generateChallenges
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Re: generateChallenges
by Sloth » 27 Sep 2011, 05:26
Thanks Doublestrike, I have a lot of ideas for new challenges. I will also go through the existing quests to make sure the boring ones are not repeatable.Doublestrike wrote:Yep, I'll do that then, no worries. We'll need some more quest decks, I think, but since everyone can make them now fairly easily, there should be some more coming in anyway.
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Re: generateChallenges
by Doublestrike » 27 Sep 2011, 05:43
Great sounds good!
I had an interesting idea a few weeks ago I'll just throw out while we're talking about it. There's been http://en.wikipedia.org/wiki/Magic:_The_Gathering_World_Championship for years now, and with our great card database and set support (cheers fellas
) we can have a "history mode" or "championship mode" where people follow the history of the development of MTG, playing against the Deadly Decks of Times Gone Past.
For now, I thought it would be fun to play some world championship decks in Quest mode, so I tried making a quick quest deck with the first champion (1994) but there's a few cards we don't support yet, so the idea's on hold. But put it on the stack, anyway, maybe there's potential. :shrug:
I had an interesting idea a few weeks ago I'll just throw out while we're talking about it. There's been http://en.wikipedia.org/wiki/Magic:_The_Gathering_World_Championship for years now, and with our great card database and set support (cheers fellas

For now, I thought it would be fun to play some world championship decks in Quest mode, so I tried making a quick quest deck with the first champion (1994) but there's a few cards we don't support yet, so the idea's on hold. But put it on the stack, anyway, maybe there's potential. :shrug:
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Re: generateChallenges
by moomarc » 27 Sep 2011, 05:52
I think these historical challenge decks are an excellent idea, but might be difficult seeing as the AI has to play them well. So might be on hold longer than just waiting for the cards to be implemented. We'll possible need some sort of combo hinting to help the AI.
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Re: generateChallenges
by Sloth » 27 Sep 2011, 08:03
Doublestrike wrote:I had an interesting idea a few weeks ago I'll just throw out while we're talking about it. There's been http://en.wikipedia.org/wiki/Magic:_The_Gathering_World_Championship for years now, and with our great card database and set support (cheers fellas) we can have a "history mode" or "championship mode" where people follow the history of the development of MTG, playing against the Deadly Decks of Times Gone Past.
For now, I thought it would be fun to play some world championship decks in Quest mode, so I tried making a quick quest deck with the first champion (1994) but there's a few cards we don't support yet, so the idea's on hold. But put it on the stack, anyway, maybe there's potential. :shrug:
Yes, I don't want to get your hopes down, but while some decks might be playable by the AI in the future, most of them are very skill intensive (cards like Brainstorm and Impulse are actually the hardest cards to write a passable AI for).moomarc wrote:I think these historical challenge decks are an excellent idea, but might be difficult seeing as the AI has to play them well. So might be on hold longer than just waiting for the cards to be implemented. We'll possible need some sort of combo hinting to help the AI.
A fun feature would be to be able to play these decks as special events in quest mode (or being able to buy them in the shop).
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Re: generateChallenges
by Max mtg » 27 Sep 2011, 11:02
This is already supported... almost. Make a class of PurchaseableDeck (inherit from inventoryItem), generate some instances in cardShop, implement serialization for the class (@QuestDataIO.java), handle the purchase event at cardshop... provide a picture if possible. Display of description instead of CardPanel is harder to implement.Sloth wrote:A fun feature would be to be able to play these decks as special events in quest mode (or being able to buy them in the shop).
Single class for single responsibility.
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Re: generateChallenges
by Doublestrike » 28 Sep 2011, 11:23
OK, repeatability is up in r10748. This is sort of a depressing change, in my opinion, since I'd like to fight that darn giant again sometime, and I might make it back to the dark battlefield someday, etc. Right now, it's one go, done.
I'd like to change it to lock challenges for n games, and change the text to something like "You'll see this challenge often in your travels". (obviously open to ideas for that crappy text
). Anyway, if there's no naysayers, that's what I'll do.
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Also added some more fun quest levels, and was wondering why Gandalf Stormcrow isn't an opponent?!!! May have to remedy that.
(With the new Innistrad he could change to Gandalf the White
just kidding.)
I'd like to change it to lock challenges for n games, and change the text to something like "You'll see this challenge often in your travels". (obviously open to ideas for that crappy text

======
Also added some more fun quest levels, and was wondering why Gandalf Stormcrow isn't an opponent?!!! May have to remedy that.
(With the new Innistrad he could change to Gandalf the White

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