It is currently 17 Aug 2025, 00:20
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby lugaru » 14 Oct 2011, 20:30

I'm not sure if this has been reported yet but if you go over 100 hp it starts all over again... for example if you have 98 hp and gain +10 you end up with 8hp.

I'm sure you are wondering "wait... how did you go over 100 hp!?"

2 big lifelink decks against each other.
lugaru
 
Posts: 79
Joined: 19 Jun 2011, 16:17
Has thanked: 1 time
Been thanked: 1 time

Re: Current Known Bugs list

Postby Sloth » 14 Oct 2011, 20:54

lugaru wrote:I'm not sure if this has been reported yet but if you go over 100 hp it starts all over again... for example if you have 98 hp and gain +10 you end up with 8hp.

I'm sure you are wondering "wait... how did you go over 100 hp!?"

2 big lifelink decks against each other.
Is it just the display or did you really have 8 life afterwards?
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby jeffwadsworth » 14 Oct 2011, 22:27

FabioFLX wrote:I use Venser, the Sojourner ability to remove/return my Batterskull and this causes some problems; sometimes the Batterskull remains outside the battlefield, and the times it comes back it loses the Living Artifact ability so it creates not the Germ to equip.
Right now, TMK, you cannot manipulate equipment like this. The "attach" stuff that Sol was working on only handles enchantment auras. Equipment will be done down the line.
jeffwadsworth
Super Tester Elite
 
Posts: 1172
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 70 times

Re: Current Known Bugs list

Postby Bundy » 14 Oct 2011, 23:35

Sloth wrote:Is it just the display or did you really have 8 life afterwards?
I think it's a display problem. Try making the left side of the screen bigger.
My Serra Avatar deck can get over 999.999.999 life (Serra Avatar+Basilisk Collar+Wall of Reverence+Boon Reflection). If i get too high on life i instantly lose the game, so there is a limit somewhere ...
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Current Known Bugs list

Postby Accountancy » 15 Oct 2011, 06:05

I have Akoum Battle-Singer and I played Adapative Automaton namind Ally, but it didn't trigger.
Accountancy
 
Posts: 230
Joined: 14 Aug 2009, 12:39
Has thanked: 22 times
Been thanked: 2 times

Re: Current Known Bugs list

Postby Hellfish » 15 Oct 2011, 09:19

Bundy wrote:
Sloth wrote:Is it just the display or did you really have 8 life afterwards?
I think it's a display problem. Try making the left side of the screen bigger.
My Serra Avatar deck can get over 999.999.999 life (Serra Avatar+Basilisk Collar+Wall of Reverence+Boon Reflection). If i get too high on life i instantly lose the game, so there is a limit somewhere ...
A player's life total is a 32 bit signed integer, which means it's maximum positive value is 2,147,483,647. (That's two billion one hundred and fortyseven million four hundred and eightythree thousand six hundred and fortyseven) If that value is exceeded it will overflow into it's sign bit (one of the 32 bits is used to determine wether or not the number is negative) causing it to be negative and you will lose at the next state effect check.

EDIT: We could convert it to a 64 bit Long Integer which would let you have 9,223,372,036,854,775,807(I'm not going to spell that out. :P ) life but that's a bit overkill, don't you agree? :mrgreen:
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Current Known Bugs list

Postby Accountancy » 15 Oct 2011, 11:23

Chancellor of the Tangle is a 5/7 for some reason
Accountancy
 
Posts: 230
Joined: 14 Aug 2009, 12:39
Has thanked: 22 times
Been thanked: 2 times

Re: Current Known Bugs list

Postby friarsol » 15 Oct 2011, 13:08

Accountancy wrote:Chancellor of the Tangle is a 5/7 for some reason
Probably just a typo. Fixed now.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby Foreroes » 15 Oct 2011, 18:09

Clone seems to have a strange behaviour, I used a copied Ajani's Pridemate with Clone to block an Ajani's pridemate controlled by AI and when my Cloned Ajani died Clone returned to my hand rather than to my graveyard, besides I wasn't able to play Clone anymore from my hand.

It doesn't work properly either with using Aether Vial to put it in play: I had only one clone in my hand but I could select two differents clones in the selection windows, then when I selected one of them It didn't enter the batlefield and again I couldn't play my clone any more from my hand
Foreroes
 
Posts: 35
Joined: 17 May 2011, 10:30
Has thanked: 0 time
Been thanked: 5 times

Re: Current Known Bugs list

Postby gos » 15 Oct 2011, 22:16

My opponent played Tempting Wurm, but I did not get to place any of the artifacts, creatures or lands in my hand into play (I had 2 creatures and 1 artifact).
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby s1886x » 15 Oct 2011, 22:57

here's an odd one. every time that Standstill triggered to sacrifice, all of both players' permanents went to the graveyard
s1886x
 
Posts: 141
Joined: 14 Jun 2010, 01:07
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Almost_Clever » 16 Oct 2011, 03:08

I have run into a number of problems with Phantasmal Image.
If it is in my starting hand, I only get 6 cards to start with.
Frequently when I cast it, a non-functing copy stays in my hand. Even counting the copy in my hand, occasionally I won't draw a card but my card count goes up (and I will be prompted to discard a card even if I only have 6 real cards and 1 copy of Phantasmal Image in my hand).
Computer cast Despondency on my Phantasmal Image and got this error:
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.5, build ID 10799

