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New Limited Edition plans

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Re: New Limited Edition plans

Postby Masaaki » 11 Oct 2011, 19:14

I'm sorry.
You can skip the art files that existed before, I've already renumbered them.
And about the list, it's basically the one from Gargaroz, except that Glint Hawk Idol. Only tokens might be added, the rest should be final.
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Re: New Limited Edition plans

Postby Sonic » 11 Oct 2011, 21:15

Masaaki wrote:I'm sorry.
You can skip the art files that existed before, I've already renumbered them.
And about the list, it's basically the one from Gargaroz, except that Glint Hawk Idol. Only tokens might be added, the rest should be final.
OK - I'll go with the numbering in the SlotsLimited_v3.xls file.

As I said though, I've already compiled and edited the HQ pics to replace the low quality images in the current Constructed release.
I mean, you wouldn't want duff looking images in our shiny new Limited game... :)
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Re: New Limited Edition plans

Postby Sonic » 12 Oct 2011, 19:38

Hi Masaaki

Artwork’s done.

When you copy the files into your current compiled artwork folder, some files will overwrite a few of your moved files. Either because they’re now HQ pics, or the pics for a card has had an alternative image added and it was just easier to compile all the images for a single card as a set.

I’ve included an xls file with a completed ‘Num Pics’ column to paste into the csv file – hope it helps.

Any problems, PM me.

All the best… Sonic

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Re: New Limited Edition plans

Postby Masaaki » 16 Oct 2011, 14:45

All right, finished the Scars block. Working on Innistrad now.
Gargaroz seems to have his hands full, so we might need someone for the .exe editing.
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Re: New Limited Edition plans

Postby Masaaki » 16 Oct 2011, 17:14

All right I've introduced a few subtypes to our wiki and now I stumble across Daybreak Ranger, who has three subtypes: Human, Archer and Werewolf.
Since we can only add two subtypes and Archer doesn't seem to be as important in that format as the other subtypes, I'd list it as Human Werewolf.
Or is there a way around the 2 subtype limit?
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Re: New Limited Edition plans

Postby Gargaroz » 16 Oct 2011, 23:22

For my part, the EXE is updated 'till M12. With all the already coded cards available, it was not a big deal. But Scars block won't be so easy. However, I think I can do it for being ready to release on November / December.
There are some CSV modify to do too (I forgot about Ante cards : their slots could be used only for tokens), but I'll do it myself while editing. So, Masaaki and Sonic, a little number of artworks have to be renumbered. I'll let you know when I'll be ready.
As for 3 subtypes, you could only fix that thru coding.
As for Daybreak Ranger, Masaaki did the right thing.
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Re: New Limited Edition plans

Postby Gargaroz » 17 Oct 2011, 16:38

Masaaki, the latest CSV you submitted seems to have some kind of error and the Editor refuses to apply the changes to the CSV on the actual program.
Please do a general check.
Orion and Sonic, could you give him an hand ?
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Re: New Limited Edition plans

Postby Masaaki » 17 Oct 2011, 16:53

I have no idea.
What about the one I sent you before?
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Re: New Limited Edition plans

Postby Gargaroz » 17 Oct 2011, 17:07

I think I found out : it's the character for " that you used. The CSV actually uses a different type of character, try opening it with a text editor and see for yourself.
Orion, Sonic, I'm right ?
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Re: New Limited Edition plans

Postby Masaaki » 17 Oct 2011, 17:11

Please try this one then
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Re: New Limited Edition plans

Postby Masaaki » 17 Oct 2011, 17:42

By the way, other than tokens we could put the new transformation cards into the slots reserved for ante cards, right?
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Re: New Limited Edition plans

Postby Gargaroz » 17 Oct 2011, 23:44

Yes, I think we could do that.
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Re: New Limited Edition plans

Postby Gargaroz » 17 Oct 2011, 23:54

Masaaki, edit your CSV and set to 0 every negative value you set that isn't in the rules text, flavor text, legacy and effect text. Negative values aren't allowes in the CSV. I did that in my copy, but there's still something off.
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Re: New Limited Edition plans

Postby Sonic » 18 Oct 2011, 03:20

Check entry 722 (Untamed Might) there appears to be an Excel formula error '#NAME?' in the 'Effect Text' field.

It could be the hash in the text causing the error - as the csv identifies the hash symbol as listing the possible effects/abilities that could be shown on the Special Effect card.

'|#1' , '|#2', etc.

The csv2dat.exe is possibly failing to run because the hash isn't being used in the correct format.

Masaaki, you need to go through the file and remove the spaces after any '\n' - as you'll find the additional spaces will offset the start of the text on the next line shown on a card one character to the right.
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Re: New Limited Edition plans

Postby Gargaroz » 18 Oct 2011, 13:57

I found out some ";" in the text fields. You should never use this character for values or in text fields, it's reserved to separate the records.
I've also to say : Masaaki, don't feel bad for these criticism, I should have advised you of all these things, my bad, you still have did a great job ;)

Edit : Here's the corrected CSV file. Masaaki, use this when you'll start editing Innistrad.
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