It is currently 16 Aug 2025, 16:15
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby Bundy » 06 Oct 2011, 20:46

Computer made very poor choices while playing Blatant Thievery. Computer played it in 2 rounds, and both times it took control of one of my lands, while i had big creatures in play it could not defend against. So i think it's a bit strange to take control of a land that is not needed anyway because both players already have enough lands.
Poor choice or a bug in Blatant Thievery?

Computer has 2 Caustic Wasps in play, but does not destroy my artifacts when dealing combat damage. Unless it tries to destroy my indestructible Myr Matrix.
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Current Known Bugs list

Postby PsiOptics » 06 Oct 2011, 21:04

friarsol wrote:
PsiOptics wrote:Every time I get so far into quest mode this error comes up. It always happens after I beat the AI and get my prizes. It doesn't happen right away but eventually if I win enough games it comes up. I tried starting up many quest and the same thing happens each time.
Please update to version 1.1.5. We re-released a week later because 1.1.4 had a serious issue with Questing.
Thanks
PsiOptics
 
Posts: 42
Joined: 03 Oct 2011, 22:16
Has thanked: 0 time
Been thanked: 1 time

Re: Current Known Bugs list

Postby gos » 06 Oct 2011, 21:18

The triggered power of Vulturous Zombie is triggered by creature tokens going to the opponent's graveyard.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby TheRobberBaron » 07 Oct 2011, 08:41

gos wrote:The triggered power of Vulturous Zombie is triggered by creature tokens going to the opponent's graveyard.
That isn't a bug actually. When tokens die they go into the graveyard triggering any abilities before being removed from the game as a state-based action. This is true when tokens move to any zone outside the battlefield. This is a rule that is often forgotten or overlooked.
TheRobberBaron
 
Posts: 22
Joined: 19 Apr 2010, 05:05
Has thanked: 0 time
Been thanked: 1 time

Re: Current Known Bugs list

Postby friarsol » 07 Oct 2011, 11:50

TheRobberBaron wrote:
gos wrote:The triggered power of Vulturous Zombie is triggered by creature tokens going to the opponent's graveyard.
That isn't a bug actually. When tokens die they go into the graveyard triggering any abilities before being removed from the game as a state-based action. This is true when tokens move to any zone outside the battlefield. This is a rule that is often forgotten or overlooked.
I thought the same thing, except Vulturous Zombie says "Card" which by default means non-token.

10/1/2005: This ability triggers only on cards, so it won't trigger when a token is put into your opponent's graveyard.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby ZzzzSleep » 07 Oct 2011, 11:52

TheRobberBaron wrote:
gos wrote:The triggered power of Vulturous Zombie is triggered by creature tokens going to the opponent's graveyard.
That isn't a bug actually. When tokens die they go into the graveyard triggering any abilities before being removed from the game as a state-based action. This is true when tokens move to any zone outside the battlefield. This is a rule that is often forgotten or overlooked.
Ah, but Vulturous Zombie refers to cards specifically, and tokens are not cards.
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Current Known Bugs list

Postby Sloth » 07 Oct 2011, 12:33

gos wrote:The triggered power of Vulturous Zombie is triggered by creature tokens going to the opponent's graveyard.
Fixed (as well as two other cards with the same wording)! Thanks gos.

Bundy wrote:Computer made very poor choices while playing Blatant Thievery. Computer played it in 2 rounds, and both times it took control of one of my lands, while i had big creatures in play it could not defend against. So i think it's a bit strange to take control of a land that is not needed anyway because both players already have enough lands.
Poor choice or a bug in Blatant Thievery?
I tested this and the AI took my best creature. It could be that you've controled creatures that the AI can't play well (with RemAIDeck SVar) like Lord of the Pit.

