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Commander

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Commander

Postby Accountancy » 11 Sep 2011, 10:24

I was just thinking, it shouldn't be that hard to implement Commander in forge. As far as I can tell it should merely involve an additional zone for the commanders(could work the same as exile, but with a different name, a functionality for putting a legend there and letting you cast it from there adding 2 everytime, plus the computer can be made to think the commander is in it's hand, which should work fine) a few parameters for the decks (100 cards, singleton, colour requirement) and some altered game conditions (40 life, commander damage, which in a two player game is easy to count).
I could be wrong, but this seems like something that forge could handle without too much work and would definitely interest a LOT of people. I'd love to hear what the programmers think of this.
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Re: Commander

Postby friarsol » 11 Sep 2011, 12:32

I already added a Command zone a while back for future Commander support, and there is already a feature request in our bug tracker. It's probably a bit more complex than what you suggest, but just mostly needs someone who wants to work on it.

http://cardforge.org/bugz/view.php?id=82
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