Source)
at javax.swing.BufferStrategyPaintManager.prepare(Unknown Source)
at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
at java.awt.Container.paint(Unknown Source)
at java.awt.Window.paint(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Developing Bugs

Postby Corwin72 » 31 Aug 2011, 20:58

Am I posting to the wrong area?
If not here is a bug.
Animar, Soul of the Ancients is not reducing cost of other creatures.

Also when I try to submit a bug from the crash screen my screens goes gray. I can hit the escape key and I go back to normal but I do not think that it is sending.
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Re: Developing Bugs

Postby zeulg » 04 Sep 2011, 10:11

Hello,
i hope this is right section.

Artifact,Amulet of Kroog, requires tap to activate ability, that is not correct. It should not require tap to activate (if there was not some errata to printed version).
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Re: Developing Bugs

Postby Sloth » 04 Sep 2011, 10:19

zeulg wrote:Hello,
i hope this is right section.

Artifact,Amulet of Kroog, requires tap to activate ability, that is not correct. It should not require tap to activate (if there was not some errata to printed version).
Welcome zeulg. Are you using cards from Antiquities at home? Check out the Oracle text on Gatherer or http://magiccards.info , Amulet of Kroog's ability had always the cost 2, T (the Antiquities version was a Mono Artifact). :D
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Re: Developing Bugs

Postby Accountancy » 05 Sep 2011, 11:43

For zeulg, a mono artifact was a term used to mean artifacts that needed to tap to use their abilities.

Also, is this the place to post bugs caught in the nightly builds or not? I saw a few people mention mantis, except I don't what mantis is or does.

Either way, forge isn't clearing your win/loss history between matches. When I restart a match, it clears my history, but I can only restart a match if I've won no more than one game, so as soon as I win a second game I have to reopen forge.
Also, why can't I right-click to select a card in draft anymore? It's A LOT easier.
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Re: Developing Bugs

Postby Jaedayr » 08 Sep 2011, 19:38

When a bug in Mantis is fixed, should it be Resolved or Closed? I have seen some of both and am not sure I understand why one or the other was chosen.
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Re: Developing Bugs

Postby Max mtg » 08 Sep 2011, 19:45

Niether do I understand how to deal with it.

It would be logical, that once a developer resolvers the bug, the reporter checks and either closes the bug or sends some additional requests/cases where it still needs fixing, etc... But I haven't seen anyone close bugs here, so yesterday I just closed the 20 or so resolved issues I had had.
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