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Current Known Bugs list

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Re: Current Known Bugs list

Postby Chris H. » 24 Sep 2011, 12:29

Milod wrote:so were do i get the fixed version fiend hunter?
`
Easiest way is to get the nightly builds at:

http://cardforge.org/releases/snapshots/forge/forge/1.1.5-SNAPSHOT/
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Re: Current Known Bugs list

Postby Milod » 24 Sep 2011, 12:35

so witch files do i exacly need to download on windows 7
forge-1.1.5-20110924.111005-1.tar.bz2 ? i dit that and updated but stil fiend hunter bug how come? also tried to copy it from the new version cardsfolder and replaced it stil happens same bug wat iam doing wrong?
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Re: Current Known Bugs list

Postby Sloth » 24 Sep 2011, 12:41

Milod wrote:so witch files do i exacly need to download on windows 7
forge-1.1.5-20110924.111005-1.tar.bz2 ? i dit that and updated but stil fiend hunter bug how come? also tried to copy it from the new version cardsfolder and replaced it stil happens same bug wat iam doing wrong?
I fixed it just an hour ago (after the last nightly build was released). Sorry Milod, you have to wait until tomorrow.
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Re: Current Known Bugs list

Postby Milod » 24 Sep 2011, 12:49

mikaeus the lunarch ai doesent play this card stays in his hand all time. champion of the parish the ai cant set priorty when to play this card he had 1 parish on field and he summoned in this order mirran crusader then another champion of the parish not corect order not smart of ai :? fix plz
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Re: Current Known Bugs list

Postby Milod » 24 Sep 2011, 13:09

oblivion ring: same as fiend hunter same bug again the exiled card doesent return to my side of field and vise versa is this knowen bug all the time? or first time?

thnx for time efort to fix bugs for us
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Re: Current Known Bugs list

Postby Sloth » 24 Sep 2011, 13:20

Milod wrote:oblivion ring: same as fiend hunter same bug again the exiled card doesent return to my side of field and vise versa is this knowen bug all the time? or first time?

thnx for time efort to fix bugs for us
Yes, I fixed all of these cards (Journey to Nowhere, Leonin Relic-Warder, ...).
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Re: Current Known Bugs list

Postby Zirbert » 24 Sep 2011, 19:05

More an AI quirk than bug, per se.

The AI cheerfully spends all of its available green mana turning Spiritmonger black over and over.

Of course, that doesn't stop it from beating me to death with it in short order, so it's not a huge problem...
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Re: Current Known Bugs list

Postby Sloth » 24 Sep 2011, 19:43

Zirbert wrote:More an AI quirk than bug, per se.

The AI cheerfully spends all of its available green mana turning Spiritmonger black over and over.

Of course, that doesn't stop it from beating me to death with it in short order, so it's not a huge problem...
Fixed! Thanks Zirbert.
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Re: Current Known Bugs list

Postby Zirbert » 24 Sep 2011, 19:44

This one's so easy it almost makes me wish I had commit status. 1.1.5 nightly build snapshot (which is why I'm posting here, not in the 1.1.4 beta thread, although I'd expect the same bug there):

Militia's Pride is charging 1, not W, for its activation.
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Re: Current Known Bugs list

Postby Sloth » 24 Sep 2011, 19:54

Zirbert wrote:This one's so easy it almost makes me wish I had commit status. 1.1.5 nightly build snapshot (which is why I'm posting here, not in the 1.1.4 beta thread, although I'd expect the same bug there):

Militia's Pride is charging 1, not W, for its activation.
Fixed! Thanks again.
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Re: Current Known Bugs list

Postby Bundy » 25 Sep 2011, 00:16

Imprint of Chrome Mox no longer works. I can exile a card to imprint, but Chrome Mox does not produce any mana.
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Re: Current Known Bugs list

Postby Sloth » 25 Sep 2011, 06:17

Bundy wrote:Imprint of Chrome Mox no longer works. I can exile a card to imprint, but Chrome Mox does not produce any mana.
The fix for Oblivion Ring and friends has also fixed Chrome Mox (and maybe some other Imprint cards). Thanks Bundy.
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Re: Current Known Bugs list

Postby gos » 25 Sep 2011, 09:54

I assume that this has been fixed along with other delayed trigger effects, but I'll report it anyway: Forge freezes at the end of combat when Ohran Viper is blocked, i.e. when its delayed trigger effect should block the creatrure that blocked it.
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Re: Current Known Bugs list

Postby Hellfish » 25 Sep 2011, 10:11

Thanks gos, that should be fixed.
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Re: Current Known Bugs list

Postby Nordos » 25 Sep 2011, 11:11

I had Typhoid Rats (1/1, deathtouch), enchanted with Strands of Undeath and equipped with a Accorder's Shield. I attacked and my enemy blocked with Moonglove Winnower - deathtouch and 2 damage. I regenerated, but it only 'cured' the deathtouch, so when I unequipped my Accorder's Shield, my rats died. Is that wanted? I thought, that after it gets regenerated, all damage woiuld be removed from it, as well as it gets removed from combat. Am I mistaken?
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