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Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Night Shadow » 19 Sep 2011, 05:50

Bringer of the Blue Dawn card description needs correction to include WUBRG "You may rather than pay Bringer of the Blue Dawn's mana cost.
Trample

At the beginning of your upkeep, you may draw two cards."
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Zirbert » 20 Sep 2011, 02:32

When a creature comes into play, on either side of the table, my Monkey Cage gets sacrificed, but no monkeys enter the battlefield. This makes me sad. More importantly, it makes the monkeys sad.
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby lovinthegame » 20 Sep 2011, 05:24

I noticed this version doesnt allow any "free" cards to be played for free, if the cost is free it goes back to its original cost. i.e. affinity for artifacts or anything that reduces casting costs to zero.
Otherwise great update as usual thanks!
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Nordos » 20 Sep 2011, 11:09

download a newer version, like this one: http://cardforge.org/releases/snapshots ... 12.tar.bz2
Most of the bugs, including the affinity bug, are already fixed there
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby shinjiikuri » 20 Sep 2011, 15:31

Sorry ,noob here. Just wanted to know just where should we place the pet and quest opponent pictures?
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Hellfish » 20 Sep 2011, 15:39

In your res folder there is a folder called pics. In there you may have to create a folder named token if it doesn't already exist.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby AndyTron » 21 Sep 2011, 05:37

Certain effects that should cost one life, namely fetch land activations and Force of Will, cost two life instead. This doesn't seem to effect the player, only the computer.

-Andy
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Hellfish » 21 Sep 2011, 07:20

Thanks,Andy. Sloth already fixed that. :)
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby AndyTron » 21 Sep 2011, 19:05

No sweat :wink:
Also, I just noticed Second Sunrise is acting kinda glitchy. If you cast it more then once a turn, all your permanents enter the battlefield tapped. I'm not sure but this might only happen if you use the same copy of the card (through graveyard recursion.) I'll let you know if I figure it out.

-Andy
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Zirbert » 21 Sep 2011, 19:53

When I drop a land with Recycle in play, this happens:

Code: Select all
null


Version:
Forge version 1.1.3, build ID 10319

OS: Linux Version: 2.6.31-11-rt Architecture: amd64

Java Version: 1.6.0_20 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.trigger.Trigger_LandPlayed.performTest(Trigger_LandPlayed.java:60)
   at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:369)
   at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:308)
   at forge.Player.playLand(Player.java:1184)
   at forge.GameAction.playCard(GameAction.java:1570)
   at forge.gui.input.Input_PassPriority.selectCard(Input_PassPriority.java:57)
   at forge.GuiInput.selectCard(GuiInput.java:83)
   at forge.GuiDisplay4$19.mousePressed(GuiDisplay4.java:588)
   at java.awt.AWTEventMulticaster.mousePressed(AWTEventMulticaster.java:280)
   at java.awt.Component.processMouseEvent(Component.java:6200)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
   at java.awt.Component.processEvent(Component.java:5968)
   at java.awt.Container.processEvent(Container.java:2105)
   at java.awt.Component.dispatchEventImpl(Component.java:4564)
   at java.awt.Container.dispatchEventImpl(Container.java:2163)
   at java.awt.Component.dispatchEvent(Component.java:4390)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4461)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4122)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4055)
   at java.awt.Container.dispatchEventImpl(Container.java:2149)
   at java.awt.Window.dispatchEventImpl(Window.java:2478)
   at java.awt.Component.dispatchEvent(Component.java:4390)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:649)
   at java.awt.EventQueue.access$000(EventQueue.java:96)
   at java.awt.EventQueue$1.run(EventQueue.java:608)
   at java.awt.EventQueue$1.run(EventQueue.java:606)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:116)
   at java.awt.EventQueue$2.run(EventQueue.java:622)
   at java.awt.EventQueue$2.run(EventQueue.java:620)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:619)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
I don't get to draw a card. The game continues on as normal after I close the error box.
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Zirbert » 21 Sep 2011, 20:06

.Elephant Resurgence only gives me an elephant token. My opponent doesn't get one. A helpful bug, but a bug nonetheless.
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Sloth » 21 Sep 2011, 20:51

Zirbert wrote:When I drop a land with Recycle in play, this happens:
This is fixed already.

Zirbert wrote:.Elephant Resurgence only gives me an elephant token. My opponent doesn't get one. A helpful bug, but a bug nonetheless.
It just worked for me. Are you sure your opponent had any creatures in the graveyard?
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Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Zirbert » 21 Sep 2011, 20:54

Zirbert wrote:.Elephant Resurgence only gives me an elephant token. My opponent doesn't get one. A helpful bug, but a bug nonetheless.
It just worked for me. Are you sure your opponent had any creatures in the graveyard?
Nope, I'm not sure at all. I failed at RTFC. I thought it was *cards* in graveyard (of which the AI had 3), not *creature* cards. Assume this is working correctly. I'll test it just to be sure, and re-post if I see an actual problem.

Sorry for yet another false alarm! (Wasn't it nice and quiet around here while I was gone?)
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