Bundy wrote:Computer has 2 Caustic Wasps in play, but does not destroy my artifacts when dealing combat damage. Unless it tries to destroy my indestructible Myr Matrix.
I can't reproduce this. The AI is smart enough not to try to destroy indestructible artifacts.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby Tranberry » 07 Oct 2011, 15:14

Computer casts Slayer of the Wicked and kills it's own creature Walking Corpse, seems a bit dumb. But then again I'm kind of new to magic.
User experience, make or break. MtG drafting is fun.
User avatar
Tranberry
 
Posts: 59
Joined: 01 Apr 2010, 19:32
Location: Sweden
Has thanked: 136 times
Been thanked: 3 times

Re: Current Known Bugs list

Postby gos » 07 Oct 2011, 16:24

I cast Gigadrowse and replicated it twice, targeting 2 creatures my opponent controlled (one of them twice), during its start of combat phase. Nothing tapped. I died.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby Bundy » 07 Oct 2011, 16:49

Sloth wrote:I tested this and the AI took my best creature. It could be that you've controled creatures that the AI can't play well (with RemAIDeck SVar) like Lord of the Pit.
Could be. If i remember correctly the big creatures i had both had sunburst. maybe the computer only looked at the base power of these cards and ignored all the +1/+1 counters from the sunburst ability and a Doubling Season?

Sloth wrote:I can't reproduce this. The AI is smart enough not to try to destroy indestructible artifacts.
I played a Myr deck at that time, so all my creatures were artifacts. Guess i just was lucky not to have them destroyed then :D. They were all mana producing Myr like Silver Myr, so no other special abilities either to prevent them from being destroyed.
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Current Known Bugs list

Postby Sloth » 07 Oct 2011, 18:00

Bundy wrote:
Sloth wrote:I tested this and the AI took my best creature. It could be that you've controled creatures that the AI can't play well (with RemAIDeck SVar) like Lord of the Pit.
Could be. If i remember correctly the big creatures i had both had sunburst. maybe the computer only looked at the base power of these cards and ignored all the +1/+1 counters from the sunburst ability and a Doubling Season?
This explains the bad use of Blatant Thievery. All the Sunburst cards have RemAIDeck SVar, because the AI doesn't know how to cast them effectively. This is an unfortunate side effect. Enchantments aren't rated very highly by the AI because most of them are Auras or have symmetrical effects (and there's no point in stealing them).

Tranberry wrote:Computer casts Slayer of the Wicked and kills it's own creature Walking Corpse, seems a bit dumb. But then again I'm kind of new to magic.
Fixed! Thanks Tranberry.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby s1886x » 07 Oct 2011, 18:26

Path to Exile isn't letting me search up a land. and i definitely have more lands

Edit: also, Leaf-Crowned Elder didn't let me play Chameleon Colossus
s1886x
 
Posts: 141
Joined: 14 Jun 2010, 01:07
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Sloth » 07 Oct 2011, 20:26

s1886x wrote:Path to Exile isn't letting me search up a land. and i definitely have more lands

Edit: also, Leaf-Crowned Elder didn't let me play Chameleon Colossus
Both are fixed already.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby Accountancy » 08 Oct 2011, 04:14

Vedalken Orrery does nothing.
Accountancy
 
Posts: 230
Joined: 14 Aug 2009, 12:39
Has thanked: 22 times
Been thanked: 2 times

Re: Current Known Bugs list

Postby asret » 08 Oct 2011, 05:14

Sylvan Basilisk and Elven Warhounds weren't triggering properly with multiple blockers - the code below appears to fix it.

Code: Select all
Name:Sylvan Basilisk
ManaCost:3 G G
Types:Creature Basilisk
Text:no text
PT:2/4
T:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | Execute$ TrigDestroyBlocker | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, destroy that creature.
SVar:TrigDestroyBlocker:AB$Destroy | Cost$ 0 | Defined$ TriggeredBlocker
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sylvan_basilisk.jpg
SetInfo:PO2|Rare|http://magiccards.info/scans/en/po2/86.jpg
SetInfo:S99|Rare|http://magiccards.info/scans/en/st/145.jpg
SetInfo:10E|Uncommon|http://magiccards.info/scans/en/10e/301.jpg
Oracle:Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
End
Code: Select all
Name:Elven Warhounds
ManaCost:3 G
Types:Creature Hound
Text:no text
PT:2/2
T:Mode$ Blocks | ValidCard$ Creature | ValidBlocked$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ Whenever CARDNAME becomes blocked by a creature, put that creature on top of its owner's library.
SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Defined$ TriggeredBlocker | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/elven_warhounds.jpg
SetInfo:TMP|Rare|http://magiccards.info/scans/en/tp/119.jpg
Oracle:Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
End
asret
 
Posts: 7
Joined: 27 May 2010, 06:48
Has thanked: 0 time
Been thanked: 1 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 42 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 42 users online :: 0 registered, 0 hidden and 42 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 42 guests

Login Form