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.abilityFactory.AbilityFactory_Sacrifice.sacrificeResolve(AbilityFactory_Sacrifice.java:359)
   at forge.card.abilityFactory.AbilityFactory_Sacrifice$1.resolve(AbilityFactory_Sacrifice.java:42)
   at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:2045)
   at forge.card.spellability.SpellAbility_Requirements.finishPaying(SpellAbility_Requirements.java:141)
   at forge.card.cost.Cost_Payment.payCost(Cost_Payment.java:160)
   at forge.card.spellability.SpellAbility_Requirements.startPaying(SpellAbility_Requirements.java:132)
   at forge.card.spellability.SpellAbility_Requirements.needPayment(SpellAbility_Requirements.java:121)
   at forge.card.spellability.SpellAbility_Requirements.fillRequirements(SpellAbility_Requirements.java:92)
   at forge.GameAction.playSpellAbility_NoStack(GameAction.java:2166)
   at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:989)
   at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:2045)
   at forge.MagicStack.resolveStack(MagicStack.java:831)
   at forge.Phase.passPriority(Phase.java:706)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
   at forge.GuiInput.selectButtonOK(GuiInput.java:57)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1405)
   at forge.GuiDisplay4.access$2500(GuiDisplay4.java:105)
   at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1142)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
And then one time I tried to equip a creature that was actually Phantasmal Image (idiot!) and got this error (BTW, closing the error a couple of times left the equipped Phantasmal Image on the battlefield):
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

CardFactory : getCard() invalid card name - Beast


Version:
Forge version 1.1.5, build ID 10799

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: CardFactory : getCard() invalid card name - Beast
   at forge.card.cardFactory.AbstractCardFactory.getCard2(AbstractCardFactory.java:423)
   at forge.card.cardFactory.AbstractCardFactory.getCard(AbstractCardFactory.java:369)
   at forge.card.cardFactory.AbstractCardFactory.copyCard(AbstractCardFactory.java:168)
   at forge.GameAction.changeZone(GameAction.java:100)
   at forge.GameAction.moveTo(GameAction.java:190)
   at forge.GameAction.moveToGraveyard(GameAction.java:315)
   at forge.GameAction.sacrificeDestroy(GameAction.java:995)
   at forge.GameAction.sacrifice(GameAction.java:877)
   at forge.card.abilityFactory.AbilityFactory_Sacrifice.sacrificeResolve(AbilityFactory_Sacrifice.java:360)
   at forge.card.abilityFactory.AbilityFactory_Sacrifice$1.resolve(AbilityFactory_Sacrifice.java:42)
   at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:2045)
   at forge.card.spellability.SpellAbility_Requirements.finishPaying(SpellAbility_Requirements.java:141)
   at forge.card.cost.Cost_Payment.payCost(Cost_Payment.java:160)
   at forge.card.spellability.SpellAbility_Requirements.startPaying(SpellAbility_Requirements.java:132)
   at forge.card.spellability.SpellAbility_Requirements.needPayment(SpellAbility_Requirements.java:121)
   at forge.card.spellability.SpellAbility_Requirements.fillRequirements(SpellAbility_Requirements.java:92)
   at forge.GameAction.playSpellAbility_NoStack(GameAction.java:2166)
   at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:989)
   at forge.card.abilityFactory.AbilityFactory.resolve(AbilityFactory.java:2045)
   at forge.MagicStack.resolveStack(MagicStack.java:831)
   at forge.Phase.passPriority(Phase.java:706)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:475)
   at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:417)
   at forge.gui.input.InputControl.updateInput(InputControl.java:200)
   at forge.GuiInput.update(GuiInput.java:30)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:17)
   at forge.gui.input.InputControl.resetInput(InputControl.java:106)
   at forge.Phase.passPriority(Phase.java:697)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
   at forge.GuiInput.selectButtonOK(GuiInput.java:57)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1405)
   at forge.GuiDisplay4.access$2500(GuiDisplay4.java:105)
   at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1142)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Almost_Clever » 16 Oct 2011, 03:13

Erroneous stack messages:
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Almost_Clever » 16 Oct 2011, 03:21

Computer regenerates River Boa when it is not on the battlefield (computer regenerated it two different turns before casting it).
Curse of Oblivion does not do anything (and, apparently, cannot be autocarded -- I pasted the name in from WotC's site, so I'm sure it's spelled correctly). The effect goes on the stack during the computer's turn, but all the cards in its graveyard stay there and none are exiled.
You can (but shouldn't be able to) cancel a suspended Phthisis if you don't want to destroy your own creature (because the computer doesn't control any because the dumb human cast Terror on the only creature the computer controlled at the end of the turn before the Phthisis came out of suspension, for example).
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Almost_Clever » 16 Oct 2011, 03:23

Quest issues:
The card image and card text pane do not fit in the Card Shop window (and the Card Shop window cannot be resized).

Selected the Mystery Event opponent (a couple of different times) and got this error:
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.5, build ID 10799

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.GameAction.newGame(GameAction.java:1178)
   at forge.GameAction.newGame(GameAction.java:1097)
   at forge.quest.gui.QuestMainPanel.setupDuel(QuestMainPanel.java:709)
   at forge.quest.gui.QuestMainPanel.launchGame(QuestMainPanel.java:687)
   at forge.quest.gui.QuestMainPanel.access$000(QuestMainPanel.java:38)
   at forge.quest.gui.QuestMainPanel$5.actionPerformed(QuestMainPanel.java:217)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 17 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 17 users online :: 0 registered, 0 hidden and 17 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 17 guests

Login Form